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*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
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*
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#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <com/sun/star/drawing/ProjectionMode.hpp>
#include <com/sun/star/drawing/ShadeMode.hpp>
//////////////////////////////////////////////////////////////////////////////
// predefines
namespace drawinglayer { namespace attribute {
class ImpSdrSceneAttribute;
}}
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace attribute
{
class DRAWINGLAYER_DLLPUBLIC SdrSceneAttribute
{
private:
ImpSdrSceneAttribute* mpSdrSceneAttribute;
public:
/// constructors/assignmentoperator/destructor
SdrSceneAttribute(
double fDistance,
double fShadowSlant,
::com::sun::star::drawing::ProjectionMode aProjectionMode,
::com::sun::star::drawing::ShadeMode aShadeMode,
bool bTwoSidedLighting);
SdrSceneAttribute();
SdrSceneAttribute(const SdrSceneAttribute& rCandidate);
SdrSceneAttribute& operator=(const SdrSceneAttribute& rCandidate);
~SdrSceneAttribute();
// checks if the incarnation is default constructed
bool isDefault() const;
// compare operator
bool operator==(const SdrSceneAttribute& rCandidate) const;
// data read access
double getDistance() const;
double getShadowSlant() const;
::com::sun::star::drawing::ProjectionMode getProjectionMode() const;
::com::sun::star::drawing::ShadeMode getShadeMode() const;
bool getTwoSidedLighting() const;
};
} // end of namespace attribute
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
// eof