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*
* Licensed to the Apache Software Foundation (ASF) under one
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* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
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*
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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
#include <basegfx/matrix/b3dhommatrix.hxx>
#include <basegfx/vector/b2dvector.hxx>
#include <drawinglayer/attribute/sdrallattribute3d.hxx>
#include <drawinglayer/primitive3d/sdrextrudelathetools3d.hxx>
#include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
/** SdrPrimitive3D class
Base class for the more complicated geometric primitives, so
derive from buffered primitive to allow overloading of
create3DDecomposition there.
*/
namespace primitive3d
{
class DRAWINGLAYER_DLLPUBLIC SdrPrimitive3D : public BufferedDecompositionPrimitive3D
{
private:
/// object surface attributes
basegfx::B3DHomMatrix maTransform;
basegfx::B2DVector maTextureSize;
attribute::SdrLineFillShadowAttribute3D maSdrLFSAttribute;
attribute::Sdr3DObjectAttribute maSdr3DObjectAttribute;
protected:
/** Standard implementation for primitive3D which
will use maTransform as range and expand by evtl. line width / 2
*/
basegfx::B3DRange getStandard3DRange() const;
/** implementation for primitive3D which
will use given Slice3Ds and expand by evtl. line width / 2
*/
basegfx::B3DRange get3DRangeFromSlices(const Slice3DVector& rSlices) const;
public:
/// constructor
SdrPrimitive3D(
const basegfx::B3DHomMatrix& rTransform,
const basegfx::B2DVector& rTextureSize,
const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute);
/// data read access
const basegfx::B3DHomMatrix& getTransform() const { return maTransform; }
const basegfx::B2DVector& getTextureSize() const { return maTextureSize; }
const attribute::SdrLineFillShadowAttribute3D& getSdrLFSAttribute() const { return maSdrLFSAttribute; }
const attribute::Sdr3DObjectAttribute getSdr3DObjectAttribute() const { return maSdr3DObjectAttribute; }
/// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
};
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof