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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYPOLYGONPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYPOLYGONPRIMITIVE3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
#include <basegfx/polygon/b3dpolypolygon.hxx>
#include <drawinglayer/attribute/materialattribute3d.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
/** PolyPolygonMaterialPrimitive3D class
This primitive defines a planar 3D PolyPolygon filled with a single color.
This is one of the non-decomposable primitives, so a renderer
should proccess it.
It is assumed here that the PolyPolgon is a single plane in 3D.
*/
class DRAWINGLAYER_DLLPUBLIC PolyPolygonMaterialPrimitive3D : public BasePrimitive3D
{
private:
/// the PolyPolygon geometry
basegfx::B3DPolyPolygon maPolyPolygon;
/// the fill parameters
attribute::MaterialAttribute3D maMaterial;
/// bitfield
unsigned mbDoubleSided : 1;
public:
/// constructor
PolyPolygonMaterialPrimitive3D(
const basegfx::B3DPolyPolygon& rPolyPolygon,
const attribute::MaterialAttribute3D& rMaterial,
bool bDoubleSided);
/// data read access
const basegfx::B3DPolyPolygon& getB3DPolyPolygon() const { return maPolyPolygon; }
const attribute::MaterialAttribute3D& getMaterial() const { return maMaterial; }
bool getDoubleSided() const { return mbDoubleSided; }
/// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
/// get range
virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;
/// provide unique ID
DeclPrimitrive3DIDBlock()
};
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYPOLYGONPRIMITIVE3D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof