| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| #ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX |
| #define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX |
| |
| #include <drawinglayer/drawinglayerdllapi.h> |
| ////////////////////////////////////////////////////////////////////////////// |
| // predefines |
| |
| namespace basegfx { |
| class BColor; |
| class B3DVector; |
| } |
| |
| namespace drawinglayer { namespace attribute { |
| class ImpSdr3DLightAttribute; |
| }} |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace drawinglayer |
| { |
| namespace attribute |
| { |
| class DRAWINGLAYER_DLLPUBLIC Sdr3DLightAttribute |
| { |
| private: |
| ImpSdr3DLightAttribute* mpSdr3DLightAttribute; |
| |
| public: |
| // constructors/destructor |
| Sdr3DLightAttribute( |
| const basegfx::BColor& rColor, |
| const basegfx::B3DVector& rDirection, |
| bool bSpecular); |
| Sdr3DLightAttribute(const basegfx::BColor& rColor); |
| Sdr3DLightAttribute(); |
| Sdr3DLightAttribute(const Sdr3DLightAttribute& rCandidate); |
| ~Sdr3DLightAttribute(); |
| |
| // assignment operator |
| Sdr3DLightAttribute& operator=(const Sdr3DLightAttribute& rCandidate); |
| |
| // checks if the incarnation is default constructed |
| bool isDefault() const; |
| |
| // compare operator |
| bool operator==(const Sdr3DLightAttribute& rCandidate) const; |
| |
| // data read access |
| const basegfx::BColor& getColor() const; |
| const basegfx::B3DVector& getDirection() const; |
| bool getSpecular() const; |
| }; |
| } // end of namespace attribute |
| } // end of namespace drawinglayer |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| #endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX |
| |
| // eof |