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* to you under the Apache License, Version 2.0 (the
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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_PATTERNFILLPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_PATTERNFILLPRIMITIVE2D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/polygon/b2dpolypolygon.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
/** PatternFillPrimitive2D class
This primitive allows filling a given PolyPolygon with a pattern
defined by a sequence of primitives which are mapped to the unit range.
The pattern is defined using a reference range which defines a rectangular
area relative to the PolyPolygon (in unit coordinates) which is virtually
infinitely repeated.
*/
class DRAWINGLAYER_DLLPUBLIC PatternFillPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
const basegfx::B2DPolyPolygon maMask;
const Primitive2DSequence maChildren;
const basegfx::B2DRange maReferenceRange;
protected:
/// create local decomposition
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
/// constructor
PatternFillPrimitive2D(
const basegfx::B2DPolyPolygon& rMask,
const Primitive2DSequence& rChildren,
const basegfx::B2DRange& rReferenceRange);
/// data read access
const basegfx::B2DPolyPolygon& getMask() const { return maMask; }
const Primitive2DSequence& getChildren() const { return maChildren; }
const basegfx::B2DRange& getReferenceRange() const { return maReferenceRange; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
/// get range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_PATTERNFILLPRIMITIVE2D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof