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*
* Licensed to the Apache Software Foundation (ASF) under one
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* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
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#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <vector>
//////////////////////////////////////////////////////////////////////////////
// predefines
namespace basegfx {
class BColor;
class B3DVector;
}
namespace drawinglayer { namespace attribute {
class ImpSdrLightingAttribute;
class Sdr3DLightAttribute;
}}
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace attribute
{
class DRAWINGLAYER_DLLPUBLIC SdrLightingAttribute
{
private:
ImpSdrLightingAttribute* mpSdrLightingAttribute;
public:
/// constructors/assignmentoperator/destructor
SdrLightingAttribute(
const basegfx::BColor& rAmbientLight,
const ::std::vector< Sdr3DLightAttribute >& rLightVector);
SdrLightingAttribute();
SdrLightingAttribute(const SdrLightingAttribute& rCandidate);
SdrLightingAttribute& operator=(const SdrLightingAttribute& rCandidate);
~SdrLightingAttribute();
// checks if the incarnation is default constructed
bool isDefault() const;
// compare operator
bool operator==(const SdrLightingAttribute& rCandidate) const;
// data read access
const basegfx::BColor& getAmbientLight() const;
const ::std::vector< Sdr3DLightAttribute >& getLightVector() const;
// color model solver
basegfx::BColor solveColorModel(
const basegfx::B3DVector& rNormalInEyeCoordinates,
const basegfx::BColor& rColor, const basegfx::BColor& rSpecular,
const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity) const;
};
} // end of namespace attribute
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
// eof