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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
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*************************************************************/
#ifndef DBACCESS_CONTROLLERFRAME_HXX
#define DBACCESS_CONTROLLERFRAME_HXX
/** === begin UNO includes === **/
#include <com/sun/star/frame/XFrame.hpp>
#include <com/sun/star/frame/FrameAction.hpp>
/** === end UNO includes === **/
#include <memory>
//........................................................................
namespace dbaui
{
//........................................................................
class IController;
//====================================================================
//= ControllerFrame
//====================================================================
struct ControllerFrame_Data;
/** helper class to ancapsulate the frame which a controller is plugged into,
doing some common actions on it.
*/
class ControllerFrame
{
public:
ControllerFrame( IController& _rController );
~ControllerFrame();
/// attaches a new frame
const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >&
attachFrame(
const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& _rxFrame
);
// retrieves the current frame
const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >&
getFrame() const;
/** determines whether the frame is currently active
*/
bool isActive() const;
/** notifies the instance that a certain frame action happened with our frame
*/
void frameAction( ::com::sun::star::frame::FrameAction _eAction );
private:
::std::auto_ptr< ControllerFrame_Data > m_pData;
};
//........................................................................
} // namespace dbaui
//........................................................................
#endif // DBACCESS_CONTROLLERFRAME_HXX