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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTPRIMITIVE2D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <tools/string.hxx>
#include <vcl/font.hxx>
#include <basegfx/color/bcolor.hxx>
#include <vector>
#include <com/sun/star/lang/Locale.hpp>
#include <drawinglayer/attribute/fontattribute.hxx>
#include <basegfx/polygon/b2dpolypolygon.hxx>
//////////////////////////////////////////////////////////////////////////////
// predefines
class OutputDevice;
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
/** TextSimplePortionPrimitive2D class
This is the basic primitive for representing a text portion. It contains
all needed information. If it is not handled by a renderer, it's decomposition
will provide the text PolyPolygon outlines as filled polygons, correctly
transformed.
To get better text quality, it is suggested to handle tis primitive directly
in a renderer. In that case, e.g. hintings on the system can be supported.
@param maTextTransform
The text transformation contains the text start position (always baselined)
as translation, the FontSize as scale (where width relative to height defines
font scaling and width == height means no font scaling) and the font rotation
and shear.
When shear is used and a renderer does not support it, it may be better to use
the decomposition which will do everything correctly. Same is true for mirroring
which would be expressed as negative scalings.
@param rText
The text to be used. Only a part may be used, but a bigger part of the string
may be necessary for correct layouting (e.g. international)
@param aTextPosition
The index to the first character to use from rText
@param aTextLength
The number of characters to use from rText
@param rDXArray
The distances between the characters. This parameter may be empty, in that case
the renderer is responsible to do something useful. If it is given, it has to be of
the size aTextLength. Its values are in logical coordinates and describe the
distance for each character to use. This is independent from the font width which
is given with maTextTransform. The first value is the offset to use from the start
point in FontCoordinateSystem X-Direction (given by maTextTransform) to the start
point of the second character
@param rFontAttribute
The font definition
@param rLocale
The locale to use
@param rFontColor
The font color to use
*/
class DRAWINGLAYER_DLLPUBLIC TextSimplePortionPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// text transformation (FontCoordinateSystem)
basegfx::B2DHomMatrix maTextTransform;
/// The text, used from maTextPosition up to maTextPosition + maTextLength
String maText;
/// The index from where on maText is used
xub_StrLen maTextPosition;
/// The length for maText usage, starting from maTextPosition
xub_StrLen maTextLength;
/// The DX array in logic units
::std::vector< double > maDXArray;
/// The font definition
attribute::FontAttribute maFontAttribute;
/// The Locale for the text
::com::sun::star::lang::Locale maLocale;
/// font color
basegfx::BColor maFontColor;
/// #i96669# internal: add simple range buffering for this primitive
basegfx::B2DRange maB2DRange;
protected:
/// local decomposition.
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
/// constructor
TextSimplePortionPrimitive2D(
const basegfx::B2DHomMatrix& rNewTransform,
const String& rText,
xub_StrLen aTextPosition,
xub_StrLen aTextLength,
const ::std::vector< double >& rDXArray,
const attribute::FontAttribute& rFontAttribute,
const ::com::sun::star::lang::Locale& rLocale,
const basegfx::BColor& rFontColor);
/// helpers
/** get text outlines as polygons and their according ObjectTransformation. Handles all
the necessary VCL outline extractins, scaling adaptions and other stuff.
*/
void getTextOutlinesAndTransformation(basegfx::B2DPolyPolygonVector& rTarget, basegfx::B2DHomMatrix& rTransformation) const;
/// data read access
const basegfx::B2DHomMatrix& getTextTransform() const { return maTextTransform; }
const String& getText() const { return maText; }
xub_StrLen getTextPosition() const { return maTextPosition; }
xub_StrLen getTextLength() const { return maTextLength; }
const ::std::vector< double >& getDXArray() const { return maDXArray; }
const attribute::FontAttribute& getFontAttribute() const { return maFontAttribute; }
const ::com::sun::star::lang::Locale& getLocale() const { return maLocale; }
const basegfx::BColor& getFontColor() const { return maFontColor; }
/// compare operator
virtual bool operator==( const BasePrimitive2D& rPrimitive ) const;
/// get range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
/// small helper to have a compare operator for Locale
bool LocalesAreEqual(const ::com::sun::star::lang::Locale& rA, const ::com::sun::star::lang::Locale& rB);
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTPRIMITIVE2D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof