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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_cui.hxx"
// include ---------------------------------------------------------------
#include <stdio.h>
#define _CUI_CHARMAP_CXX_
#include <tools/shl.hxx>
#include <tools/debug.hxx>
#include <vcl/sound.hxx>
#include <vcl/svapp.hxx>
#include <vcl/msgbox.hxx>
#include <svtools/colorcfg.hxx>
#include <svl/eitem.hxx>
#include <svl/intitem.hxx>
#include <svl/stritem.hxx>
#include <svl/itempool.hxx>
#include <rtl/textenc.h>
#include <svx/ucsubset.hxx>
#include <cuires.hrc>
#include <dialmgr.hxx>
#include "cuicharmap.hxx"
#include <sfx2/request.hxx>
#include <sfx2/sfxsids.hrc>
#include <sfx2/app.hxx>
#include <editeng/fontitem.hxx>
#include "charmap.hrc"
#include "macroass.hxx"
// class SvxCharacterMap =================================================
SvxCharacterMap::SvxCharacterMap( Window* pParent, sal_Bool bOne, const SfxItemSet* pSet ) :
SfxModalDialog( pParent, CUI_RES( RID_SVXDLG_CHARMAP ) ),
mpCharMapData( 0 )
{
SFX_ITEMSET_ARG( pSet, pItem, SfxBoolItem, FN_PARAM_1, sal_False );
if ( pItem )
bOne = pItem->GetValue();
mpCharMapData = new SvxCharMapData( this, bOne, &CUI_MGR() );
SFX_ITEMSET_ARG( pSet, pCharItem, SfxInt32Item, SID_ATTR_CHAR, sal_False );
if ( pCharItem )
SetChar( pCharItem->GetValue() );
SFX_ITEMSET_ARG( pSet, pDisableItem, SfxBoolItem, FN_PARAM_2, sal_False );
if ( pDisableItem && pDisableItem->GetValue() )
DisableFontSelection();
SFX_ITEMSET_ARG( pSet, pFontItem, SvxFontItem, SID_ATTR_CHAR_FONT, sal_False );
SFX_ITEMSET_ARG( pSet, pFontNameItem, SfxStringItem, SID_FONT_NAME, sal_False );
if ( pFontItem )
{
Font aFont( pFontItem->GetFamilyName(), pFontItem->GetStyleName(), GetCharFont().GetSize() );
aFont.SetCharSet( pFontItem->GetCharSet() );
aFont.SetPitch( pFontItem->GetPitch() );
SetCharFont( aFont );
}
else if ( pFontNameItem )
{
Font aFont( GetCharFont() );
aFont.SetName( pFontNameItem->GetValue() );
SetCharFont( aFont );
}
FreeResource();
CreateOutputItemSet( pSet ? *pSet->GetPool() : SFX_APP()->GetPool() );
}
// -----------------------------------------------------------------------
SvxCharacterMap::~SvxCharacterMap()
{
delete mpCharMapData;
}
// -----------------------------------------------------------------------
const Font& SvxCharacterMap::GetCharFont() const
{
return mpCharMapData->aFont;
}
// -----------------------------------------------------------------------
void SvxCharacterMap::SetChar( sal_UCS4 c )
{
mpCharMapData->aShowSet.SelectCharacter( c );
}
// -----------------------------------------------------------------------
sal_UCS4 SvxCharacterMap::GetChar() const
{
return mpCharMapData->aShowSet.GetSelectCharacter();
}
// -----------------------------------------------------------------------
String SvxCharacterMap::GetCharacters() const
{
return mpCharMapData->aShowText.GetText();
}
// -----------------------------------------------------------------------
void SvxCharacterMap::DisableFontSelection()
{
mpCharMapData->aFontText.Disable();
mpCharMapData->aFontLB.Disable();
}
void SvxCharacterMap::SetCharFont( const Font& rFont )
{
mpCharMapData->SetCharFont( rFont );
}
short SvxCharacterMap::Execute()
{
short nResult = SfxModalDialog::Execute();
if ( nResult == RET_OK )
{
SfxItemSet* pSet = GetItemSet();
if ( pSet )
{
const SfxItemPool* pPool = pSet->GetPool();
const Font& rFont( GetCharFont() );
pSet->Put( SfxStringItem( pPool->GetWhich(SID_CHARMAP), GetCharacters() ) );
pSet->Put( SvxFontItem( rFont.GetFamily(), rFont.GetName(),
rFont.GetStyleName(), rFont.GetPitch(), rFont.GetCharSet(), pPool->GetWhich(SID_ATTR_CHAR_FONT) ) );
pSet->Put( SfxStringItem( pPool->GetWhich(SID_FONT_NAME), rFont.GetName() ) );
pSet->Put( SfxInt32Item( pPool->GetWhich(SID_ATTR_CHAR), GetChar() ) );
}
}
return nResult;
}
// class SvxShowText =====================================================
SvxShowText::SvxShowText( Window* pParent, const ResId& rResId, sal_Bool bCenter )
: Control( pParent, rResId ),
mbCenter( bCenter)
{}
// -----------------------------------------------------------------------
void SvxShowText::Paint( const Rectangle& )
{
Color aTextCol = GetTextColor();
const StyleSettings& rStyleSettings = Application::GetSettings().GetStyleSettings();
const Color aWindowTextColor( rStyleSettings.GetDialogTextColor() );
SetTextColor( aWindowTextColor );
const String aText = GetText();
const Size aSize = GetOutputSizePixel();
Point aPoint( 2, mnY );
// adjust position using ink boundary if possible
Rectangle aBoundRect;
if( !GetTextBoundRect( aBoundRect, aText ) || aBoundRect.IsEmpty() )
aPoint.X() = (aSize.Width() - GetTextWidth( aText )) / 2;
else
{
// adjust position before it gets out of bounds
aBoundRect += aPoint;
// shift back vertically if needed
int nYLDelta = aBoundRect.Top();
int nYHDelta = aSize.Height() - aBoundRect.Bottom();
if( nYLDelta <= 0 )
aPoint.Y() -= nYLDelta - 1;
else if( nYHDelta <= 0 )
aPoint.Y() += nYHDelta - 1;
if( mbCenter )
{
// move glyph to middle of cell
aPoint.X() = -aBoundRect.Left()
+ (aSize.Width() - aBoundRect.GetWidth()) / 2;
}
else
{
// shift back horizontally if needed
int nXLDelta = aBoundRect.Left();
int nXHDelta = aSize.Width() - aBoundRect.Right();
if( nXLDelta <= 0 )
aPoint.X() -= nXLDelta - 1;
else if( nXHDelta <= 0 )
aPoint.X() += nXHDelta - 1;
}
}
DrawText( aPoint, aText );
SetTextColor( aTextCol );
}
// -----------------------------------------------------------------------
void SvxShowText::SetFont( const Font& rFont )
{
long nWinHeight = GetOutputSizePixel().Height();
Font aFont = rFont;
aFont.SetWeight( WEIGHT_NORMAL );
aFont.SetAlign( ALIGN_TOP );
aFont.SetSize( PixelToLogic( Size( 0, nWinHeight/2 ) ) );
aFont.SetTransparent( sal_True );
Control::SetFont( aFont );
mnY = ( nWinHeight - GetTextHeight() ) / 2;
Invalidate();
}
// -----------------------------------------------------------------------
void SvxShowText::SetText( const String& rText )
{
Control::SetText( rText );
Invalidate();
}
// -----------------------------------------------------------------------
SvxShowText::~SvxShowText()
{}
// class SvxCharacterMap =================================================
SvxCharMapData::SvxCharMapData( SfxModalDialog* pDialog, sal_Bool bOne_, ResMgr* pResContext )
: mpDialog( pDialog ),
aFontText ( pDialog, ResId( FT_FONT, *pResContext ) ),
aFontLB ( pDialog, ResId( LB_FONT, *pResContext ) ),
aSubsetText ( pDialog, ResId( FT_SUBSET, *pResContext ) ),
aSubsetLB ( pDialog, ResId( LB_SUBSET, *pResContext ) ),
aShowSet ( pDialog, ResId( CT_SHOWSET, *pResContext ) ),
aSymbolText ( pDialog, ResId( FT_SYMBOLE, *pResContext ) ),
aShowText ( pDialog, ResId( CT_SHOWTEXT, *pResContext ) ),
// aShowShortcut ( pDialog, ResId( CT_ASSIGN, *pResContext ) ),
aOKBtn ( pDialog, ResId( BTN_CHAR_OK, *pResContext ) ),
aCancelBtn ( pDialog, ResId( BTN_CHAR_CANCEL, *pResContext ) ),
aHelpBtn ( pDialog, ResId( BTN_CHAR_HELP, *pResContext ) ),
aDeleteBtn ( pDialog, ResId( BTN_DELETE, *pResContext ) ),
// aAssignBtn ( pDialog, ResId( BT_ASSIGN, *pResContext ) ),
aShowChar ( pDialog, ResId( CT_SHOWCHAR, *pResContext ), sal_True ),
aCharCodeText ( pDialog, ResId( FT_CHARCODE, *pResContext ) ),
// aAssignText ( pDialog, ResId( FT_ASSIGN, *pResContext ) ),
bOne( bOne_ ),
pSubsetMap( NULL )
{
aFont = pDialog->GetFont();
aFont.SetTransparent( sal_True );
aFont.SetFamily( FAMILY_DONTKNOW );
aFont.SetPitch( PITCH_DONTKNOW );
aFont.SetCharSet( RTL_TEXTENCODING_DONTKNOW );
if ( bOne )
{
Size aDlgSize = pDialog->GetSizePixel();
pDialog->SetSizePixel( Size( aDlgSize.Width(),
aDlgSize.Height()-aShowText.GetSizePixel().Height() ) );
aSymbolText.Hide();
aShowText.Hide();
aDeleteBtn.Hide();
}
String aDefStr( aFont.GetName() );
String aLastName;
int nCount = mpDialog->GetDevFontCount();
for ( int i = 0; i < nCount; i++ )
{
String aFontName( mpDialog->GetDevFont( i ).GetName() );
if ( aFontName != aLastName )
{
aLastName = aFontName;
sal_uInt16 nPos = aFontLB.InsertEntry( aFontName );
aFontLB.SetEntryData( nPos, (void*)(sal_uLong)i );
}
}
// the font may not be in the list =>
// try to find a font name token in list and select found font,
// else select topmost entry
FASTBOOL bFound = (aFontLB.GetEntryPos( aDefStr ) == LISTBOX_ENTRY_NOTFOUND );
if( !bFound )
{
for ( xub_StrLen i = 0; i < aDefStr.GetTokenCount(); ++i )
{
String aToken = aDefStr.GetToken(i);
if ( aFontLB.GetEntryPos( aToken ) != LISTBOX_ENTRY_NOTFOUND )
{
aDefStr = aToken;
bFound = sal_True;
break;
}
}
}
if ( bFound )
aFontLB.SelectEntry( aDefStr );
else if ( aFontLB.GetEntryCount() )
aFontLB.SelectEntryPos(0);
FontSelectHdl( &aFontLB );
aOKBtn.SetClickHdl( LINK( this, SvxCharMapData, OKHdl ) );
aFontLB.SetSelectHdl( LINK( this, SvxCharMapData, FontSelectHdl ) );
aSubsetLB.SetSelectHdl( LINK( this, SvxCharMapData, SubsetSelectHdl ) );
aShowSet.SetDoubleClickHdl( LINK( this, SvxCharMapData, CharDoubleClickHdl ) );
aShowSet.SetSelectHdl( LINK( this, SvxCharMapData, CharSelectHdl ) );
aShowSet.SetHighlightHdl( LINK( this, SvxCharMapData, CharHighlightHdl ) );
aShowSet.SetPreSelectHdl( LINK( this, SvxCharMapData, CharPreSelectHdl ) );
aDeleteBtn.SetClickHdl( LINK( this, SvxCharMapData, DeleteHdl ) );
// aAssignBtn.SetClickHdl( LINK( this, SvxCharMapData, AssignHdl ) );
if( SvxShowCharSet::getSelectedChar() == ' ')
aOKBtn.Disable();
else
aOKBtn.Enable();
// left align aShowText field
int nLeftEdge = aSymbolText.GetPosPixel().X();
nLeftEdge += aSymbolText.GetTextWidth( aSymbolText.GetText() );
Size aNewSize = aShowText.GetOutputSizePixel();
aShowText.SetPosPixel( Point( nLeftEdge+4, aShowText.GetPosPixel().Y() ) );
}
// -----------------------------------------------------------------------
void SvxCharMapData::SetCharFont( const Font& rFont )
{
// first get the underlying info in order to get font names
// like "Times New Roman;Times" resolved
Font aTmp( mpDialog->GetFontMetric( rFont ) );
if ( aFontLB.GetEntryPos( aTmp.GetName() ) == LISTBOX_ENTRY_NOTFOUND )
return;
aFontLB.SelectEntry( aTmp.GetName() );
aFont = aTmp;
FontSelectHdl( &aFontLB );
// for compatibility reasons
mpDialog->ModalDialog::SetFont( aFont );
}
// -----------------------------------------------------------------------
IMPL_LINK( SvxCharMapData, OKHdl, OKButton *, EMPTYARG )
{
String aStr = aShowText.GetText();
if ( !aStr.Len() )
{
sal_UCS4 cChar = aShowSet.GetSelectCharacter();
// using the new UCS4 constructor
rtl::OUString aOUStr( &cChar, 1 );
aShowText.SetText( aOUStr );
}
mpDialog->EndDialog( sal_True );
return 0;
}
// -----------------------------------------------------------------------
IMPL_LINK( SvxCharMapData, FontSelectHdl, ListBox *, EMPTYARG )
{
sal_uInt16 nPos = aFontLB.GetSelectEntryPos(),
nFont = (sal_uInt16)(sal_uLong)aFontLB.GetEntryData( nPos );
aFont = mpDialog->GetDevFont( nFont );
aFont.SetWeight( WEIGHT_DONTKNOW );
aFont.SetItalic( ITALIC_NONE );
aFont.SetWidthType( WIDTH_DONTKNOW );
aFont.SetPitch( PITCH_DONTKNOW );
aFont.SetFamily( FAMILY_DONTKNOW );
// notify children using this font
aShowSet.SetFont( aFont );
aShowChar.SetFont( aFont );
aShowText.SetFont( aFont );
// right align some fields to aShowSet
int nRightEdge = aShowSet.GetPosPixel().X() + aShowSet.GetOutputSizePixel().Width();
Size aNewSize = aSubsetLB.GetOutputSizePixel();
aNewSize.setWidth( nRightEdge - aSubsetLB.GetPosPixel().X() );
aSubsetLB.SetOutputSizePixel( aNewSize );
// setup unicode subset listbar with font specific subsets,
// hide unicode subset listbar for symbol fonts
// TODO: get info from the Font once it provides it
if( pSubsetMap)
delete pSubsetMap;
pSubsetMap = NULL;
sal_Bool bNeedSubset = (aFont.GetCharSet() != RTL_TEXTENCODING_SYMBOL);
if( bNeedSubset )
{
FontCharMap aFontCharMap;
aShowSet.GetFontCharMap( aFontCharMap );
pSubsetMap = new SubsetMap( &aFontCharMap );
// update subset listbox for new font's unicode subsets
aSubsetLB.Clear();
// TODO: is it worth to improve the stupid linear search?
bool bFirst = true;
const Subset* s;
while( NULL != (s = pSubsetMap->GetNextSubset( bFirst )) )
{
sal_uInt16 nPos_ = aSubsetLB.InsertEntry( s->GetName() );
aSubsetLB.SetEntryData( nPos_, (void*)s );
// NOTE: subset must live at least as long as the selected font
if( bFirst )
aSubsetLB.SelectEntryPos( nPos_ );
bFirst = false;
}
if( aSubsetLB.GetEntryCount() <= 1 )
bNeedSubset = sal_False;
}
aSubsetText.Show( bNeedSubset);
aSubsetLB.Show( bNeedSubset);
return 0;
}
// -----------------------------------------------------------------------
IMPL_LINK( SvxCharMapData, SubsetSelectHdl, ListBox *, EMPTYARG )
{
sal_uInt16 nPos = aSubsetLB.GetSelectEntryPos();
const Subset* pSubset = reinterpret_cast<const Subset*> (aSubsetLB.GetEntryData(nPos));
if( pSubset )
{
sal_UCS4 cFirst = pSubset->GetRangeMin();
aShowSet.SelectCharacter( cFirst );
}
aSubsetLB.SelectEntryPos( nPos );
return 0;
}
// -----------------------------------------------------------------------
IMPL_LINK( SvxCharMapData, CharDoubleClickHdl, Control *, EMPTYARG )
{
mpDialog->EndDialog( sal_True );
return 0;
}
// -----------------------------------------------------------------------
IMPL_LINK( SvxCharMapData, CharSelectHdl, Control *, EMPTYARG )
{
if ( !bOne )
{
String aText = aShowText.GetText();
if ( aText.Len() == CHARMAP_MAXLEN )
Sound::Beep( SOUND_WARNING );
else
{
sal_UCS4 cChar = aShowSet.GetSelectCharacter();
// using the new UCS4 constructor
rtl::OUString aOUStr( &cChar, 1 );
aShowText.SetText( aText + aOUStr );
}
}
aOKBtn.Enable();
return 0;
}
// -----------------------------------------------------------------------
IMPL_LINK( SvxCharMapData, CharHighlightHdl, Control *, EMPTYARG )
{
String aText;
sal_UCS4 cChar = aShowSet.GetSelectCharacter();
sal_Bool bSelect = (cChar > 0);
// show char sample
if ( bSelect )
{
// using the new UCS4 constructor
aText = rtl::OUString( &cChar, 1 );
const Subset* pSubset = NULL;
if( pSubsetMap )
pSubset = pSubsetMap->GetSubsetByUnicode( cChar );
if( pSubset )
aSubsetLB.SelectEntry( pSubset->GetName() );
else
aSubsetLB.SetNoSelection();
}
aShowChar.SetText( aText );
aShowChar.Update();
// show char code
if ( bSelect )
{
char aBuf[32];
snprintf( aBuf, sizeof(aBuf), "U+%04X", static_cast<unsigned>(cChar) );
if( cChar < 0x0100 )
snprintf( aBuf+6, sizeof(aBuf)-6, " (%u)", static_cast<unsigned>(cChar) );
aText = String::CreateFromAscii( aBuf );
}
aCharCodeText.SetText( aText );
return 0;
}
// -----------------------------------------------------------------------
IMPL_LINK( SvxCharMapData, CharPreSelectHdl, Control *, EMPTYARG )
{
// adjust subset selection
if( pSubsetMap )
{
sal_UCS4 cChar = aShowSet.GetSelectCharacter();
const Subset* pSubset = pSubsetMap->GetSubsetByUnicode( cChar );
if( pSubset )
aSubsetLB.SelectEntry( pSubset->GetName() );
}
aOKBtn.Enable();
return 0;
}
// -----------------------------------------------------------------------
IMPL_LINK( SvxCharMapData, DeleteHdl, PushButton *, EMPTYARG )
{
aShowText.SetText( String() );
aOKBtn.Disable();
return 0;
}
#include <sfx2/objsh.hxx>
#include <vcl/msgbox.hxx>
#include <svl/stritem.hxx>
IMPL_LINK( SvxCharMapData, AssignHdl, PushButton *, EMPTYARG )
{
SfxAllItemSet aSet( SfxObjectShell::Current()->GetPool() );
aSet.Put( SfxStringItem( SID_CHARMAP, String::CreateFromAscii("test") ) );
SfxModalDialog* pDlg = new SfxMacroAssignDlg( mpDialog, com::sun::star::uno::Reference < com::sun::star::frame::XFrame >(), aSet );
if ( pDlg && pDlg->Execute() == RET_OK )
{
const SfxItemSet* pOutSet = pDlg->GetOutputItemSet();
const SfxPoolItem* pItem;
if( SFX_ITEM_SET == pOutSet->GetItemState( SID_CHARMAP, sal_False, &pItem ) )
{
// show assigned shortcut
}
}
delete pDlg;
return 0;
}