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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_GRAPHICPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_GRAPHICPRIMITIVE2D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <svtools/grfmgr.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
/** GraphicPrimitive2D class
Primitive to hold graphics defined by GraphicObject and GraphicAttr
combination. This includes MetaFiles and diverse pixel-oriented graphic
formats. It even includes animated GIFs, Croppings and other changes
defined in GraphicAttr.
This makes the decomposition contain a wide variety of possibilites,
too. From a simple BitmapPrimitive over AnimatedSwitchPrimitive2D,
MetafilePrimitive2D (with and without embedding in a masking when e.g.
the Metafile is bigger than the geometry) and embeddings in
TransformPrimitive2D and MaskPrimitive2D for croppings.
The primitive geometry area is defined by Transform.
*/
class DRAWINGLAYER_DLLPUBLIC GraphicPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the geometric definition
basegfx::B2DHomMatrix maTransform;
/// the GraphicObject with all it's content possibilities
GraphicObject maGraphicObject;
/// The GraphicAttr with all it's modification possibilities
GraphicAttr maGraphicAttr;
protected:
/// local decomposition
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
/// constructor(s)
GraphicPrimitive2D(
const basegfx::B2DHomMatrix& rTransform,
const GraphicObject& rGraphicObject,
const GraphicAttr& rGraphicAttr);
GraphicPrimitive2D(
const basegfx::B2DHomMatrix& rTransform,
const GraphicObject& rGraphicObject);
/// data read access
const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
const GraphicObject& getGraphicObject() const { return maGraphicObject; }
const GraphicAttr& getGraphicAttr() const { return maGraphicAttr; }
bool isTransparent() const;
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
/// get range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif // INCLUDED_DRAWINGLAYER_PRIMITIVE2D_GRAPHICPRIMITIVE2D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof