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* Licensed to the Apache Software Foundation (ASF) under one
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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONPRIMITIVE3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
#include <basegfx/color/bcolor.hxx>
#include <basegfx/polygon/b3dpolygon.hxx>
#include <drawinglayer/attribute/lineattribute.hxx>
#include <drawinglayer/attribute/strokeattribute.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
/** PolygonHairlinePrimitive3D class
This primitive defines a Hairline in 3D. Since hairlines are view-dependent,
this primitive is view-dependent, too.
This is one of the non-decomposable 3D primitives, so a renderer
should proccess it.
*/
class DRAWINGLAYER_DLLPUBLIC PolygonHairlinePrimitive3D : public BasePrimitive3D
{
private:
/// the hairline geometry
basegfx::B3DPolygon maPolygon;
/// the hairline color
basegfx::BColor maBColor;
public:
/// constructor
PolygonHairlinePrimitive3D(
const basegfx::B3DPolygon& rPolygon,
const basegfx::BColor& rBColor);
/// data read access
const basegfx::B3DPolygon& getB3DPolygon() const { return maPolygon; }
const basegfx::BColor& getBColor() const { return maBColor; }
/// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
/// get range
virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;
/// provide unique ID
DeclPrimitrive3DIDBlock()
};
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
/** PolygonStrokePrimitive3D class
This primitive defines a 3D line with line width, line join, line color
and stroke attributes. It will be decomposed dependent on the definition
to the needed primitives, e.g. filled Tubes for fat lines.
*/
class DRAWINGLAYER_DLLPUBLIC PolygonStrokePrimitive3D : public BufferedDecompositionPrimitive3D
{
private:
/// the line geometry
basegfx::B3DPolygon maPolygon;
/// the line attributes like width, join and color
attribute::LineAttribute maLineAttribute;
/// the line stroking (if used)
attribute::StrokeAttribute maStrokeAttribute;
protected:
/// local decomposition.
virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
public:
/// constructor
PolygonStrokePrimitive3D(
const basegfx::B3DPolygon& rPolygon,
const attribute::LineAttribute& rLineAttribute,
const attribute::StrokeAttribute& rStrokeAttribute);
/// constructor without stroking
PolygonStrokePrimitive3D(
const basegfx::B3DPolygon& rPolygon,
const attribute::LineAttribute& rLineAttribute);
/// data read access
basegfx::B3DPolygon getB3DPolygon() const { return maPolygon; }
const attribute::LineAttribute& getLineAttribute() const { return maLineAttribute; }
const attribute::StrokeAttribute& getStrokeAttribute() const { return maStrokeAttribute; }
/// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
/// provide unique ID
DeclPrimitrive3DIDBlock()
};
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONPRIMITIVE3D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof