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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POINTARRAYPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POINTARRAYPRIMITIVE2D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/color/bcolor.hxx>
//////////////////////////////////////////////////////////////////////////////
// PointArrayPrimitive2D class
namespace drawinglayer
{
namespace primitive2d
{
/** PointArrayPrimitive2D class
This primitive defines single,discrete 'pixels' for the given
positions in the given color. This makes it view-dependent since
the logic size of a 'pixel' depends on the view transformation.
This is one of the non-decomposable primitives, so a renderer
should proccess it (Currently it is only used for grid visualisation,
but this may change).
*/
class DRAWINGLAYER_DLLPUBLIC PointArrayPrimitive2D : public BasePrimitive2D
{
private:
/// the array of positions
std::vector< basegfx::B2DPoint > maPositions;
/// the color to use
basegfx::BColor maRGBColor;
/// #i96669# add simple range buffering for this primitive
basegfx::B2DRange maB2DRange;
public:
/// constructor
PointArrayPrimitive2D(
const std::vector< basegfx::B2DPoint >& rPositions,
const basegfx::BColor& rRGBColor);
/// data read access
const std::vector< basegfx::B2DPoint >& getPositions() const { return maPositions; }
const basegfx::BColor& getRGBColor() const { return maRGBColor; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
/// get range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POINTARRAYPRIMITIVE2D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof