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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MODIFIEDCOLORPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MODIFIEDCOLORPRIMITIVE2D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
#include <basegfx/color/bcolormodifier.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
/** ModifiedColorPrimitive2D class
This primitive is a grouping primitive and allows to define
how the colors of it's child content shall be modified for
visualisation. This can be (and is) used e.g. for generic shadow
visualisation by forcing all color usages of the contained
sub-content to the shadow color.
For the possibilities of color modifications, please refer
to the basegfx::BColorModifier definitions in basegfx. For
processing there is tooling in basegfx to build a stack of
BColorModifierSharedPtrs to always be able to proccess the correct
colors.
If a renderer does not handle this primitive, the content will
be visualized unchanged.
*/
class DRAWINGLAYER_DLLPUBLIC ModifiedColorPrimitive2D : public GroupPrimitive2D
{
private:
/// The ColorModifier to use
basegfx::BColorModifierSharedPtr maColorModifier;
public:
/// constructor
ModifiedColorPrimitive2D(
const Primitive2DSequence& rChildren,
const basegfx::BColorModifierSharedPtr& rColorModifier);
/// data read access
const basegfx::BColorModifierSharedPtr& getColorModifier() const { return maColorModifier; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MODIFIEDCOLORPRIMITIVE2D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof