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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTDECORATEDPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTDECORATEDPRIMITIVE2D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/textprimitive2d.hxx>
#include <drawinglayer/primitive2d/textenumsprimitive2d.hxx>
//////////////////////////////////////////////////////////////////////////////
// predeclarations
namespace basegfx { namespace tools {
class B2DHomMatrixBufferedOnDemandDecompose;
}}
namespace com { namespace sun { namespace star { namespace i18n {
struct Boundary;
}}}}
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
/** TextDecoratedPortionPrimitive2D class
This primitive expands the TextSimplePortionPrimitive2D by common
decorations used in the office. It can be decomposed and will create
a TextSimplePortionPrimitive2D and all the contained decorations (if used)
as geometry.
*/
class DRAWINGLAYER_DLLPUBLIC TextDecoratedPortionPrimitive2D : public TextSimplePortionPrimitive2D
{
private:
/// decoration definitions
basegfx::BColor maOverlineColor;
basegfx::BColor maTextlineColor;
TextLine meFontOverline;
TextLine meFontUnderline;
TextStrikeout meTextStrikeout;
TextEmphasisMark meTextEmphasisMark;
TextRelief meTextRelief;
/// bitfield
unsigned mbUnderlineAbove : 1;
unsigned mbWordLineMode : 1;
unsigned mbEmphasisMarkAbove : 1;
unsigned mbEmphasisMarkBelow : 1;
unsigned mbShadow : 1;
/// helper methods
void impCreateGeometryContent(
std::vector< Primitive2DReference >& rTarget,
basegfx::tools::B2DHomMatrixBufferedOnDemandDecompose& rDecTrans,
const String& rText,
xub_StrLen aTextPosition,
xub_StrLen aTextLength,
const ::std::vector< double >& rDXArray,
const attribute::FontAttribute& rFontAttribute) const;
protected:
/// local decomposition.
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
/// constructor
TextDecoratedPortionPrimitive2D(
/// TextSimplePortionPrimitive2D parameters
const basegfx::B2DHomMatrix& rNewTransform,
const String& rText,
xub_StrLen aTextPosition,
xub_StrLen aTextLength,
const ::std::vector< double >& rDXArray,
const attribute::FontAttribute& rFontAttribute,
const ::com::sun::star::lang::Locale& rLocale,
const basegfx::BColor& rFontColor,
/// local parameters
const basegfx::BColor& rOverlineColor,
const basegfx::BColor& rTextlineColor,
TextLine eFontOverline = TEXT_LINE_NONE,
TextLine eFontUnderline = TEXT_LINE_NONE,
bool bUnderlineAbove = false,
TextStrikeout eTextStrikeout = TEXT_STRIKEOUT_NONE,
bool bWordLineMode = false,
TextEmphasisMark eTextEmphasisMark = TEXT_EMPHASISMARK_NONE,
bool bEmphasisMarkAbove = true,
bool bEmphasisMarkBelow = false,
TextRelief eTextRelief = TEXT_RELIEF_NONE,
bool bShadow = false);
/// data read access
TextLine getFontOverline() const { return meFontOverline; }
TextLine getFontUnderline() const { return meFontUnderline; }
TextStrikeout getTextStrikeout() const { return meTextStrikeout; }
TextEmphasisMark getTextEmphasisMark() const { return meTextEmphasisMark; }
TextRelief getTextRelief() const { return meTextRelief; }
const basegfx::BColor& getOverlineColor() const { return maOverlineColor; }
const basegfx::BColor& getTextlineColor() const { return maTextlineColor; }
bool getUnderlineAbove() const { return mbUnderlineAbove; }
bool getWordLineMode() const { return mbWordLineMode; }
bool getEmphasisMarkAbove() const { return mbEmphasisMarkAbove; }
bool getEmphasisMarkBelow() const { return mbEmphasisMarkBelow; }
bool getShadow() const { return mbShadow; }
/// check if this needs to be a TextDecoratedPortionPrimitive2D or
/// if a TextSimplePortionPrimitive2D would be suficcient
bool decoratedIsNeeded() const;
/// compare operator
virtual bool operator==( const BasePrimitive2D& rPrimitive ) const;
/// get range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTDECORATEDPRIMITIVE2D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof