blob: ba202374496b2cf43a6f86888efcc414ea61134f [file] [log] [blame]
/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_FILLHATCHATTRIBUTE_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_FILLHATCHATTRIBUTE_HXX
#include <drawinglayer/drawinglayerdllapi.h>
//////////////////////////////////////////////////////////////////////////////
// predefines
namespace basegfx {
class BColor;
}
namespace drawinglayer { namespace attribute {
class ImpFillHatchAttribute;
}}
//////////////////////////////////////////////////////////////////////////////
// declarations
namespace drawinglayer
{
namespace attribute
{
enum HatchStyle
{
HATCHSTYLE_SINGLE,
HATCHSTYLE_DOUBLE,
HATCHSTYLE_TRIPLE
};
} // end of namespace attribute
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace attribute
{
class DRAWINGLAYER_DLLPUBLIC FillHatchAttribute
{
private:
ImpFillHatchAttribute* mpFillHatchAttribute;
public:
/// constructors/assignmentoperator/destructor
FillHatchAttribute(
HatchStyle eStyle,
double fDistance,
double fAngle,
const basegfx::BColor& rColor,
sal_uInt32 nMinimalDiscreteDistance,
bool bFillBackground);
FillHatchAttribute();
FillHatchAttribute(const FillHatchAttribute& rCandidate);
FillHatchAttribute& operator=(const FillHatchAttribute& rCandidate);
~FillHatchAttribute();
// checks if the incarnation is default constructed
bool isDefault() const;
// compare operator
bool operator==(const FillHatchAttribute& rCandidate) const;
// data read access
HatchStyle getStyle() const;
double getDistance() const;
double getAngle() const;
const basegfx::BColor& getColor() const;
// #120230# If a minimal discrete distance is wanted (VCL used 3, this is the default for the
// global instance, too), set this unequal to zero. Zero means not to use it. If set
// bigger zero (should be at least two, one leads to a full plane filled with lines when
// Distance in discrete views is smaller than one) this will be used when the discrete
// value is less than the given one. This is used to 'emulate' old VCL behaviour which
// makes hatches look better by not making distances as small as needed, but keeping
// them on a minimal discrete value for more appealing visualisation.
sal_uInt32 getMinimalDiscreteDistance() const;
bool isFillBackground() const;
};
} // end of namespace attribute
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_FILLHATCHATTRIBUTE_HXX
// eof