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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
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*************************************************************/
#ifndef INCLUDED_DRAWINGLAYER_ANIMATION_ANIMATIONTIMING_HXX
#define INCLUDED_DRAWINGLAYER_ANIMATION_ANIMATIONTIMING_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <vector>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace animation
{
//////////////////////////////////////////////////////////////////////////////
class DRAWINGLAYER_DLLPUBLIC AnimationEntry
{
private:
AnimationEntry(const AnimationEntry&);
AnimationEntry& operator=(const AnimationEntry& rCandidate);
public:
AnimationEntry();
virtual ~AnimationEntry();
virtual AnimationEntry* clone() const = 0;
virtual bool operator==(const AnimationEntry& rCandidate) const = 0;
virtual double getDuration() const = 0;
virtual double getStateAtTime(double fTime) const = 0;
virtual double getNextEventTime(double fTime) const = 0;
};
//////////////////////////////////////////////////////////////////////////////
class DRAWINGLAYER_DLLPUBLIC AnimationEntryFixed : public AnimationEntry
{
protected:
double mfDuration;
double mfState;
public:
AnimationEntryFixed(double fDuration, double fState = 0.0);
virtual ~AnimationEntryFixed();
virtual AnimationEntry* clone() const;
virtual bool operator==(const AnimationEntry& rCandidate) const;
virtual double getDuration() const;
virtual double getStateAtTime(double fTime) const;
virtual double getNextEventTime(double fTime) const;
};
//////////////////////////////////////////////////////////////////////////////
class DRAWINGLAYER_DLLPUBLIC AnimationEntryLinear : public AnimationEntry
{
protected:
double mfDuration;
double mfFrequency;
double mfStart;
double mfStop;
public:
AnimationEntryLinear(double fDuration, double fFrequency = 250.0, double fStart = 0.0, double fStop = 1.0);
virtual ~AnimationEntryLinear();
virtual AnimationEntry* clone() const;
virtual bool operator==(const AnimationEntry& rCandidate) const;
virtual double getDuration() const;
virtual double getStateAtTime(double fTime) const;
virtual double getNextEventTime(double fTime) const;
};
//////////////////////////////////////////////////////////////////////////////
class DRAWINGLAYER_DLLPUBLIC AnimationEntryList : public AnimationEntry
{
protected:
double mfDuration;
::std::vector< AnimationEntry* > maEntries;
// helpers
sal_uInt32 impGetIndexAtTime(double fTime, double &rfAddedTime) const;
public:
AnimationEntryList();
virtual ~AnimationEntryList();
virtual AnimationEntry* clone() const;
virtual bool operator==(const AnimationEntry& rCandidate) const;
void append(const AnimationEntry& rCandidate);
virtual double getDuration() const;
virtual double getStateAtTime(double fTime) const;
virtual double getNextEventTime(double fTime) const;
};
//////////////////////////////////////////////////////////////////////////////
class DRAWINGLAYER_DLLPUBLIC AnimationEntryLoop : public AnimationEntryList
{
protected:
sal_uInt32 mnRepeat;
public:
AnimationEntryLoop(sal_uInt32 nRepeat = 0xffffffff);
virtual ~AnimationEntryLoop();
virtual AnimationEntry* clone() const;
virtual bool operator==(const AnimationEntry& rCandidate) const;
virtual double getDuration() const;
virtual double getStateAtTime(double fTime) const;
virtual double getNextEventTime(double fTime) const;
};
//////////////////////////////////////////////////////////////////////////////
} // end of namespace animation
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_ANIMATION_ANIMATIONTIMING_HXX
// eof