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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTSTRIKEOUTPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTSTRIKEOUTPRIMITIVE2D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <drawinglayer/primitive2d/textenumsprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/color/bcolor.hxx>
#include <drawinglayer/attribute/fontattribute.hxx>
#include <com/sun/star/lang/Locale.hpp>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
class DRAWINGLAYER_DLLPUBLIC BaseTextStrikeoutPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// geometric definitions
basegfx::B2DHomMatrix maObjectTransformation;
double mfWidth;
/// decoration definitions
basegfx::BColor maFontColor;
public:
/// constructor
BaseTextStrikeoutPrimitive2D(
const basegfx::B2DHomMatrix& rObjectTransformation,
double fWidth,
const basegfx::BColor& rFontColor);
/// data read access
const basegfx::B2DHomMatrix& getObjectTransformation() const { return maObjectTransformation; }
double getWidth() const { return mfWidth; }
const basegfx::BColor& getFontColor() const { return maFontColor; }
/// compare operator
virtual bool operator==( const BasePrimitive2D& rPrimitive ) const;
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
class DRAWINGLAYER_DLLPUBLIC TextCharacterStrikeoutPrimitive2D : public BaseTextStrikeoutPrimitive2D
{
private:
sal_Unicode maStrikeoutChar;
attribute::FontAttribute maFontAttribute;
::com::sun::star::lang::Locale maLocale;
protected:
/// local decomposition.
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
/// constructor
TextCharacterStrikeoutPrimitive2D(
const basegfx::B2DHomMatrix& rObjectTransformation,
double fWidth,
const basegfx::BColor& rFontColor,
sal_Unicode aStrikeoutChar,
const attribute::FontAttribute& rFontAttribute,
const ::com::sun::star::lang::Locale& rLocale);
/// data read access
sal_Unicode getStrikeoutChar() const { return maStrikeoutChar; }
const attribute::FontAttribute& getFontAttribute() const { return maFontAttribute; }
const ::com::sun::star::lang::Locale& getLocale() const { return maLocale; }
/// compare operator
virtual bool operator==( const BasePrimitive2D& rPrimitive ) const;
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
class DRAWINGLAYER_DLLPUBLIC TextGeometryStrikeoutPrimitive2D : public BaseTextStrikeoutPrimitive2D
{
private:
double mfHeight;
double mfOffset;
TextStrikeout meTextStrikeout;
protected:
/// local decomposition.
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
/// constructor
TextGeometryStrikeoutPrimitive2D(
const basegfx::B2DHomMatrix& rObjectTransformation,
double fWidth,
const basegfx::BColor& rFontColor,
double fHeight,
double fOffset,
TextStrikeout eTextStrikeout);
/// data read access
double getHeight() const { return mfHeight; }
double getOffset() const { return mfOffset; }
TextStrikeout getTextStrikeout() const { return meTextStrikeout; }
/// compare operator
virtual bool operator==( const BasePrimitive2D& rPrimitive ) const;
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTSTRIKEOUTPRIMITIVE2D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof