blob: 85364268db43a1fb31ae6db878d30fe9a3a29f24 [file] [log] [blame]
/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive3d/textureprimitive3d.hxx>
#include <drawinglayer/attribute/fillhatchattribute.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
/** HatchTexturePrimitive3D class
HatchTexturePrimitive3D is derived from GroupPrimitive3D, but implements
a decomposition which is complicated enough for buffering. Since the group
primitive has no default buffering, it is necessary here to add a local
buffering mechanism for the decomposition
*/
class DRAWINGLAYER_DLLPUBLIC HatchTexturePrimitive3D : public TexturePrimitive3D
{
private:
/// the hatch definition
attribute::FillHatchAttribute maHatch;
/// the buffered decomposed hatch
Primitive3DSequence maBuffered3DDecomposition;
protected:
/// helper: local decomposition
Primitive3DSequence impCreate3DDecomposition() const;
/// local access methods to maBufferedDecomposition
const Primitive3DSequence& getBuffered3DDecomposition() const { return maBuffered3DDecomposition; }
void setBuffered3DDecomposition(const Primitive3DSequence& rNew) { maBuffered3DDecomposition = rNew; }
public:
/// constructor
HatchTexturePrimitive3D(
const attribute::FillHatchAttribute& rHatch,
const Primitive3DSequence& rChildren,
const basegfx::B2DVector& rTextureSize,
bool bModulate,
bool bFilter);
/// data read access
const attribute::FillHatchAttribute& getHatch() const { return maHatch; }
/// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
/// local decomposition.
virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
/// provide unique ID
DeclPrimitrive3DIDBlock()
};
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof