| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
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| * http://www.apache.org/licenses/LICENSE-2.0 |
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| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
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| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX |
| #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX |
| |
| #include <drawinglayer/drawinglayerdllapi.h> |
| #include <drawinglayer/primitive3d/textureprimitive3d.hxx> |
| #include <drawinglayer/attribute/fillhatchattribute.hxx> |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace drawinglayer |
| { |
| namespace primitive3d |
| { |
| /** HatchTexturePrimitive3D class |
| |
| HatchTexturePrimitive3D is derived from GroupPrimitive3D, but implements |
| a decomposition which is complicated enough for buffering. Since the group |
| primitive has no default buffering, it is necessary here to add a local |
| buffering mechanism for the decomposition |
| */ |
| class DRAWINGLAYER_DLLPUBLIC HatchTexturePrimitive3D : public TexturePrimitive3D |
| { |
| private: |
| /// the hatch definition |
| attribute::FillHatchAttribute maHatch; |
| |
| /// the buffered decomposed hatch |
| Primitive3DSequence maBuffered3DDecomposition; |
| |
| protected: |
| /// helper: local decomposition |
| Primitive3DSequence impCreate3DDecomposition() const; |
| |
| /// local access methods to maBufferedDecomposition |
| const Primitive3DSequence& getBuffered3DDecomposition() const { return maBuffered3DDecomposition; } |
| void setBuffered3DDecomposition(const Primitive3DSequence& rNew) { maBuffered3DDecomposition = rNew; } |
| |
| public: |
| /// constructor |
| HatchTexturePrimitive3D( |
| const attribute::FillHatchAttribute& rHatch, |
| const Primitive3DSequence& rChildren, |
| const basegfx::B2DVector& rTextureSize, |
| bool bModulate, |
| bool bFilter); |
| |
| /// data read access |
| const attribute::FillHatchAttribute& getHatch() const { return maHatch; } |
| |
| /// compare operator |
| virtual bool operator==(const BasePrimitive3D& rPrimitive) const; |
| |
| /// local decomposition. |
| virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; |
| |
| /// provide unique ID |
| DeclPrimitrive3DIDBlock() |
| }; |
| } // end of namespace primitive3d |
| } // end of namespace drawinglayer |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // eof |