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*
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#ifndef _CPPCANVAS_POLYPOLYACTION_HXX
#define _CPPCANVAS_POLYPOLYACTION_HXX
#include <action.hxx>
#include <cppcanvas/canvas.hxx>
namespace basegfx {
class B2DPolyPolygon;
}
namespace com { namespace sun { namespace star { namespace rendering
{
struct Texture;
struct StrokeAttributes;
} } } }
/* Definition of internal::PolyPolyActionFactory class */
namespace cppcanvas
{
namespace internal
{
struct OutDevState;
/** Creates encapsulated converters between GDIMetaFile and
XCanvas. The Canvas argument is deliberately placed at the
constructor, to force reconstruction of this object for a
new canvas. This considerably eases internal state
handling, since a lot of the internal state (e.g. fonts,
text layout) is Canvas-dependent.
*/
class PolyPolyActionFactory
{
public:
/// Create polygon, fill/stroke according to state
static ActionSharedPtr createPolyPolyAction( const ::basegfx::B2DPolyPolygon&,
const CanvasSharedPtr&,
const OutDevState& );
/// Create texture-filled polygon
static ActionSharedPtr createPolyPolyAction( const ::basegfx::B2DPolyPolygon&,
const CanvasSharedPtr&,
const OutDevState&,
const ::com::sun::star::rendering::Texture& );
/// Create line polygon (always stroked, not filled)
static ActionSharedPtr createLinePolyPolyAction( const ::basegfx::B2DPolyPolygon&,
const CanvasSharedPtr&,
const OutDevState& );
/// Create stroked polygon
static ActionSharedPtr createPolyPolyAction( const ::basegfx::B2DPolyPolygon&,
const CanvasSharedPtr&,
const OutDevState&,
const ::com::sun::star::rendering::StrokeAttributes& );
/// For transparent painting of the given polygon (normally, we take the colors always opaque)
static ActionSharedPtr createPolyPolyAction( const ::basegfx::B2DPolyPolygon&,
const CanvasSharedPtr&,
const OutDevState&,
int nTransparency );
private:
// static factory, disable big four
PolyPolyActionFactory();
~PolyPolyActionFactory();
PolyPolyActionFactory(const PolyPolyActionFactory&);
PolyPolyActionFactory& operator=( const PolyPolyActionFactory& );
};
}
}
#endif /* _CPPCANVAS_POLYPOLYACTION_HXX */