| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HIDDENGEOMETRYPRIMITIVE3D_HXX |
| #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HIDDENGEOMETRYPRIMITIVE3D_HXX |
| |
| #include <drawinglayer/drawinglayerdllapi.h> |
| #include <drawinglayer/primitive3d/groupprimitive3d.hxx> |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace drawinglayer |
| { |
| namespace primitive3d |
| { |
| // This primitive is used to represent geometry for non-visible objects, |
| // e.g. a 3D cube without fill attributes. To still be able to use |
| // primitives for HitTest functionality, the 3d decompositions produce |
| // an as much as possible simplified fill geometry encapsulated in this |
| // primtive when there is no fill geometry. Currently, the 3d hit test |
| // uses only areas, so maybe in a further enchanced version this will change |
| // to 'if neither filled nor lines' creation criteria. The whole primitive |
| // decomposes to nothing, so no one not knowing it will be influenced. Only |
| // helper processors for hit test (and maybe BoundRect extractors) will |
| // use it and it's children subcontent. |
| class DRAWINGLAYER_DLLPUBLIC HiddenGeometryPrimitive3D : public GroupPrimitive3D |
| { |
| public: |
| HiddenGeometryPrimitive3D(const Primitive3DSequence& rChildren); |
| |
| // despite returning an empty decomposition since it's no visualisation data, |
| // range calculation is intended to use hidden geometry, so |
| // the local implementation will return the children's range |
| virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const; |
| |
| /// The default implementation returns an empty sequence |
| virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; |
| |
| // provide unique ID |
| DeclPrimitrive3DIDBlock() |
| }; |
| } // end of namespace primitive3d |
| } // end of namespace drawinglayer |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HIDDENGEOMETRYPRIMITIVE3D_HXX |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // eof |