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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLGRAPHICPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLGRAPHICPRIMITIVE2D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <drawinglayer/attribute/fillgraphicattribute.hxx>
//////////////////////////////////////////////////////////////////////////////
// FillbitmapPrimitive2D class
namespace drawinglayer
{
namespace primitive2d
{
/** FillGraphicPrimitive2D class
This class defines a bitmap filling for a rectangular area. The
Range is defined by the Transformation, the fill by the FillGraphicAttribute.
There, the fill consists of a Bitmap (not transparent) defining the fill data
and a Point/Vector pair defining the relative position/size [0.0 .. 1.0]
inside the area where the bitmap is positioned. A flag defines then if this
is tiled or not.
Renderers should handle this primitive; it has a geometrically correct
decomposition, but on pixel oututs the areas where the tiled pieces are
aligned tend to show up (one overlapping or empty pixel)
*/
class DRAWINGLAYER_DLLPUBLIC FillGraphicPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the geometric definition
basegfx::B2DHomMatrix maTransformation;
/// the fill attributes
attribute::FillGraphicAttribute maFillGraphic;
protected:
/// local decomposition.
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
/// constructor
FillGraphicPrimitive2D(
const basegfx::B2DHomMatrix& rTransformation,
const attribute::FillGraphicAttribute& rFillGraphic);
/// data read access
const basegfx::B2DHomMatrix& getTransformation() const { return maTransformation; }
const attribute::FillGraphicAttribute& getFillGraphic() const { return maFillGraphic; }
/// compare operator
virtual bool operator==( const BasePrimitive2D& rPrimitive ) const;
/// get range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLGRAPHICPRIMITIVE2D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof