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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_WALLPAPERPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_WALLPAPERPRIMITIVE2D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/primitivetools2d.hxx>
#include <vcl/bitmapex.hxx>
#include <vcl/wall.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
/** WallpaperBitmapPrimitive2D class
This is a specialized primtive for the Wallpaper definitions included in
VCL and Metafiles. The extraordinary about the bitmap definition part of
the Wallpaper is that it uses PIXEL size of the given Bitmap and not
the logic and/or discrete size derived by PrefMapMode/PrefSize methods.
To emulate this, a ViewTransformation dependent primitive is needed which
takes over the correct scaling(s).
Since a specialized primitive is needed anyways, i opted to also add the
layouting which is dependent from WallpaperStyle; thus it does not need
to be handled anywhere else in the future.
*/
class DRAWINGLAYER_DLLPUBLIC WallpaperBitmapPrimitive2D : public ViewTransformationDependentPrimitive2D
{
private:
basegfx::B2DRange maObjectRange;
BitmapEx maBitmapEx;
WallpaperStyle meWallpaperStyle;
protected:
/// create local decomposition
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
/// constructor
WallpaperBitmapPrimitive2D(
const basegfx::B2DRange& rObjectRange,
const BitmapEx& rBitmapEx,
WallpaperStyle eWallpaperStyle);
/// data read access
const basegfx::B2DRange& getLocalObjectRange() const { return maObjectRange; }
const BitmapEx& getBitmapEx() const { return maBitmapEx ; }
WallpaperStyle getWallpaperStyle() const { return meWallpaperStyle; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
/// get B2Drange
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif // INCLUDED_DRAWINGLAYER_PRIMITIVE2D_WALLPAPERPRIMITIVE2D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof