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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDELATHETOOLS3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDELATHETOOLS3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <basegfx/polygon/b3dpolypolygon.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <vector>
//////////////////////////////////////////////////////////////////////////////
// predefines
namespace drawinglayer { namespace geometry {
class ViewInformation3D;
}}
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
/** SliceType3D definition */
enum SliceType3D
{
SLICETYPE3D_REGULAR, // normal geoemtry Slice3D
SLICETYPE3D_FRONTCAP, // front cap
SLICETYPE3D_BACKCAP // back cap
};
/// class to hold one Slice3D
class DRAWINGLAYER_DLLPUBLIC Slice3D
{
protected:
basegfx::B3DPolyPolygon maPolyPolygon;
SliceType3D maSliceType;
public:
Slice3D(
const basegfx::B2DPolyPolygon& rPolyPolygon,
const basegfx::B3DHomMatrix& aTransform,
SliceType3D aSliceType = SLICETYPE3D_REGULAR)
: maPolyPolygon(basegfx::tools::createB3DPolyPolygonFromB2DPolyPolygon(rPolyPolygon)),
maSliceType(aSliceType)
{
maPolyPolygon.transform(aTransform);
}
Slice3D(
const basegfx::B3DPolyPolygon& rPolyPolygon,
SliceType3D aSliceType = SLICETYPE3D_REGULAR)
: maPolyPolygon(rPolyPolygon),
maSliceType(aSliceType)
{
}
// data access
const basegfx::B3DPolyPolygon& getB3DPolyPolygon() const { return maPolyPolygon; }
SliceType3D getSliceType() const { return maSliceType; }
};
/// typedef for a group of Slice3Ds
typedef ::std::vector< Slice3D > Slice3DVector;
/// helpers for creation
void createLatheSlices(
Slice3DVector& rSliceVector,
const basegfx::B2DPolyPolygon& rSource,
double fBackScale,
double fDiagonal,
double fRotation,
sal_uInt32 nSteps,
bool bCharacterMode,
bool bCloseFront,
bool bCloseBack);
void createExtrudeSlices(
Slice3DVector& rSliceVector,
const basegfx::B2DPolyPolygon& rSource,
double fBackScale,
double fDiagonal,
double fDepth,
bool bCharacterMode,
bool bCloseFront,
bool bCloseBack);
/// helpers for geometry extraction
basegfx::B3DPolyPolygon extractHorizontalLinesFromSlice(const Slice3DVector& rSliceVector, bool bCloseHorLines);
basegfx::B3DPolyPolygon extractVerticalLinesFromSlice(const Slice3DVector& rSliceVector);
void extractPlanesFromSlice(
::std::vector< basegfx::B3DPolyPolygon >& rFill,
const Slice3DVector& rSliceVector,
bool bCreateNormals,
bool bSmoothHorizontalNormals,
bool bSmoothNormals,
bool bSmoothLids,
bool bClosed,
double fSmoothNormalsMix,
double fSmoothLidsMix,
bool bCreateTextureCoordinates,
const basegfx::B2DHomMatrix& rTexTransform);
void createReducedOutlines(
const geometry::ViewInformation3D& rViewInformation,
const basegfx::B3DHomMatrix& rObjectTransform,
const basegfx::B3DPolygon& rLoopA,
const basegfx::B3DPolygon& rLoopB,
basegfx::B3DPolyPolygon& rTarget);
} // end of namespace overlay
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDELATHETOOLS3D_HXX
// eof