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*
* Licensed to the Apache Software Foundation (ASF) under one
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* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
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*
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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TEXTUREPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TEXTUREPRIMITIVE3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive3d/groupprimitive3d.hxx>
#include <drawinglayer/attribute/fillgraphicattribute.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/vector/b2dvector.hxx>
#include <drawinglayer/attribute/fillgradientattribute.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
/** TexturePrimitive3D class
This 3D grouping primitive is used to define a texture for
3d geometry by embedding it. It is used as bae class for
extended texture definitions
*/
class DRAWINGLAYER_DLLPUBLIC TexturePrimitive3D : public GroupPrimitive3D
{
private:
/// texture geometry definition
basegfx::B2DVector maTextureSize;
/// bitfield
/// flag if texture shall be modulated with white interpolated color
unsigned mbModulate : 1;
/// flag if texture shall be filtered
unsigned mbFilter : 1;
public:
/// constructor
TexturePrimitive3D(
const Primitive3DSequence& rChildren,
const basegfx::B2DVector& rTextureSize,
bool bModulate,
bool bFilter);
/// data read access
const basegfx::B2DVector& getTextureSize() const { return maTextureSize; }
bool getModulate() const { return mbModulate; }
bool getFilter() const { return mbFilter; }
/// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
};
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
/** UnifiedTransparenceTexturePrimitive3D class
This 3D primitive expands TexturePrimitive3D to a unified
transparence texture definition. All 3D primitives
embedded here will be shown with the given transparency.
*/
class DRAWINGLAYER_DLLPUBLIC UnifiedTransparenceTexturePrimitive3D : public TexturePrimitive3D
{
private:
/// transparency definition
double mfTransparence;
public:
/// constructor
UnifiedTransparenceTexturePrimitive3D(
double fTransparence,
const Primitive3DSequence& rChildren);
/// data read access
double getTransparence() const { return mfTransparence; }
/// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
/// own getB3DRange implementation to include transparent geometries to BoundRect calculations
virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;
/// local decomposition.
virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
/// provide unique ID
DeclPrimitrive3DIDBlock()
};
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
/** GradientTexturePrimitive3D class
This 3D primitive expands TexturePrimitive3D to a gradient texture
definition. All 3D primitives embedded here will be shown with the
defined gradient.
*/
class DRAWINGLAYER_DLLPUBLIC GradientTexturePrimitive3D : public TexturePrimitive3D
{
private:
/// the gradient definition
attribute::FillGradientAttribute maGradient;
public:
/// constructor
GradientTexturePrimitive3D(
const attribute::FillGradientAttribute& rGradient,
const Primitive3DSequence& rChildren,
const basegfx::B2DVector& rTextureSize,
bool bModulate,
bool bFilter);
/// data read access
const attribute::FillGradientAttribute& getGradient() const { return maGradient; }
/// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
/// provide unique ID
DeclPrimitrive3DIDBlock()
};
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
/** BitmapTexturePrimitive3D class
This 3D primitive expands TexturePrimitive3D to a bitmap texture
definition. All 3D primitives embedded here will be shown with the
defined bitmap (maybe tiled if defined).
*/
class DRAWINGLAYER_DLLPUBLIC BitmapTexturePrimitive3D : public TexturePrimitive3D
{
private:
/// bitmap fill attribute
attribute::FillGraphicAttribute maFillGraphicAttribute;
public:
/// constructor
BitmapTexturePrimitive3D(
const attribute::FillGraphicAttribute& rFillGraphicAttribute,
const Primitive3DSequence& rChildren,
const basegfx::B2DVector& rTextureSize,
bool bModulate,
bool bFilter);
/// data read access
const attribute::FillGraphicAttribute& getFillGraphicAttribute() const { return maFillGraphicAttribute; }
/// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
/// provide unique ID
DeclPrimitrive3DIDBlock()
};
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
/** TransparenceTexturePrimitive3D class
This 3D primitive expands TexturePrimitive3D to a transparence texture
definition. For transparence definition, a gradient is used. The values in
that gradient will be interpreted as luminance Transparence-Values. All 3D
primitives embedded here will be shown with the defined transparence.
*/
class DRAWINGLAYER_DLLPUBLIC TransparenceTexturePrimitive3D : public GradientTexturePrimitive3D
{
public:
/// constructor
TransparenceTexturePrimitive3D(
const attribute::FillGradientAttribute& rGradient,
const Primitive3DSequence& rChildren,
const basegfx::B2DVector& rTextureSize);
/// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
/// provide unique ID
DeclPrimitrive3DIDBlock()
};
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TEXTUREPRIMITIVE3D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof