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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRDECOMPOSITIONTOOLS3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRDECOMPOSITIONTOOLS3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
#include <com/sun/star/drawing/TextureProjectionMode.hpp>
#include <vector>
//////////////////////////////////////////////////////////////////////////////
// predefines
namespace basegfx {
class B3DPolygon;
class B3DPolyPolygon;
class B3DHomMatrix;
class B2DVector;
}
namespace drawinglayer { namespace attribute {
class SdrLineAttribute;
class SdrFillAttribute;
class Sdr3DObjectAttribute;
class FillGradientAttribute;
class SdrShadowAttribute;
}}
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
// #i98295#
basegfx::B3DRange getRangeFrom3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill);
void applyNormalsKindSphereTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange);
void applyNormalsKindFlatTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill);
void applyNormalsInvertTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill);
// #i98314#
void applyTextureTo3DGeometry(
::com::sun::star::drawing::TextureProjectionMode eModeX,
::com::sun::star::drawing::TextureProjectionMode eModeY,
::std::vector< basegfx::B3DPolyPolygon >& rFill,
const basegfx::B3DRange& rRange,
const basegfx::B2DVector& rTextureSize);
Primitive3DSequence create3DPolyPolygonLinePrimitives(
const basegfx::B3DPolyPolygon& rUnitPolyPolygon,
const basegfx::B3DHomMatrix& rObjectTransform,
const attribute::SdrLineAttribute& rLine);
Primitive3DSequence create3DPolyPolygonFillPrimitives(
const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
const basegfx::B3DHomMatrix& rObjectTransform,
const basegfx::B2DVector& rTextureSize,
const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute,
const attribute::SdrFillAttribute& rFill,
const attribute::FillGradientAttribute& rFillGradient);
Primitive3DSequence createShadowPrimitive3D(
const Primitive3DSequence& rSource,
const attribute::SdrShadowAttribute& rShadow,
bool bShadow3D);
Primitive3DSequence createHiddenGeometryPrimitives3D(
const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
const basegfx::B3DHomMatrix& rObjectTransform,
const basegfx::B2DVector& rTextureSize,
const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute);
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //_DRAWINGLAYER_PRIMITIVE3D_SDRDECOMPOSITIONTOOLS3D_HXX
// eof