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*
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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BACKGROUNDCOLORPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BACKGROUNDCOLORPRIMITIVE2D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/color/bcolor.hxx>
//////////////////////////////////////////////////////////////////////////////
// BackgroundColorPrimitive2D class
namespace drawinglayer
{
namespace primitive2d
{
/** BackgroundColorPrimitive2D class
This primitive is defined to fill the whole visible Viewport with
the given color (and thus decomposes to a filled polygon). This
makes it a view-depnendent primitive by definition. It only has
a valid decomposition if a valid Viewport is given in the
ViewInformation2D at decomposition time.
It will try to buffer it's last decomposition using maLastViewport
to detect changes in the get2DDecomposition call.
*/
class DRAWINGLAYER_DLLPUBLIC BackgroundColorPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the fill color to use
basegfx::BColor maBColor;
/// the last used viewInformation, used from getDecomposition for buffering
basegfx::B2DRange maLastViewport;
protected:
/// create local decomposition
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
/// constructor
BackgroundColorPrimitive2D(
const basegfx::BColor& rBColor);
/// data read access
const basegfx::BColor& getBColor() const { return maBColor; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
/// get B2Drange
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
/// provide unique ID
DeclPrimitrive2DIDBlock()
/// Overload standard getDecomposition call to be view-dependent here
virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BACKGROUNDCOLORPRIMITIVE2D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof