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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POLYGONPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POLYGONPRIMITIVE2D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <drawinglayer/attribute/lineattribute.hxx>
#include <drawinglayer/attribute/strokeattribute.hxx>
#include <drawinglayer/attribute/linestartendattribute.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/color/bcolor.hxx>
//////////////////////////////////////////////////////////////////////////////
// PolygonHairlinePrimitive2D class
namespace drawinglayer
{
namespace primitive2d
{
/** PolygonHairlinePrimitive2D class
This primitive defines a Hairline. Since hairlines are view-dependent,
this primitive is view-dependent, too.
This is one of the non-decomposable primitives, so a renderer
should proccess it.
*/
class DRAWINGLAYER_DLLPUBLIC PolygonHairlinePrimitive2D : public BasePrimitive2D
{
private:
/// the hairline geometry
basegfx::B2DPolygon maPolygon;
/// the hairline color
basegfx::BColor maBColor;
public:
/// constructor
PolygonHairlinePrimitive2D(
const basegfx::B2DPolygon& rPolygon,
const basegfx::BColor& rBColor);
/// data read access
const basegfx::B2DPolygon& getB2DPolygon() const { return maPolygon; }
const basegfx::BColor& getBColor() const { return maBColor; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
/// get range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// PolygonMarkerPrimitive2D class
namespace drawinglayer
{
namespace primitive2d
{
/** PolygonMarkerPrimitive2D class
This primitive defines a two-colored marker hairline which is
dashed with the given dash length. Since hairlines are view-dependent,
this primitive is view-dependent, too.
It will be decomposed to the needed PolygonHairlinePrimitive2D if
not handled directly by a renderer.
*/
class DRAWINGLAYER_DLLPUBLIC PolygonMarkerPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the marker hairline geometry
basegfx::B2DPolygon maPolygon;
/// the two colors
basegfx::BColor maRGBColorA;
basegfx::BColor maRGBColorB;
/// the dash distance in 'pixels'
double mfDiscreteDashLength;
/// decomposition is view-dependent, remember last InverseObjectToViewTransformation
basegfx::B2DHomMatrix maLastInverseObjectToViewTransformation;
protected:
/// local decomposition.
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
/// constructor
PolygonMarkerPrimitive2D(
const basegfx::B2DPolygon& rPolygon,
const basegfx::BColor& rRGBColorA,
const basegfx::BColor& rRGBColorB,
double fDiscreteDashLength);
/// data read access
const basegfx::B2DPolygon& getB2DPolygon() const { return maPolygon; }
const basegfx::BColor& getRGBColorA() const { return maRGBColorA; }
const basegfx::BColor& getRGBColorB() const { return maRGBColorB; }
double getDiscreteDashLength() const { return mfDiscreteDashLength; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
/// get range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
/// get local decomposition. Overloaded since this decomposition is view-dependent
virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// PolygonStrokePrimitive2D class
namespace drawinglayer
{
namespace primitive2d
{
/** PolygonStrokePrimitive2D class
This primitive defines a line with line width, line join, line color
and stroke attributes. It will be decomposed dependent on the definition
to the needed primitives, e.g. filled PolyPolygons for fat lines.
*/
class DRAWINGLAYER_DLLPUBLIC PolygonStrokePrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the line geometry
basegfx::B2DPolygon maPolygon;
/// the line attributes like width, join and color
attribute::LineAttribute maLineAttribute;
/// the line stroking (if used)
attribute::StrokeAttribute maStrokeAttribute;
protected:
/// local decomposition.
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
/// constructor
PolygonStrokePrimitive2D(
const basegfx::B2DPolygon& rPolygon,
const attribute::LineAttribute& rLineAttribute,
const attribute::StrokeAttribute& rStrokeAttribute);
/// constructor without stroking
PolygonStrokePrimitive2D(
const basegfx::B2DPolygon& rPolygon,
const attribute::LineAttribute& rLineAttribute);
/// data read access
const basegfx::B2DPolygon& getB2DPolygon() const { return maPolygon; }
const attribute::LineAttribute& getLineAttribute() const { return maLineAttribute; }
const attribute::StrokeAttribute& getStrokeAttribute() const { return maStrokeAttribute; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
/// get range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// PolygonWavePrimitive2D class
namespace drawinglayer
{
namespace primitive2d
{
/** PolygonWavePrimitive2D class
This primitive defines a waveline based on a PolygonStrokePrimitive2D
where the wave is defined by wave width and wave length.
*/
class DRAWINGLAYER_DLLPUBLIC PolygonWavePrimitive2D : public PolygonStrokePrimitive2D
{
private:
/// wave definition
double mfWaveWidth;
double mfWaveHeight;
protected:
/// local decomposition.
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
/// constructor
PolygonWavePrimitive2D(
const basegfx::B2DPolygon& rPolygon,
const attribute::LineAttribute& rLineAttribute,
const attribute::StrokeAttribute& rStrokeAttribute,
double fWaveWidth,
double fWaveHeight);
/// constructor without stroking
PolygonWavePrimitive2D(
const basegfx::B2DPolygon& rPolygon,
const attribute::LineAttribute& rLineAttribute,
double fWaveWidth,
double fWaveHeight);
/// data read access
double getWaveWidth() const { return mfWaveWidth; }
double getWaveHeight() const { return mfWaveHeight; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
/// get range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// PolygonStrokeArrowPrimitive2D class
namespace drawinglayer
{
namespace primitive2d
{
/** PolygonStrokeArrowPrimitive2D class
This primitive defines a PolygonStrokePrimitive2D which is extended
eventually by start and end definitions which are normally used for
arrows.
*/
class DRAWINGLAYER_DLLPUBLIC PolygonStrokeArrowPrimitive2D : public PolygonStrokePrimitive2D
{
private:
/// geometric definitions for line start and end
attribute::LineStartEndAttribute maStart;
attribute::LineStartEndAttribute maEnd;
protected:
/// local decomposition.
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
/// constructor
PolygonStrokeArrowPrimitive2D(
const basegfx::B2DPolygon& rPolygon,
const attribute::LineAttribute& rLineAttribute,
const attribute::StrokeAttribute& rStrokeAttribute,
const attribute::LineStartEndAttribute& rStart,
const attribute::LineStartEndAttribute& rEnd);
/// constructor without stroking
PolygonStrokeArrowPrimitive2D(
const basegfx::B2DPolygon& rPolygon,
const attribute::LineAttribute& rLineAttribute,
const attribute::LineStartEndAttribute& rStart,
const attribute::LineStartEndAttribute& rEnd);
/// data read access
const attribute::LineStartEndAttribute& getStart() const { return maStart; }
const attribute::LineStartEndAttribute& getEnd() const { return maEnd; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
/// get range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POLYGONPRIMITIVE2D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof