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*
* Licensed to the Apache Software Foundation (ASF) under one
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* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
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#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_MATERIALATTRIBUTE3D_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_MATERIALATTRIBUTE3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
//////////////////////////////////////////////////////////////////////////////
// predefines
namespace drawinglayer { namespace attribute {
class ImpMaterialAttribute3D;
}}
namespace basegfx {
class BColor;
}
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace attribute
{
class DRAWINGLAYER_DLLPUBLIC MaterialAttribute3D
{
private:
ImpMaterialAttribute3D* mpMaterialAttribute3D;
public:
// constructors/destructor
MaterialAttribute3D(
const basegfx::BColor& rColor,
const basegfx::BColor& rSpecular,
const basegfx::BColor& rEmission,
sal_uInt16 nSpecularIntensity);
MaterialAttribute3D(const basegfx::BColor& rColor);
MaterialAttribute3D();
MaterialAttribute3D(const MaterialAttribute3D& rCandidate);
~MaterialAttribute3D();
// assignment operator
MaterialAttribute3D& operator=(const MaterialAttribute3D& rCandidate);
// checks if the incarnation is default constructed
bool isDefault() const;
// compare operator
bool operator==(const MaterialAttribute3D& rCandidate) const;
// data read access
const basegfx::BColor& getColor() const;
const basegfx::BColor& getSpecular() const;
const basegfx::BColor& getEmission() const;
sal_uInt16 getSpecularIntensity() const;
};
} // end of namespace attribute
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_MATERIALATTRIBUTE3D_HXX
// eof