| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_ANIMATEDPRIMITIVE2D_HXX |
| #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_ANIMATEDPRIMITIVE2D_HXX |
| |
| #include <drawinglayer/drawinglayerdllapi.h> |
| #include <drawinglayer/primitive2d/groupprimitive2d.hxx> |
| #include <basegfx/matrix/b2dhommatrix.hxx> |
| #include <basegfx/matrix/b2dhommatrixtools.hxx> |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // predefines |
| namespace drawinglayer { namespace animation { |
| class AnimationEntry; |
| }} |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace drawinglayer |
| { |
| namespace primitive2d |
| { |
| /** AnimatedSwitchPrimitive2D class |
| |
| This is the basic class for simple, animated primitives. The basic idea |
| is to have an animation definition (AnimationEntry) who's basic |
| functionality is to return a state value for any given animation time in |
| the range of [0.0 .. 1.0]. Depending on the state, the decomposition |
| calculates an index, which of the members of the child vector is to |
| be visualized. |
| |
| An example: For blinking, the Child vector should exist of two entries; |
| for values of [0.0 .. 0.5] the first, else the last entry will be used. |
| This mechanism is not limited to two entries, though. |
| */ |
| class DRAWINGLAYER_DLLPUBLIC AnimatedSwitchPrimitive2D : public GroupPrimitive2D |
| { |
| private: |
| /** |
| The animation definition which allows translation of a point in time |
| to an animation state [0.0 .. 1.0]. This member contains a cloned |
| definition and is owned by this implementation. |
| */ |
| animation::AnimationEntry* mpAnimationEntry; |
| |
| /// bitfield |
| /** flag if this is a text or graphic animation. Necessary since SdrViews need to differentiate |
| between both types if they are on/off |
| */ |
| unsigned mbIsTextAnimation : 1; |
| |
| public: |
| /// constructor |
| AnimatedSwitchPrimitive2D( |
| const animation::AnimationEntry& rAnimationEntry, |
| const Primitive2DSequence& rChildren, |
| bool bIsTextAnimation); |
| |
| /// destructor - needed due to mpAnimationEntry |
| virtual ~AnimatedSwitchPrimitive2D(); |
| |
| /// data read access |
| const animation::AnimationEntry& getAnimationEntry() const { return *mpAnimationEntry; } |
| bool isTextAnimation() const { return mbIsTextAnimation; } |
| bool isGraphicAnimation() const { return !isTextAnimation(); } |
| |
| /// compare operator |
| virtual bool operator==(const BasePrimitive2D& rPrimitive) const; |
| |
| /// provide unique ID |
| DeclPrimitrive2DIDBlock() |
| |
| /** The getDecomposition is overloaded here since the decompose is dependent of the point in time, |
| so the default implementation is nut useful here, it needs to be handled locally |
| */ |
| virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; |
| }; |
| } // end of namespace primitive2d |
| } // end of namespace drawinglayer |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace drawinglayer |
| { |
| namespace primitive2d |
| { |
| /** AnimatedBlinkPrimitive2D class |
| |
| Basically the same mechanism as in AnimatedSwitchPrimitive2D, but the |
| decomposition is specialized in delivering the children in the |
| range [0.0.. 0.5] and an empty sequence else |
| */ |
| class DRAWINGLAYER_DLLPUBLIC AnimatedBlinkPrimitive2D : public AnimatedSwitchPrimitive2D |
| { |
| protected: |
| public: |
| /// constructor |
| AnimatedBlinkPrimitive2D( |
| const animation::AnimationEntry& rAnimationEntry, |
| const Primitive2DSequence& rChildren, |
| bool bIsTextAnimation); |
| |
| /// create local decomposition |
| virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; |
| |
| /// provide unique ID |
| DeclPrimitrive2DIDBlock() |
| }; |
| } // end of namespace primitive2d |
| } // end of namespace drawinglayer |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace drawinglayer |
| { |
| namespace primitive2d |
| { |
| /** AnimatedInterpolatePrimitive2D class |
| |
| Specialized on multi-step animations based on matrix transformations. The |
| Child sequelce will be embedded in a matrix transformation. That transformation |
| will be linearly combined from the decomposed values and the animation value |
| to allow a smooth animation. |
| */ |
| class DRAWINGLAYER_DLLPUBLIC AnimatedInterpolatePrimitive2D : public AnimatedSwitchPrimitive2D |
| { |
| private: |
| /// the transformations |
| std::vector< basegfx::tools::B2DHomMatrixBufferedDecompose > maMatrixStack; |
| |
| protected: |
| public: |
| /// constructor |
| AnimatedInterpolatePrimitive2D( |
| const std::vector< basegfx::B2DHomMatrix >& rmMatrixStack, |
| const animation::AnimationEntry& rAnimationEntry, |
| const Primitive2DSequence& rChildren, |
| bool bIsTextAnimation); |
| |
| /// create local decomposition |
| virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; |
| |
| /// provide unique ID |
| DeclPrimitrive2DIDBlock() |
| }; |
| } // end of namespace primitive2d |
| } // end of namespace drawinglayer |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_ANIMATEDPRIMITIVE2D_HXX |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // eof |