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* Licensed to the Apache Software Foundation (ASF) under one
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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTHIERARCHYPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTHIERARCHYPRIMITIVE2D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
#include <tools/string.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
/** TextHierarchyLinePrimitive2D class
Text format hierarchy helper class. It decomposes to it's
content, so all direct renderers may ignore it. If You need
to know more about line hierarchies You may react on it and
also need to take care that the source of data uses it.
This primitive encapsulates text lines.
*/
class DRAWINGLAYER_DLLPUBLIC TextHierarchyLinePrimitive2D : public GroupPrimitive2D
{
private:
public:
/// constructor
TextHierarchyLinePrimitive2D(const Primitive2DSequence& rChildren);
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
/** TextHierarchyBulletPrimitive2D class
This primitive encapsulates text bullets.
*/
class DRAWINGLAYER_DLLPUBLIC TextHierarchyBulletPrimitive2D : public GroupPrimitive2D
{
private:
public:
/// constructor
TextHierarchyBulletPrimitive2D(const Primitive2DSequence& rChildren);
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
/** TextHierarchyParagraphPrimitive2D class
This primitive encapsulates text paragraphs.
*/
class DRAWINGLAYER_DLLPUBLIC TextHierarchyParagraphPrimitive2D : public GroupPrimitive2D
{
private:
public:
/// constructor
TextHierarchyParagraphPrimitive2D(const Primitive2DSequence& rChildren);
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
/** TextHierarchyBlockPrimitive2D class
This primitive encapsulates text blocks.
*/
class DRAWINGLAYER_DLLPUBLIC TextHierarchyBlockPrimitive2D : public GroupPrimitive2D
{
private:
public:
/// constructor
TextHierarchyBlockPrimitive2D(const Primitive2DSequence& rChildren);
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
/** FieldType definition */
enum FieldType
{
/** unspecified. If more info is needed for a FieldType,
create a new type and it's handling
*/
FIELD_TYPE_COMMON,
/** uses "FIELD_SEQ_BEGIN;PageField" -> special handling */
FIELD_TYPE_PAGE,
/** uses URL as string -> special handling */
FIELD_TYPE_URL
};
/** TextHierarchyFieldPrimitive2D class
This primitive encapsulates text fields.
Also: This type uses a type enum to transport the encapsulated field
type. Also added is a String which is type-dependent. E.g. for URL
fields, it contains the URL.
*/
class DRAWINGLAYER_DLLPUBLIC TextHierarchyFieldPrimitive2D : public GroupPrimitive2D
{
private:
FieldType meType;
rtl::OUString maString;
public:
/// constructor
TextHierarchyFieldPrimitive2D(
const Primitive2DSequence& rChildren,
const FieldType& rFieldType,
const rtl::OUString& rString);
/// data read access
FieldType getType() const { return meType; }
const rtl::OUString& getString() const { return maString; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
/** TextHierarchyEditPrimitive2D class
#i97628#
Primitive to encapsulate text from an active text edit; some
renderers need to suppress this output due to painting the
edited text in e.g. an OutlinerEditView. It's derived from
GroupPrimitive2D, so the implicit decomposition will use the
content. To suppress, this primitive needs to be parsed by
the renderer without taking any action.
*/
class DRAWINGLAYER_DLLPUBLIC TextHierarchyEditPrimitive2D : public GroupPrimitive2D
{
private:
public:
/// constructor
TextHierarchyEditPrimitive2D(const Primitive2DSequence& rChildren);
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTHIERARCHYPRIMITIVE2D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof