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*
* Licensed to the Apache Software Foundation (ASF) under one
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* to you under the Apache License, Version 2.0 (the
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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive3d/groupprimitive3d.hxx>
#include <basegfx/matrix/b3dhommatrix.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
/** TransformPrimitive3D class
This is one of the basic grouping 3D primitives and it provides
embedding a sequence of primitives (a geometry) into a
3D transformation.
Please see the description for TransformPrimitive2D since these
primitives are pretty similar.
*/
class DRAWINGLAYER_DLLPUBLIC TransformPrimitive3D : public GroupPrimitive3D
{
private:
// the 3D transformation to apply
basegfx::B3DHomMatrix maTransformation;
public:
/// constructor
TransformPrimitive3D(
const basegfx::B3DHomMatrix& rTransformation,
const Primitive3DSequence& rChildren);
/// data read access
const basegfx::B3DHomMatrix& getTransformation() const { return maTransformation; }
/// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
/// get range
virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;
/// provide unique ID
DeclPrimitrive3DIDBlock()
};
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof