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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
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*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_dbaccess.hxx"
#ifndef _DBAUI_MARKTREE_HXX_
#include "marktree.hxx"
#endif
#ifndef _DBU_CONTROL_HRC_
#include "dbu_control.hrc"
#endif
#ifndef _SV_SVAPP_HXX
#include <vcl/svapp.hxx>
#endif
//.........................................................................
namespace dbaui
{
using namespace ::com::sun::star::uno;
using namespace ::com::sun::star::lang;
//.........................................................................
#define SPACEBETWEENENTRIES 4
//========================================================================
//= OMarkableTreeListBox
//========================================================================
DBG_NAME(OMarkableTreeListBox)
//------------------------------------------------------------------------
OMarkableTreeListBox::OMarkableTreeListBox( Window* pParent, const Reference< XMultiServiceFactory >& _rxORB, WinBits nWinStyle )
: DBTreeListBox(pParent,_rxORB,nWinStyle)
{
DBG_CTOR(OMarkableTreeListBox,NULL);
InitButtonData();
}
//------------------------------------------------------------------------
OMarkableTreeListBox::OMarkableTreeListBox( Window* pParent, const Reference< XMultiServiceFactory >& _rxORB, const ResId& rResId)
: DBTreeListBox(pParent,_rxORB,rResId)
{
DBG_CTOR(OMarkableTreeListBox,NULL);
InitButtonData();
}
//------------------------------------------------------------------------
OMarkableTreeListBox::~OMarkableTreeListBox()
{
delete m_pCheckButton;
DBG_DTOR(OMarkableTreeListBox,NULL);
}
//------------------------------------------------------------------------
void OMarkableTreeListBox::Paint(const Rectangle& _rRect)
{
if (!IsEnabled())
{
Font aOldFont = GetFont();
Font aNewFont(aOldFont);
StyleSettings aSystemStyle = Application::GetSettings().GetStyleSettings();
aNewFont.SetColor(aSystemStyle.GetDisableColor());
SetFont(aNewFont);
DBTreeListBox::Paint(_rRect);
SetFont(aOldFont);
}
else
DBTreeListBox::Paint(_rRect);
}
//------------------------------------------------------------------------
void OMarkableTreeListBox::InitButtonData()
{
m_pCheckButton = new SvLBoxButtonData( this );
EnableCheckButton( m_pCheckButton );
}
//------------------------------------------------------------------------
void OMarkableTreeListBox::KeyInput( const KeyEvent& rKEvt )
{
// nur wenn space
if (rKEvt.GetKeyCode().GetCode() == KEY_SPACE && !rKEvt.GetKeyCode().IsShift() && !rKEvt.GetKeyCode().IsMod1())
{
SvLBoxEntry* pCurrentHandlerEntry = GetHdlEntry();
if(pCurrentHandlerEntry)
{
SvButtonState eState = GetCheckButtonState( pCurrentHandlerEntry);
if(eState == SV_BUTTON_CHECKED)
SetCheckButtonState( pCurrentHandlerEntry, SV_BUTTON_UNCHECKED);
else
SetCheckButtonState( pCurrentHandlerEntry, SV_BUTTON_CHECKED);
CheckButtonHdl();
}
else
DBTreeListBox::KeyInput(rKEvt);
}
else
DBTreeListBox::KeyInput(rKEvt);
}
//------------------------------------------------------------------------
SvButtonState OMarkableTreeListBox::implDetermineState(SvLBoxEntry* _pEntry)
{
SvButtonState eState = GetCheckButtonState(_pEntry);
if (!GetModel()->HasChilds(_pEntry))
// nothing to do in this bottom-up routine if there are no children ...
return eState;
#ifdef DBG_UTIL
String sEntryText =GetEntryText(_pEntry);
#endif
// loop through the children and check their states
sal_uInt16 nCheckedChildren = 0;
sal_uInt16 nChildrenOverall = 0;
SvLBoxEntry* pChildLoop = GetModel()->FirstChild(_pEntry);
while (pChildLoop)
{
#ifdef DBG_UTIL
String sChildText =GetEntryText(pChildLoop);
#endif
SvButtonState eChildState = implDetermineState(pChildLoop);
if (SV_BUTTON_TRISTATE == eChildState)
break;
if (SV_BUTTON_CHECKED == eChildState)
++nCheckedChildren;
++nChildrenOverall;
pChildLoop = GetModel()->NextSibling(pChildLoop);
}
if (pChildLoop)
{
// we did not finish the loop because at least one of the children is in tristate
eState = SV_BUTTON_TRISTATE;
// but this means that we did not finish all the siblings of pChildLoop, so their checking may be
// incorrect at the moment
// -> correct this
// 88485 - 20.06.2001 - frank.schoenheit@sun.com
while (pChildLoop)
{
implDetermineState(pChildLoop);
pChildLoop = GetModel()->NextSibling(pChildLoop);
}
}
else
// none if the children is in tristate
if (nCheckedChildren)
// we have at least one chil checked
if (nCheckedChildren != nChildrenOverall)
// not all children are checked
eState = SV_BUTTON_TRISTATE;
else
// all children are checked
eState = SV_BUTTON_CHECKED;
else
// no children are checked
eState = SV_BUTTON_UNCHECKED;
// finally set the entry to the state we just determined
SetCheckButtonState(_pEntry, eState);
// outta here
return eState;
}
//------------------------------------------------------------------------
void OMarkableTreeListBox::CheckButtons()
{
SvLBoxEntry* pEntry = GetModel()->First();
while (pEntry)
{
implDetermineState(pEntry);
pEntry = GetModel()->NextSibling(pEntry);
}
}
//------------------------------------------------------------------------
void OMarkableTreeListBox::CheckButtonHdl()
{
checkedButton_noBroadcast(GetHdlEntry());
if (m_aCheckButtonHandler.IsSet())
m_aCheckButtonHandler.Call(this);
}
//------------------------------------------------------------------------
void OMarkableTreeListBox::checkedButton_noBroadcast(SvLBoxEntry* _pEntry)
{
SvButtonState eState = GetCheckButtonState( _pEntry);
if (GetModel()->HasChilds(_pEntry)) // Falls Kinder, dann diese auch checken
{
SvLBoxEntry* pChildEntry = GetModel()->Next(_pEntry);
SvLBoxEntry* pSiblingEntry = GetModel()->NextSibling(_pEntry);
while(pChildEntry && pChildEntry != pSiblingEntry)
{
SetCheckButtonState(pChildEntry, eState);
pChildEntry = GetModel()->Next(pChildEntry);
}
}
SvLBoxEntry* pEntry = IsSelected(_pEntry) ? FirstSelected() : NULL;
while(pEntry)
{
SetCheckButtonState(pEntry,eState);
if(GetModel()->HasChilds(pEntry)) // Falls Kinder, dann diese auch checken
{
SvLBoxEntry* pChildEntry = GetModel()->Next(pEntry);
SvLBoxEntry* pSiblingEntry = GetModel()->NextSibling(pEntry);
while(pChildEntry && pChildEntry != pSiblingEntry)
{
SetCheckButtonState(pChildEntry,eState);
pChildEntry = GetModel()->Next(pChildEntry);
}
}
pEntry = NextSelected(pEntry);
}
CheckButtons();
}
//------------------------------------------------------------------------
//.........................................................................
} // namespace dbaui
//.........................................................................