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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_GRAPHICPRIMITIVEHELPER2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_GRAPHICPRIMITIVEHELPER2D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <svtools/grfmgr.hxx>
//////////////////////////////////////////////////////////////////////////////
// predefines
class Graphic;
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
/** Helper method with supports decomposing a Graphic with all
possible contents to lower level primitives.
#121194# Unified to use this helper for FillGraphicPrimitive2D
and GraphicPrimitive2D at the same time. It is able to handle
Bitmaps (with the sub-categories animated bitmap, and SVG),
and Metafiles.
*/
Primitive2DSequence create2DDecompositionOfGraphic(
const Graphic& rGraphic,
const basegfx::B2DHomMatrix& rTransform);
/** Helper to embed given sequence of primitives to evtl. a stack
of ModifiedColorPrimitive2D's to get all the needed modifications
applied.
*/
Primitive2DSequence create2DColorModifierEmbeddingsAsNeeded(
const Primitive2DSequence& rChildren,
GraphicDrawMode aGraphicDrawMode = GRAPHICDRAWMODE_STANDARD,
double fLuminance = 0.0, // [-1.0 .. 1.0]
double fContrast = 0.0, // [-1.0 .. 1.0]
double fRed = 0.0, // [-1.0 .. 1.0]
double fGreen = 0.0, // [-1.0 .. 1.0]
double fBlue = 0.0, // [-1.0 .. 1.0]
double fGamma = 1.0, // ]0.0 .. 10.0]
bool bInvert = false);
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif // INCLUDED_DRAWINGLAYER_PRIMITIVE2D_GRAPHICPRIMITIVEHELPER2D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof