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* Licensed to the Apache Software Foundation (ASF) under one
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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_DISCRETEBITMAPPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_DISCRETEBITMAPPRIMITIVE2D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/primitivetools2d.hxx>
#include <vcl/bitmapex.hxx>
//////////////////////////////////////////////////////////////////////////////
// DiscreteBitmapPrimitive2D class
namespace drawinglayer
{
namespace primitive2d
{
/** DiscreteBitmapPrimitive2D class
This class defines a view-dependent BitmapPrimitive which has a
logic position for the top-left position and is always to be
painted in 1:1 pixel resolution. It will never be sheared, rotated
or scaled with the view.
*/
class DRAWINGLAYER_DLLPUBLIC DiscreteBitmapPrimitive2D : public ObjectAndViewTransformationDependentPrimitive2D
{
private:
/// the RGBA Bitmap-data
BitmapEx maBitmapEx;
/** the top-left object position */
basegfx::B2DPoint maTopLeft;
protected:
/// local decomposition.
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
/// constructor
DiscreteBitmapPrimitive2D(
const BitmapEx& rBitmapEx,
const basegfx::B2DPoint& rTopLeft);
/// data read access
const BitmapEx& getBitmapEx() const { return maBitmapEx; }
const basegfx::B2DPoint& getTopLeft() const { return maTopLeft; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif // INCLUDED_DRAWINGLAYER_PRIMITIVE2D_DISCRETEBITMAPPRIMITIVE2D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof