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*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
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*
* http://www.apache.org/licenses/LICENSE-2.0
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#ifndef DBAUI_TABLECONNECTION_HXX
#define DBAUI_TABLECONNECTION_HXX
//#ifndef _SV_GEN_HXX
//#include <tools/gen.hxx>
//#endif
//#ifndef DBAUI_CONNECTIONLINE_HXX
//#include "ConnectionLine.hxx"
//#endif
#include <vector>
#ifndef _TOOLS_DEBUG_HXX
#include <tools/debug.hxx>
#endif
#ifndef _SV_WINDOW_HXX
#include <vcl/window.hxx>
#endif
#ifndef _RTTI_HXX
#include <tools/rtti.hxx>
#endif
#ifndef _COM_SUN_STAR_UNO_REFERENCE_H_
#include <com/sun/star/uno/Reference.h>
#endif
#include "TableConnectionData.hxx"
class Point;
class Rectangle;
namespace dbaui
{
class OTableConnectionData;
class OTableWindow;
class OJoinTableView;
class OConnectionLine;
DBG_NAMEEX(OTableConnection)
class OTableConnection : public Window
{
::std::vector<OConnectionLine*> m_vConnLine;
TTableConnectionData::value_type
m_pData;
OJoinTableView* m_pParent;
sal_Bool m_bSelected;
void Init();
/** clearLineData loops through the vector and deletes all lines
*/
void clearLineData();
protected:
OConnectionLine* CreateConnLine( const OConnectionLine& rConnLine );
public:
OTableConnection( OJoinTableView* pContainer, const TTableConnectionData::value_type& pTabConnData );
OTableConnection( const OTableConnection& rConn );
// WICHTIG : normalerweise bekomme ich von aussen einen Zeiger auf OTableConnectionData mitgegeben, hier aber muss ich
// mir (ueber OTableConnectionData::NewInstance) selber eine INstanz anlegen, die ich aber - wie in allen anderen Faellen auch -
// NIE loesche. Der Aufrufer ist also bei Benutzung dieses Constructors dafuer verantwortlich, meine Daten abzufragen und
// sich irgendwo zu merken, um sie dann irgendwann zu loeschen.
virtual ~OTableConnection();
OTableConnection& operator=( const OTableConnection& rConn );
void Select();
void Deselect();
sal_Bool IsSelected() const { return m_bSelected; }
sal_Bool CheckHit( const Point& rMousePos ) const;
bool InvalidateConnection();
void UpdateLineList();
OTableWindow* GetSourceWin() const;
OTableWindow* GetDestWin() const;
bool RecalcLines();
/** isTableConnection
@param _pTable the table where we should check if we belongs to it
@return true when the source or the destination window are equal
*/
bool isTableConnection(const OTableWindow* _pTable)
{
return (_pTable == GetSourceWin() || _pTable == GetDestWin());
}
Rectangle GetBoundingRect() const;
inline TTableConnectionData::value_type GetData() const { return m_pData; }
const ::std::vector<OConnectionLine*>* GetConnLineList() const { return &m_vConnLine; }
inline OJoinTableView* GetParent() const { return m_pParent; }
virtual void Draw( const Rectangle& rRect );
using Window::Draw;
virtual ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > CreateAccessible();
};
}
#endif // DBAUI_TABLECONNECTION_HXX