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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MARKERARRAYPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MARKERARRAYPRIMITIVE2D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/color/bcolor.hxx>
#include <vcl/bitmapex.hxx>
//////////////////////////////////////////////////////////////////////////////
// MarkerArrayPrimitive2D class
namespace drawinglayer
{
namespace primitive2d
{
/** MarkerArrayPrimitive2D class
This primtive defines an array of markers. Their size is defined
in pixels and independent from the view transformation which makes
this primitive highly view-dependent. It is also transformation
invariant, so that the bitmap is always visualized unscaled and
unrotated.
It is used e.g. for grid position visualisation. The given Bitmap
(with transparence) is defined to be visible centered at each of the given
positions.
It decomposes to the needed number of BitmapPrimitive2D's, so it would
be efficient to handle it directly in a renderer.
*/
class DRAWINGLAYER_DLLPUBLIC MarkerArrayPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the positions for the marker
std::vector< basegfx::B2DPoint > maPositions;
/// the marker definintion to visualize
BitmapEx maMarker;
protected:
/// create local decomposition
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
/// constructor
MarkerArrayPrimitive2D(
const std::vector< basegfx::B2DPoint >& rPositions,
const BitmapEx& rMarker);
/// data read access
const std::vector< basegfx::B2DPoint >& getPositions() const { return maPositions; }
const BitmapEx& getMarker() const { return maMarker; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
/// get range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MARKERARRAYPRIMITIVE2D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof