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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_dbaccess.hxx"
#include "charsetlistbox.hxx"
/** === begin UNO includes === **/
/** === end UNO includes === **/
#include <svl/itemset.hxx>
#include <svl/stritem.hxx>
//........................................................................
namespace dbaui
{
//........................................................................
/** === begin UNO using === **/
/** === end UNO using === **/
//====================================================================
//= CharSetListBox
//====================================================================
//--------------------------------------------------------------------
CharSetListBox::CharSetListBox( Window* _pParent, const ResId& _rResId )
:ListBox( _pParent, _rResId )
{
SetDropDownLineCount( 20 );
OCharsetDisplay::const_iterator charSet = m_aCharSets.begin();
while ( charSet != m_aCharSets.end() )
{
InsertEntry( (*charSet).getDisplayName() );
++charSet;
}
}
//--------------------------------------------------------------------
CharSetListBox::~CharSetListBox()
{
}
//--------------------------------------------------------------------
void CharSetListBox::SelectEntryByIanaName( const String& _rIanaName )
{
OCharsetDisplay::const_iterator aFind = m_aCharSets.findIanaName( _rIanaName );
if (aFind == m_aCharSets.end())
{
DBG_ERROR( "CharSetListBox::SelectEntryByIanaName: unknown charset falling back to system language!" );
aFind = m_aCharSets.findEncoding( RTL_TEXTENCODING_DONTKNOW );
}
if ( aFind == m_aCharSets.end() )
{
SelectEntry( String() );
}
else
{
String sDisplayName = (*aFind).getDisplayName();
if ( LISTBOX_ENTRY_NOTFOUND == GetEntryPos( sDisplayName ) )
{
// in our settings, there was an encoding selected which is not valid for the current
// data source type
// This is worth at least an assertion.
DBG_ERROR( "CharSetListBox::SelectEntryByIanaName: invalid character set!" );
sDisplayName = String();
}
SelectEntry( sDisplayName );
}
}
//--------------------------------------------------------------------
bool CharSetListBox::StoreSelectedCharSet( SfxItemSet& _rSet, const sal_uInt16 _nItemId )
{
bool bChangedSomething = false;
if ( GetSelectEntryPos() != GetSavedValue() )
{
OCharsetDisplay::const_iterator aFind = m_aCharSets.findDisplayName( GetSelectEntry() );
DBG_ASSERT( aFind != m_aCharSets.end(), "CharSetListBox::StoreSelectedCharSet: could not translate the selected character set!" );
if ( aFind != m_aCharSets.end() )
{
_rSet.Put( SfxStringItem( _nItemId, (*aFind).getIanaName() ) );
bChangedSomething = true;
}
}
return bChangedSomething;
}
//........................................................................
} // namespace dbaui
//........................................................................