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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MEDIAPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MEDIAPRIMITIVE2D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/color/bcolor.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
/** MediaPrimitive2D class
This is a unified primitive for Media visualisation, e.g. animations
or sounds. It's geometry is defined by Transform. For conveinience,
it also contains a discrete border size (aka Pixels) which will be added
if used. This makes it a view-dependent primitive. It also gets a filled
background and the decomposition will try to create a graphic representation
if te content (defined by the URL), e.g. a still frome for animated stuff.
*/
class DRAWINGLAYER_DLLPUBLIC MediaPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the geometry definition
basegfx::B2DHomMatrix maTransform;
/// the content definition
rtl::OUString maURL;
/// style: background color
basegfx::BColor maBackgroundColor;
/// discrete border (in 'pixels')
sal_uInt32 mnDiscreteBorder;
protected:
/// local decomposition
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
/// constructor
MediaPrimitive2D(
const basegfx::B2DHomMatrix& rTransform,
const rtl::OUString& rURL,
const basegfx::BColor& rBackgroundColor,
sal_uInt32 nDiscreteBorder);
/// data read access
const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
const rtl::OUString& getURL() const { return maURL; }
const basegfx::BColor& getBackgroundColor() const { return maBackgroundColor; }
sal_uInt32 getDiscreteBorder() const { return mnDiscreteBorder; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
/// get range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif // INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MEDIAPRIMITIVE2D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof