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#ifndef SVX_COMMON_LINGUI_HXX
#define SVX_COMMON_LINGUI_HXX
#include <vcl/ctrl.hxx>
#include <svtools/stdctrl.hxx>
#include <vcl/edit.hxx>
#include <svtools/svxbox.hxx>
#ifndef _SV_BUTTON_HXX
#include <vcl/button.hxx>
#endif
#include <vcl/group.hxx>
#include <vcl/dialog.hxx>
//=============================================================================
// SvxClickInfoCtr
//=============================================================================
class SvxClickInfoCtr: public Control
{
private:
FixedInfo aFixedInfo;
Link aActivateLink;
public:
SvxClickInfoCtr( Window* pParent, const ResId& rResId );
~SvxClickInfoCtr();
virtual void SetText( const XubString& rStr );
virtual XubString GetText() const;
void SetActivateHdl( const Link& rLink ) { aActivateLink = rLink; }
const Link& GetActivateHdl() const { return aActivateLink; }
protected:
virtual void MouseButtonDown( const MouseEvent& rMEvt );
virtual long PreNotify( NotifyEvent& rNEvt );
};
//=============================================================================
// SvxCommonLinguisticControl
//=============================================================================
class SvxCommonLinguisticControl : public Window
{
public:
enum ButtonType
{
eClose,
eIgnore,
eIgnoreAll,
eChange,
eChangeAll,
eOptions
};
protected:
FixedText aWordText;
SvxClickInfoCtr aAktWord;
FixedText aNewWord;
Edit aNewWordED;
FixedText aSuggestionFT;
PushButton aIgnoreBtn;
PushButton aIgnoreAllBtn;
PushButton aChangeBtn;
PushButton aChangeAllBtn;
PushButton aOptionsBtn;
FixedInfo aStatusText;
HelpButton aHelpBtn;
CancelButton aCancelBtn;
GroupBox aAuditBox;
protected:
virtual void Paint( const Rectangle& rRect );
private:
PushButton* implGetButton( ButtonType _eType ) const;
public:
SvxCommonLinguisticControl( ModalDialog* _pParent );
// handlers
inline void SetResetWordHdl( const Link& _rLink ) { aAktWord.SetActivateHdl( _rLink ); }
inline const Link& GetResetWordHdl() const { return aAktWord.GetActivateHdl(); }
void SetButtonHandler( ButtonType _eType, const Link& _rHandler );
void EnableButton( ButtonType _eType, sal_Bool _bEnable );
inline PushButton* GetButton( ButtonType _eType ) { return implGetButton( _eType ); }
inline const PushButton* GetButton( ButtonType _eType ) const { return implGetButton( _eType ); }
// users of this class may want to insert own controls in some places, where the ordinary
// Z-Order determined by construction time is not sufficient
// Use the following methods for this
enum ControlGroup // control groups in this window which cannot be devided (e.g. are adjacent in the Z order)
{
eLeftRightWords, // the controls for the two words (original and suggestion), including the labels
eSuggestionLabel, // the label for the suggestion
eActionButtons, // the group of "ignore(all)" / "change(all)" buttons
eDialogButtons // the group of dialog control buttons (help and close)
};
void InsertControlGroup( Window& _rFirstGroupWindow, Window& _rLastGroupWindow, ControlGroup _eInsertAfter );
/** enlarges the window
Some controls "stick" to the borders: The group of change/ignore buttons, for instance, sticks
to the right, the dictionary list as well as the close/help buttons stick to the bottom of the
window.
*/
void Enlarge( sal_Int32 _nX, sal_Int32 _nY );
// control access methods
inline void SetCurrentText( const String& _rText ) { aAktWord.SetText( _rText ); }
inline String GetCurrentText( ) const { return aAktWord.GetText(); }
inline void SetStatusText( const String& _rText ) { aStatusText.SetText( _rText ); }
inline String GetStatusText( ) const { return aStatusText.GetText(); }
inline Edit& GetWordInputControl() { return aNewWordED; }
inline const Edit& GetWordInputControl() const { return aNewWordED; }
// returns the location (upper-left corner) of the group of action buttons
inline Point GetActionButtonsLocation( ) const { return aIgnoreBtn.GetPosPixel(); }
};
#endif // SVX_COMMON_LINGUI_HXX