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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_UNIFIEDTRANSPARENCEPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_UNIFIEDTRANSPARENCEPRIMITIVE2D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
/** UnifiedTransparencePrimitive2D class
This primitive encapsualtes a child hierarchy and defines
that it shall be visualized with the given transparency. That
transparency is unique for all contained geometry, so that
e.g. overlapping polygons in the child geometry will not show
regions of combined transparency, but be all rendered with the
defined, single transparency.
*/
class DRAWINGLAYER_DLLPUBLIC UnifiedTransparencePrimitive2D : public GroupPrimitive2D
{
private:
/// the unified transparence
double mfTransparence;
public:
/// constructor
UnifiedTransparencePrimitive2D(
const Primitive2DSequence& rChildren,
double fTransparence);
/// data read access
double getTransparence() const { return mfTransparence; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
/// own getB2DRange implementation to include transparent geometries to BoundRect calculations
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
/// create decomposition
virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_UNIFIEDTRANSPARENCEPRIMITIVE2D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof