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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
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#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
//////////////////////////////////////////////////////////////////////////////
// predefines
namespace basegfx {
class BColor;
class B3DVector;
}
namespace drawinglayer { namespace attribute {
class ImpSdr3DLightAttribute;
}}
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace attribute
{
class DRAWINGLAYER_DLLPUBLIC Sdr3DLightAttribute
{
private:
ImpSdr3DLightAttribute* mpSdr3DLightAttribute;
public:
// constructors/destructor
Sdr3DLightAttribute(
const basegfx::BColor& rColor,
const basegfx::B3DVector& rDirection,
bool bSpecular);
Sdr3DLightAttribute(const basegfx::BColor& rColor);
Sdr3DLightAttribute();
Sdr3DLightAttribute(const Sdr3DLightAttribute& rCandidate);
~Sdr3DLightAttribute();
// assignment operator
Sdr3DLightAttribute& operator=(const Sdr3DLightAttribute& rCandidate);
// checks if the incarnation is default constructed
bool isDefault() const;
// compare operator
bool operator==(const Sdr3DLightAttribute& rCandidate) const;
// data read access
const basegfx::BColor& getColor() const;
const basegfx::B3DVector& getDirection() const;
bool getSpecular() const;
};
} // end of namespace attribute
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX
// eof