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*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
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*
* http://www.apache.org/licenses/LICENSE-2.0
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#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRALLATTRIBUTE3D_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRALLATTRIBUTE3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/attribute/sdrlineattribute.hxx>
#include <drawinglayer/attribute/sdrfillattribute.hxx>
#include <drawinglayer/attribute/sdrlinestartendattribute.hxx>
#include <drawinglayer/attribute/sdrshadowattribute.hxx>
#include <drawinglayer/attribute/fillgradientattribute.hxx>
//////////////////////////////////////////////////////////////////////////////
// predefines
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace attribute
{
class DRAWINGLAYER_DLLPUBLIC SdrLineFillShadowAttribute3D
{
private:
const SdrLineAttribute maLine;
const SdrFillAttribute maFill;
const SdrLineStartEndAttribute maLineStartEnd;
const SdrShadowAttribute maShadow;
const FillGradientAttribute maFillFloatTransGradient;
public:
/// constructors/assignmentoperator/destructor
SdrLineFillShadowAttribute3D(
const SdrLineAttribute& rLine,
const SdrFillAttribute& rFill,
const SdrLineStartEndAttribute& rLineStartEnd,
const SdrShadowAttribute& rShadow,
const FillGradientAttribute& rFillFloatTransGradient);
SdrLineFillShadowAttribute3D();
// checks if the incarnation is default constructed
bool isDefault() const;
// compare operator
bool operator==(const SdrLineFillShadowAttribute3D& rCandidate) const;
// data read access
const SdrLineAttribute& getLine() const { return maLine; }
const SdrFillAttribute& getFill() const { return maFill; }
const SdrLineStartEndAttribute& getLineStartEnd() const { return maLineStartEnd; }
const SdrShadowAttribute& getShadow() const { return maShadow; }
const FillGradientAttribute& getFillFloatTransGradient() const { return maFillFloatTransGradient; }
};
} // end of namespace overlay
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif // INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRALLATTRIBUTE3D_HXX
// eof