blob: 2cf07499e1f5938c662f6d85ab5074bfbc329985 [file] [log] [blame]
/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_QUADRATICSHADOWPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_QUADRATICSHADOWPRIMITIVE2D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/primitivetools2d.hxx>
#include <vcl/bitmapex.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
//////////////////////////////////////////////////////////////////////////////
// DiscreteShadowPrimitive2D class
namespace drawinglayer
{
namespace primitive2d
{
/** DiscreteShadow data class
*/
class DRAWINGLAYER_DLLPUBLIC DiscreteShadow
{
private:
/// the original shadow BitmapEx in a special form
BitmapEx maBitmapEx;
/// buffered extracted parts of CombinedShadow for easier usage
BitmapEx maTopLeft;
BitmapEx maTop;
BitmapEx maTopRight;
BitmapEx maRight;
BitmapEx maBottomRight;
BitmapEx maBottom;
BitmapEx maBottomLeft;
BitmapEx maLeft;
public:
/// constructor
DiscreteShadow(const BitmapEx& rBitmapEx);
/// data read access
const BitmapEx& getBitmapEx() const { return maBitmapEx; }
/// compare operator
bool operator==(const DiscreteShadow& rCompare) const
{
return getBitmapEx() == rCompare.getBitmapEx();
}
/// helper accesses which create on-demand needed segments
const BitmapEx& getTopLeft() const;
const BitmapEx& getTop() const;
const BitmapEx& getTopRight() const;
const BitmapEx& getRight() const;
const BitmapEx& getBottomRight() const;
const BitmapEx& getBottom() const;
const BitmapEx& getBottomLeft() const;
const BitmapEx& getLeft() const;
};
/** DiscreteShadowPrimitive2D class
*/
class DRAWINGLAYER_DLLPUBLIC DiscreteShadowPrimitive2D : public DiscreteMetricDependentPrimitive2D
{
private:
// the object transformation of the rectangular object
basegfx::B2DHomMatrix maTransform;
// the bitmap shadow data
DiscreteShadow maDiscreteShadow;
protected:
/// create local decomposition
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
/// constructor
DiscreteShadowPrimitive2D(
const basegfx::B2DHomMatrix& rTransform,
const DiscreteShadow& rDiscreteShadow);
/// data read access
const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
const DiscreteShadow& getDiscreteShadow() const { return maDiscreteShadow; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
/// get range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif // INCLUDED_DRAWINGLAYER_PRIMITIVE2D_QUADRATICSHADOWPRIMITIVE2D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof