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| * Licensed to the Apache Software Foundation (ASF) under one |
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| * software distributed under the License is distributed on an |
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| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
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| * |
| *************************************************************/ |
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| |
| #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_PRIMITIVE2DTOOLS_HXX |
| #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_PRIMITIVE2DTOOLS_HXX |
| |
| #include <drawinglayer/drawinglayerdllapi.h> |
| #include <drawinglayer/primitive2d/baseprimitive2d.hxx> |
| #include <basegfx/matrix/b2dhommatrix.hxx> |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace drawinglayer |
| { |
| namespace primitive2d |
| { |
| /** DiscreteMetricDependentPrimitive2D class |
| |
| tooling class for BufferedDecompositionPrimitive2D baseed classes which are view-dependent |
| regarding the size of a discrete unit. The implementation of get2DDecomposition |
| guards the buffered local decomposition and ensures that a create2DDecomposition |
| implementation may use an up-to-date DiscreteUnit accessible using getDiscreteUnit() |
| */ |
| class DRAWINGLAYER_DLLPUBLIC DiscreteMetricDependentPrimitive2D : public BufferedDecompositionPrimitive2D |
| { |
| private: |
| /** the last used fDiscreteUnit definitions for decomposition. Since this |
| is checked and updated from get2DDecomposition() it will be current and |
| usable in create2DDecomposition() |
| */ |
| double mfDiscreteUnit; |
| |
| protected: |
| /// helper to update discrete unit |
| void updateDiscreteUnit(double fNew) |
| { |
| mfDiscreteUnit = fNew; |
| } |
| |
| public: |
| /// constructor |
| DiscreteMetricDependentPrimitive2D() |
| : BufferedDecompositionPrimitive2D(), |
| mfDiscreteUnit(0.0) |
| { |
| } |
| |
| /// data read access |
| double getDiscreteUnit() const { return mfDiscreteUnit; } |
| |
| /// get local decomposition. Overloaded since this decomposition is view-dependent |
| virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; |
| }; |
| } // end of namespace primitive2d |
| } // end of namespace drawinglayer |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace drawinglayer |
| { |
| namespace primitive2d |
| { |
| /** ViewportDependentPrimitive2D class |
| |
| tooling class for BufferedDecompositionPrimitive2D baseed classes which are view-dependent |
| regarding the viewport. The implementation of get2DDecomposition |
| guards the buffered local decomposition and ensures that a create2DDecomposition |
| implementation may use an up-to-date Viewport accessible using getViewport() |
| */ |
| class DRAWINGLAYER_DLLPUBLIC ViewportDependentPrimitive2D : public BufferedDecompositionPrimitive2D |
| { |
| private: |
| /** the last used Viewport definition for decomposition. Since this |
| is checked and updated from get2DDecomposition() it will be current and |
| usable in create2DDecomposition() |
| */ |
| basegfx::B2DRange maViewport; |
| |
| public: |
| /// constructor |
| ViewportDependentPrimitive2D() |
| : BufferedDecompositionPrimitive2D(), |
| maViewport() |
| { |
| } |
| |
| /// data read access |
| const basegfx::B2DRange& getViewport() const { return maViewport; } |
| |
| /// get local decomposition. Overloaded since this decomposition is view-dependent |
| virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; |
| }; |
| } // end of namespace primitive2d |
| } // end of namespace drawinglayer |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace drawinglayer |
| { |
| namespace primitive2d |
| { |
| /** ViewTransformationDependentPrimitive2D class |
| |
| tooling class for BufferedDecompositionPrimitive2D based classes which are view-dependent |
| regarding the complete Viewtransformation. The implementation of get2DDecomposition |
| guards the buffered local decomposition and ensures that a create2DDecomposition |
| implementation may use an up-to-date ViewTransformation accessible using getViewTransformation() |
| */ |
| class DRAWINGLAYER_DLLPUBLIC ViewTransformationDependentPrimitive2D : public BufferedDecompositionPrimitive2D |
| { |
| private: |
| /** the last used ViewTransformation definition for decomposition. Since this |
| is checked and updated from get2DDecomposition() it will be current and |
| usable in create2DDecomposition() |
| */ |
| basegfx::B2DHomMatrix maViewTransformation; |
| |
| public: |
| /// constructor |
| ViewTransformationDependentPrimitive2D() |
| : BufferedDecompositionPrimitive2D(), |
| maViewTransformation() |
| { |
| } |
| |
| /// data read access |
| const basegfx::B2DHomMatrix& getViewTransformation() const { return maViewTransformation; } |
| |
| /// get local decomposition. Overloaded since this decomposition is view-dependent |
| virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; |
| }; |
| } // end of namespace primitive2d |
| } // end of namespace drawinglayer |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace drawinglayer |
| { |
| namespace primitive2d |
| { |
| /** ObjectAndViewTransformationDependentPrimitive2D class |
| |
| tooling class for BufferedDecompositionPrimitive2D based classes which are view-dependent |
| and Object-Transform dependent. The implementation of get2DDecomposition |
| guards the buffered local decomposition and ensures that a create2DDecomposition |
| implementation may use an up-to-date ViewTransformation accessible using getViewTransformation() |
| and an object transformation via getObjectTransformation() |
| */ |
| class DRAWINGLAYER_DLLPUBLIC ObjectAndViewTransformationDependentPrimitive2D : public BufferedDecompositionPrimitive2D |
| { |
| private: |
| /** the last used ViewTransformation and the last ObjectTransformation |
| definition for decomposition. Since this is checked and updated from |
| get2DDecomposition() it will be current and usable in create2DDecomposition() |
| */ |
| basegfx::B2DHomMatrix maViewTransformation; |
| basegfx::B2DHomMatrix maObjectTransformation; |
| |
| public: |
| /// constructor |
| ObjectAndViewTransformationDependentPrimitive2D() |
| : BufferedDecompositionPrimitive2D(), |
| maViewTransformation(), |
| maObjectTransformation() |
| { |
| } |
| |
| /// data read access |
| const basegfx::B2DHomMatrix& getViewTransformation() const { return maViewTransformation; } |
| const basegfx::B2DHomMatrix& getObjectTransformation() const { return maObjectTransformation; } |
| |
| /// get local decomposition. Overloaded since this decomposition is view-dependent |
| virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; |
| }; |
| } // end of namespace primitive2d |
| } // end of namespace drawinglayer |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_PRIMITIVE2DTOOLS_HXX |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // eof |