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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLHATCHPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLHATCHPRIMITIVE2D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/primitivetools2d.hxx>
#include <drawinglayer/attribute/fillhatchattribute.hxx>
#include <basegfx/color/bcolor.hxx>
//////////////////////////////////////////////////////////////////////////////
// FillHatchPrimitive2D class
namespace drawinglayer
{
namespace primitive2d
{
/** FillHatchPrimitive2D class
This class defines a hatch filling for a rectangular area. The
Range is defined by the Transformation, the hatch by the FillHatchAttribute.
If the background is to be filled, a flag in FillHatchAttribute is set and
the BColor defines the background color.
#120230# This primitive is now evtl. metric dependent due to the value
MinimalDiscreteDistance in the FillHatchAttribute if the value is not zero.
This is used for a more appealing, VCL-like visualisation by not letting the
distances get too small between lines.
The decomposition will deliver the hatch lines.
*/
class DRAWINGLAYER_DLLPUBLIC FillHatchPrimitive2D : public DiscreteMetricDependentPrimitive2D
{
private:
/// the geometric definition
basegfx::B2DRange maObjectRange;
/// the hatch definition
attribute::FillHatchAttribute maFillHatch;
/// hatch background color (if used)
basegfx::BColor maBColor;
protected:
/// local decomposition.
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
/// constructor
FillHatchPrimitive2D(
const basegfx::B2DRange& rObjectRange,
const basegfx::BColor& rBColor,
const attribute::FillHatchAttribute& rFillHatch);
/// data read access
const basegfx::B2DRange& getObjectRange() const { return maObjectRange; }
const attribute::FillHatchAttribute& getFillHatch() const { return maFillHatch; }
const basegfx::BColor& getBColor() const { return maBColor; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
/// get range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
/// get local decomposition. Overloaded since this decomposition is view-dependent
virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLHATCHPRIMITIVE2D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof