| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TEXTUREPRIMITIVE3D_HXX |
| #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TEXTUREPRIMITIVE3D_HXX |
| |
| #include <drawinglayer/drawinglayerdllapi.h> |
| #include <drawinglayer/primitive3d/groupprimitive3d.hxx> |
| #include <drawinglayer/attribute/fillgraphicattribute.hxx> |
| #include <basegfx/matrix/b2dhommatrix.hxx> |
| #include <basegfx/vector/b2dvector.hxx> |
| #include <drawinglayer/attribute/fillgradientattribute.hxx> |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace drawinglayer |
| { |
| namespace primitive3d |
| { |
| /** TexturePrimitive3D class |
| |
| This 3D grouping primitive is used to define a texture for |
| 3d geometry by embedding it. It is used as bae class for |
| extended texture definitions |
| */ |
| class DRAWINGLAYER_DLLPUBLIC TexturePrimitive3D : public GroupPrimitive3D |
| { |
| private: |
| /// texture geometry definition |
| basegfx::B2DVector maTextureSize; |
| |
| /// bitfield |
| /// flag if texture shall be modulated with white interpolated color |
| unsigned mbModulate : 1; |
| |
| /// flag if texture shall be filtered |
| unsigned mbFilter : 1; |
| |
| public: |
| /// constructor |
| TexturePrimitive3D( |
| const Primitive3DSequence& rChildren, |
| const basegfx::B2DVector& rTextureSize, |
| bool bModulate, |
| bool bFilter); |
| |
| /// data read access |
| const basegfx::B2DVector& getTextureSize() const { return maTextureSize; } |
| bool getModulate() const { return mbModulate; } |
| bool getFilter() const { return mbFilter; } |
| |
| /// compare operator |
| virtual bool operator==(const BasePrimitive3D& rPrimitive) const; |
| }; |
| } // end of namespace primitive3d |
| } // end of namespace drawinglayer |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace drawinglayer |
| { |
| namespace primitive3d |
| { |
| /** UnifiedTransparenceTexturePrimitive3D class |
| |
| This 3D primitive expands TexturePrimitive3D to a unified |
| transparence texture definition. All 3D primitives |
| embedded here will be shown with the given transparency. |
| */ |
| class DRAWINGLAYER_DLLPUBLIC UnifiedTransparenceTexturePrimitive3D : public TexturePrimitive3D |
| { |
| private: |
| /// transparency definition |
| double mfTransparence; |
| |
| public: |
| /// constructor |
| UnifiedTransparenceTexturePrimitive3D( |
| double fTransparence, |
| const Primitive3DSequence& rChildren); |
| |
| /// data read access |
| double getTransparence() const { return mfTransparence; } |
| |
| /// compare operator |
| virtual bool operator==(const BasePrimitive3D& rPrimitive) const; |
| |
| /// own getB3DRange implementation to include transparent geometries to BoundRect calculations |
| virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const; |
| |
| /// local decomposition. |
| virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; |
| |
| /// provide unique ID |
| DeclPrimitrive3DIDBlock() |
| }; |
| } // end of namespace primitive3d |
| } // end of namespace drawinglayer |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace drawinglayer |
| { |
| namespace primitive3d |
| { |
| /** GradientTexturePrimitive3D class |
| |
| This 3D primitive expands TexturePrimitive3D to a gradient texture |
| definition. All 3D primitives embedded here will be shown with the |
| defined gradient. |
| */ |
| class DRAWINGLAYER_DLLPUBLIC GradientTexturePrimitive3D : public TexturePrimitive3D |
| { |
| private: |
| /// the gradient definition |
| attribute::FillGradientAttribute maGradient; |
| |
| public: |
| /// constructor |
| GradientTexturePrimitive3D( |
| const attribute::FillGradientAttribute& rGradient, |
| const Primitive3DSequence& rChildren, |
| const basegfx::B2DVector& rTextureSize, |
| bool bModulate, |
| bool bFilter); |
| |
| /// data read access |
| const attribute::FillGradientAttribute& getGradient() const { return maGradient; } |
| |
| /// compare operator |
| virtual bool operator==(const BasePrimitive3D& rPrimitive) const; |
| |
| /// provide unique ID |
| DeclPrimitrive3DIDBlock() |
| }; |
| } // end of namespace primitive3d |
| } // end of namespace drawinglayer |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace drawinglayer |
| { |
| namespace primitive3d |
| { |
| /** BitmapTexturePrimitive3D class |
| |
| This 3D primitive expands TexturePrimitive3D to a bitmap texture |
| definition. All 3D primitives embedded here will be shown with the |
| defined bitmap (maybe tiled if defined). |
| */ |
| class DRAWINGLAYER_DLLPUBLIC BitmapTexturePrimitive3D : public TexturePrimitive3D |
| { |
| private: |
| /// bitmap fill attribute |
| attribute::FillGraphicAttribute maFillGraphicAttribute; |
| |
| public: |
| /// constructor |
| BitmapTexturePrimitive3D( |
| const attribute::FillGraphicAttribute& rFillGraphicAttribute, |
| const Primitive3DSequence& rChildren, |
| const basegfx::B2DVector& rTextureSize, |
| bool bModulate, |
| bool bFilter); |
| |
| /// data read access |
| const attribute::FillGraphicAttribute& getFillGraphicAttribute() const { return maFillGraphicAttribute; } |
| |
| /// compare operator |
| virtual bool operator==(const BasePrimitive3D& rPrimitive) const; |
| |
| /// provide unique ID |
| DeclPrimitrive3DIDBlock() |
| }; |
| } // end of namespace primitive3d |
| } // end of namespace drawinglayer |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace drawinglayer |
| { |
| namespace primitive3d |
| { |
| /** TransparenceTexturePrimitive3D class |
| |
| This 3D primitive expands TexturePrimitive3D to a transparence texture |
| definition. For transparence definition, a gradient is used. The values in |
| that gradient will be interpreted as luminance Transparence-Values. All 3D |
| primitives embedded here will be shown with the defined transparence. |
| */ |
| class DRAWINGLAYER_DLLPUBLIC TransparenceTexturePrimitive3D : public GradientTexturePrimitive3D |
| { |
| public: |
| /// constructor |
| TransparenceTexturePrimitive3D( |
| const attribute::FillGradientAttribute& rGradient, |
| const Primitive3DSequence& rChildren, |
| const basegfx::B2DVector& rTextureSize); |
| |
| /// compare operator |
| virtual bool operator==(const BasePrimitive3D& rPrimitive) const; |
| |
| /// provide unique ID |
| DeclPrimitrive3DIDBlock() |
| }; |
| } // end of namespace primitive3d |
| } // end of namespace drawinglayer |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TEXTUREPRIMITIVE3D_HXX |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // eof |