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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_WRONGSPELLPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_WRONGSPELLPRIMITIVE2D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/color/bcolor.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
//////////////////////////////////////////////////////////////////////////////
// WrongSpellPrimitive2D class
namespace drawinglayer
{
namespace primitive2d
{
/** WrongSpellPrimitive2D class
This is a helper primitive to hold evtl. WrongSpell visualisations
in the sequence of primitives. The primitive holds this information
separated form the TextPortions to where it belongs to tot expand the
TextSimplePortionPrimitive2D more as needed.
A renderer who does not want to visualize this (if contained at all)
can detect and ignore this primitive. If it's decomposition is used,
it will be visualized as red wavelines.
The geometric definition defines a line on the X-Axis (no Y-coordinates)
which will when transformed by Transformation, create the coordinate data.
*/
class DRAWINGLAYER_DLLPUBLIC WrongSpellPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// geometry definition
basegfx::B2DHomMatrix maTransformation;
double mfStart;
double mfStop;
/// color (usually red)
basegfx::BColor maColor;
protected:
/// create local decomposition
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
/// constructor
WrongSpellPrimitive2D(
const basegfx::B2DHomMatrix& rTransformation,
double fStart,
double fStop,
const basegfx::BColor& rColor);
/// data read access
const basegfx::B2DHomMatrix& getTransformation() const { return maTransformation; }
double getStart() const { return mfStart; }
double getStop() const { return mfStop; }
const basegfx::BColor& getColor() const { return maColor; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_WRONGSPELLPRIMITIVE2D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof