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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_INVERTPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_INVERTPRIMITIVE2D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
/** InvertPrimitive2D class
This is a helper class which encapsulates geometry that should be
painted XOR, e.g. old cursor visualisations. It decomposes to
it's content, so when not supporting it, the contained geometry
will be visualized normally.
Unfortunately this is still needed, but hard to support on various
systems. XOR painting needs read access to the target, so modern
graphic systems tend to not support it anymore.
*/
class DRAWINGLAYER_DLLPUBLIC InvertPrimitive2D : public GroupPrimitive2D
{
public:
/// constructor
InvertPrimitive2D(const Primitive2DSequence& rChildren);
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_INVERTPRIMITIVE2D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof