| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX |
| #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX |
| |
| #include <drawinglayer/drawinglayerdllapi.h> |
| #include <drawinglayer/primitive3d/groupprimitive3d.hxx> |
| #include <basegfx/matrix/b2dhommatrix.hxx> |
| #include <basegfx/color/bcolor.hxx> |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace drawinglayer |
| { |
| namespace primitive3d |
| { |
| /** ShadowPrimitive3D class |
| |
| This 3D grouping primitive is used to define a shadow for |
| 3d geometry by embedding it. The shadow of 3D objects are |
| 2D polygons, so the shadow transformation is a 2D transformation. |
| |
| If the Shadow3D flag is set, the shadow definition has to be |
| combined with the scene and camera definition to create the correct |
| projected shadow 2D-Polygons. |
| */ |
| class DRAWINGLAYER_DLLPUBLIC ShadowPrimitive3D : public GroupPrimitive3D |
| { |
| protected: |
| /// 2D shadow definition |
| basegfx::B2DHomMatrix maShadowTransform; |
| basegfx::BColor maShadowColor; |
| double mfShadowTransparence; |
| |
| /// bitfield |
| unsigned mbShadow3D : 1; |
| |
| public: |
| /// constructor |
| ShadowPrimitive3D( |
| const basegfx::B2DHomMatrix& rShadowTransform, |
| const basegfx::BColor& rShadowColor, |
| double fShadowTransparence, |
| bool bShadow3D, |
| const Primitive3DSequence& rChildren); |
| |
| /// data read access |
| const basegfx::B2DHomMatrix& getShadowTransform() const { return maShadowTransform; } |
| const basegfx::BColor& getShadowColor() const { return maShadowColor; } |
| double getShadowTransparence() const { return mfShadowTransparence; } |
| bool getShadow3D() const { return mbShadow3D; } |
| |
| /// compare operator |
| virtual bool operator==(const BasePrimitive3D& rPrimitive) const; |
| |
| /// provide unique ID |
| DeclPrimitrive3DIDBlock() |
| }; |
| } // end of namespace primitive3d |
| } // end of namespace drawinglayer |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // eof |