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* Licensed to the Apache Software Foundation (ASF) under one
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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTEFFECTPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTEFFECTPRIMITIVE2D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
/** TextEffectStyle2D definition */
enum TextEffectStyle2D
{
TEXTEFFECTSTYLE2D_RELIEF_EMBOSSED_DEFAULT,
TEXTEFFECTSTYLE2D_RELIEF_ENGRAVED_DEFAULT,
TEXTEFFECTSTYLE2D_RELIEF_EMBOSSED,
TEXTEFFECTSTYLE2D_RELIEF_ENGRAVED,
TEXTEFFECTSTYLE2D_OUTLINE
};
/** TextEffectPrimitive2D class
This primitive embeds text primitives (normally, as can be seen can
also be used for any other primitives) which have some TextEffect applied
and create the needed geometry and embedding on decomposition.
*/
class DRAWINGLAYER_DLLPUBLIC TextEffectPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the text (or other) content
Primitive2DSequence maTextContent;
/// the style to apply, the direction and the rotation center
const basegfx::B2DPoint maRotationCenter;
double mfDirection;
TextEffectStyle2D meTextEffectStyle2D;
/** the last used object to view transformtion used from getDecomposition
for decide buffering
*/
basegfx::B2DHomMatrix maLastObjectToViewTransformation;
protected:
/// create local decomposition
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
/// construcor
TextEffectPrimitive2D(
const Primitive2DSequence& rTextContent,
const basegfx::B2DPoint& rRotationCenter,
double fDirection,
TextEffectStyle2D eTextEffectStyle2D);
/// data read access
const Primitive2DSequence& getTextContent() const { return maTextContent; }
const basegfx::B2DPoint& getRotationCenter() const { return maRotationCenter; }
double getDirection() const { return mfDirection; }
TextEffectStyle2D getTextEffectStyle2D() const { return meTextEffectStyle2D; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
/** own get range implementation to solve more effective. Content is by definition displaced
by a fixed discrete unit, thus the contained geometry needs only once be asked for it's
own basegfx::B2DRange
*/
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
/// provide unique ID
DeclPrimitrive2DIDBlock()
/// Overload standard getDecomposition call to be view-dependent here
virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTEFFECTPRIMITIVE2D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof