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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_cppcanvas.hxx"
#include <canvas/debug.hxx>
#include <tools/diagnose_ex.h>
#include <canvas/verbosetrace.hxx>
#include <osl/mutex.hxx>
#include <vos/mutex.hxx>
#include <vcl/svapp.hxx>
#include <rtl/logfile.hxx>
#include <comphelper/sequence.hxx>
#include <comphelper/anytostring.hxx>
#include <cppuhelper/exc_hlp.hxx>
#include <cppcanvas/canvas.hxx>
#include <com/sun/star/rendering/XGraphicDevice.hpp>
#include <com/sun/star/rendering/TexturingMode.hpp>
#include <com/sun/star/uno/Sequence.hxx>
#include <com/sun/star/geometry/RealPoint2D.hpp>
#include <com/sun/star/rendering/PanoseProportion.hpp>
#include <com/sun/star/rendering/ViewState.hpp>
#include <com/sun/star/rendering/RenderState.hpp>
#include <com/sun/star/rendering/XCanvasFont.hpp>
#include <com/sun/star/rendering/XPolyPolygon2D.hpp>
#include <com/sun/star/rendering/XCanvas.hpp>
#include <com/sun/star/rendering/PathCapType.hpp>
#include <com/sun/star/rendering/PathJoinType.hpp>
#include <basegfx/tools/canvastools.hxx>
#include <basegfx/tools/gradienttools.hxx>
#include <basegfx/numeric/ftools.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/polygon/b2dpolypolygon.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/vector/b2dsize.hxx>
#include <basegfx/range/b2drectangle.hxx>
#include <basegfx/point/b2dpoint.hxx>
#include <basegfx/tuple/b2dtuple.hxx>
#include <basegfx/polygon/b2dpolygonclipper.hxx>
#include <basegfx/polygon/b2dpolypolygoncutter.hxx>
#include <canvas/canvastools.hxx>
#include <vcl/canvastools.hxx>
#include <vcl/salbtype.hxx>
#include <vcl/gdimtf.hxx>
#include <vcl/metaact.hxx>
#include <vcl/virdev.hxx>
#include <vcl/metric.hxx>
#include <vcl/graphictools.hxx>
#include <tools/poly.hxx>
#include <i18npool/mslangid.hxx>
#include <implrenderer.hxx>
#include <tools.hxx>
#include <outdevstate.hxx>
#include <action.hxx>
#include <bitmapaction.hxx>
#include <lineaction.hxx>
#include <pointaction.hxx>
#include <polypolyaction.hxx>
#include <textaction.hxx>
#include <transparencygroupaction.hxx>
#include <vector>
#include <algorithm>
#include <iterator>
#include <boost/scoped_array.hpp>
#include "mtftools.hxx"
#include "outdevstate.hxx"
#include <basegfx/matrix/b2dhommatrixtools.hxx>
using namespace ::com::sun::star;
// free support functions
// ======================
namespace
{
template < class MetaActionType > void setStateColor( MetaActionType* pAct,
bool& rIsColorSet,
uno::Sequence< double >& rColorSequence,
const cppcanvas::CanvasSharedPtr& rCanvas )
{
// set rIsColorSet and check for true at the same time
if( (rIsColorSet=pAct->IsSetting()) != false )
{
::Color aColor( pAct->GetColor() );
// force alpha part of color to
// opaque. transparent painting is done
// explicitely via META_TRANSPARENT_ACTION
aColor.SetTransparency(0);
//aColor.SetTransparency(128);
rColorSequence = ::vcl::unotools::colorToDoubleSequence(
aColor,
rCanvas->getUNOCanvas()->getDevice()->getDeviceColorSpace() );
}
}
// state stack manipulators
// ------------------------
void clearStateStack( ::cppcanvas::internal::VectorOfOutDevStates& rStates )
{
rStates.clear();
const ::cppcanvas::internal::OutDevState aDefaultState;
rStates.push_back( aDefaultState );
}
::cppcanvas::internal::OutDevState& getState( ::cppcanvas::internal::VectorOfOutDevStates& rStates )
{
return rStates.back();
}
const ::cppcanvas::internal::OutDevState& getState( const ::cppcanvas::internal::VectorOfOutDevStates& rStates )
{
return rStates.back();
}
void pushState( ::cppcanvas::internal::VectorOfOutDevStates& rStates,
sal_uInt16 nFlags )
{
rStates.push_back( getState( rStates ) );
getState( rStates ).pushFlags = nFlags;
}
void popState( ::cppcanvas::internal::VectorOfOutDevStates& rStates )
{
if( getState( rStates ).pushFlags != PUSH_ALL )
{
// a state is pushed which is incomplete, i.e. does not
// restore everything to the previous stack level when
// popped.
// That means, we take the old state, and restore every
// OutDevState member whose flag is set, from the new to the
// old state. Then the new state gets overwritten by the
// calculated state
// preset to-be-calculated new state with old state
::cppcanvas::internal::OutDevState aCalculatedNewState( getState( rStates ) );
// selectively copy to-be-restored content over saved old
// state
rStates.pop_back();
const ::cppcanvas::internal::OutDevState& rNewState( getState( rStates ) );
if( (aCalculatedNewState.pushFlags & PUSH_LINECOLOR) )
{
aCalculatedNewState.lineColor = rNewState.lineColor;
aCalculatedNewState.isLineColorSet = rNewState.isLineColorSet;
}
if( (aCalculatedNewState.pushFlags & PUSH_FILLCOLOR) )
{
aCalculatedNewState.fillColor = rNewState.fillColor;
aCalculatedNewState.isFillColorSet = rNewState.isFillColorSet;
}
if( (aCalculatedNewState.pushFlags & PUSH_FONT) )
{
aCalculatedNewState.xFont = rNewState.xFont;
aCalculatedNewState.fontRotation = rNewState.fontRotation;
aCalculatedNewState.textReliefStyle = rNewState.textReliefStyle;
aCalculatedNewState.textOverlineStyle = rNewState.textOverlineStyle;
aCalculatedNewState.textUnderlineStyle = rNewState.textUnderlineStyle;
aCalculatedNewState.textStrikeoutStyle = rNewState.textStrikeoutStyle;
aCalculatedNewState.textEmphasisMarkStyle = rNewState.textEmphasisMarkStyle;
aCalculatedNewState.isTextEffectShadowSet = rNewState.isTextEffectShadowSet;
aCalculatedNewState.isTextWordUnderlineSet = rNewState.isTextWordUnderlineSet;
aCalculatedNewState.isTextOutlineModeSet = rNewState.isTextOutlineModeSet;
}
if( (aCalculatedNewState.pushFlags & PUSH_TEXTCOLOR) )
{
aCalculatedNewState.textColor = rNewState.textColor;
}
if( (aCalculatedNewState.pushFlags & PUSH_MAPMODE) )
{
aCalculatedNewState.mapModeTransform = rNewState.mapModeTransform;
}
if( (aCalculatedNewState.pushFlags & PUSH_CLIPREGION) )
{
aCalculatedNewState.clip = rNewState.clip;
aCalculatedNewState.clipRect = rNewState.clipRect;
aCalculatedNewState.xClipPoly = rNewState.xClipPoly;
}
// TODO(F2): Raster ops NYI
// if( (aCalculatedNewState.pushFlags & PUSH_RASTEROP) )
// {
// }
if( (aCalculatedNewState.pushFlags & PUSH_TEXTFILLCOLOR) )
{
aCalculatedNewState.textFillColor = rNewState.textFillColor;
aCalculatedNewState.isTextFillColorSet = rNewState.isTextFillColorSet;
}
if( (aCalculatedNewState.pushFlags & PUSH_TEXTALIGN) )
{
aCalculatedNewState.textReferencePoint = rNewState.textReferencePoint;
}
// TODO(F1): Refpoint handling NYI
// if( (aCalculatedNewState.pushFlags & PUSH_REFPOINT) )
// {
// }
if( (aCalculatedNewState.pushFlags & PUSH_TEXTLINECOLOR) )
{
aCalculatedNewState.textLineColor = rNewState.textLineColor;
aCalculatedNewState.isTextLineColorSet = rNewState.isTextLineColorSet;
}
if( (aCalculatedNewState.pushFlags & PUSH_TEXTLAYOUTMODE) )
{
aCalculatedNewState.textAlignment = rNewState.textAlignment;
aCalculatedNewState.textDirection = rNewState.textDirection;
}
// TODO(F2): Text language handling NYI
// if( (aCalculatedNewState.pushFlags & PUSH_TEXTLANGUAGE) )
// {
// }
// always copy push mode
aCalculatedNewState.pushFlags = rNewState.pushFlags;
// flush to stack
getState( rStates ) = aCalculatedNewState;
}
else
{
rStates.pop_back();
}
}
void setupStrokeAttributes( rendering::StrokeAttributes& o_rStrokeAttributes,
const ::cppcanvas::internal::ActionFactoryParameters& rParms,
const LineInfo& rLineInfo )
{
const ::basegfx::B2DSize aWidth( rLineInfo.GetWidth(), 0 );
o_rStrokeAttributes.StrokeWidth =
(getState( rParms.mrStates ).mapModeTransform * aWidth).getX();
// setup reasonable defaults
o_rStrokeAttributes.MiterLimit = 15.0; // 1.0 was no good default; GDI+'s limit is 10.0, our's is 15.0
o_rStrokeAttributes.StartCapType = rendering::PathCapType::BUTT;
o_rStrokeAttributes.EndCapType = rendering::PathCapType::BUTT;
switch(rLineInfo.GetLineJoin())
{
default: // B2DLINEJOIN_NONE, B2DLINEJOIN_MIDDLE
o_rStrokeAttributes.JoinType = rendering::PathJoinType::NONE;
break;
case basegfx::B2DLINEJOIN_BEVEL:
o_rStrokeAttributes.JoinType = rendering::PathJoinType::BEVEL;
break;
case basegfx::B2DLINEJOIN_MITER:
o_rStrokeAttributes.JoinType = rendering::PathJoinType::MITER;
break;
case basegfx::B2DLINEJOIN_ROUND:
o_rStrokeAttributes.JoinType = rendering::PathJoinType::ROUND;
break;
}
switch(rLineInfo.GetLineCap())
{
default: /* com::sun::star::drawing::LineCap_BUTT */
{
o_rStrokeAttributes.StartCapType = rendering::PathCapType::BUTT;
o_rStrokeAttributes.EndCapType = rendering::PathCapType::BUTT;
break;
}
case com::sun::star::drawing::LineCap_ROUND:
{
o_rStrokeAttributes.StartCapType = rendering::PathCapType::ROUND;
o_rStrokeAttributes.EndCapType = rendering::PathCapType::ROUND;
break;
}
case com::sun::star::drawing::LineCap_SQUARE:
{
o_rStrokeAttributes.StartCapType = rendering::PathCapType::SQUARE;
o_rStrokeAttributes.EndCapType = rendering::PathCapType::SQUARE;
break;
}
}
if( LINE_DASH == rLineInfo.GetStyle() )
{
const ::cppcanvas::internal::OutDevState& rState( getState( rParms.mrStates ) );
// TODO(F1): Interpret OutDev::GetRefPoint() for the start of the dashing.
// interpret dash info only if explicitely enabled as
// style
const ::basegfx::B2DSize aDistance( rLineInfo.GetDistance(), 0 );
const double nDistance( (rState.mapModeTransform * aDistance).getX() );
const ::basegfx::B2DSize aDashLen( rLineInfo.GetDashLen(), 0 );
const double nDashLen( (rState.mapModeTransform * aDashLen).getX() );
const ::basegfx::B2DSize aDotLen( rLineInfo.GetDotLen(), 0 );
const double nDotLen( (rState.mapModeTransform * aDotLen).getX() );
const sal_Int32 nNumArryEntries( 2*rLineInfo.GetDashCount() +
2*rLineInfo.GetDotCount() );
o_rStrokeAttributes.DashArray.realloc( nNumArryEntries );
double* pDashArray = o_rStrokeAttributes.DashArray.getArray();
// iteratively fill dash array, first with dashs, then
// with dots.
// ===================================================
sal_Int32 nCurrEntry=0;
for( sal_Int32 i=0; i<rLineInfo.GetDashCount(); ++i )
{
pDashArray[nCurrEntry++] = nDashLen;
pDashArray[nCurrEntry++] = nDistance;
}
for( sal_Int32 i=0; i<rLineInfo.GetDotCount(); ++i )
{
pDashArray[nCurrEntry++] = nDotLen;
pDashArray[nCurrEntry++] = nDistance;
}
}
}
/** Create masked BitmapEx, where the white areas of rBitmap are
transparent, and the other appear in rMaskColor.
*/
BitmapEx createMaskBmpEx( const Bitmap& rBitmap,
const ::Color& rMaskColor )
{
const ::Color aWhite( COL_WHITE );
BitmapPalette aBiLevelPalette(2);
aBiLevelPalette[0] = aWhite;
aBiLevelPalette[1] = rMaskColor;
Bitmap aMask( rBitmap.CreateMask( aWhite ));
Bitmap aSolid( rBitmap.GetSizePixel(),
1,
&aBiLevelPalette );
aSolid.Erase( rMaskColor );
return BitmapEx( aSolid, aMask );
}
/** Shameless rip from vcl/source/gdi/outdev3.cxx
Should consolidate, into something like basetxt...
*/
sal_Unicode getLocalizedChar( sal_Unicode nChar, LanguageType eLang )
{
// currently only conversion from ASCII digits is interesting
if( (nChar < '0') || ('9' < nChar) )
return nChar;
sal_Unicode nOffset(0);
// eLang & LANGUAGE_MASK_PRIMARY catches language independent of region.
// CAVEAT! To some like Mongolian MS assigned the same primary language
// although the script type is different!
switch( eLang & LANGUAGE_MASK_PRIMARY )
{
default:
break;
case LANGUAGE_ARABIC_SAUDI_ARABIA & LANGUAGE_MASK_PRIMARY:
case LANGUAGE_URDU & LANGUAGE_MASK_PRIMARY:
case LANGUAGE_PUNJABI & LANGUAGE_MASK_PRIMARY: //???
nOffset = 0x0660 - '0'; // arabic/persian/urdu
break;
case LANGUAGE_BENGALI & LANGUAGE_MASK_PRIMARY:
nOffset = 0x09E6 - '0'; // bengali
break;
case LANGUAGE_BURMESE & LANGUAGE_MASK_PRIMARY:
nOffset = 0x1040 - '0'; // burmese
break;
case LANGUAGE_HINDI & LANGUAGE_MASK_PRIMARY:
nOffset = 0x0966 - '0'; // devanagari
break;
case LANGUAGE_GUJARATI & LANGUAGE_MASK_PRIMARY:
nOffset = 0x0AE6 - '0'; // gujarati
break;
case LANGUAGE_KANNADA & LANGUAGE_MASK_PRIMARY:
nOffset = 0x0CE6 - '0'; // kannada
break;
case LANGUAGE_KHMER & LANGUAGE_MASK_PRIMARY:
nOffset = 0x17E0 - '0'; // khmer
break;
case LANGUAGE_LAO & LANGUAGE_MASK_PRIMARY:
nOffset = 0x0ED0 - '0'; // lao
break;
case LANGUAGE_MALAYALAM & LANGUAGE_MASK_PRIMARY:
nOffset = 0x0D66 - '0'; // malayalam
break;
case LANGUAGE_MONGOLIAN & LANGUAGE_MASK_PRIMARY:
if (eLang == LANGUAGE_MONGOLIAN_MONGOLIAN)
nOffset = 0x1810 - '0'; // mongolian
else
nOffset = 0; // mongolian cyrillic
break;
case LANGUAGE_ORIYA & LANGUAGE_MASK_PRIMARY:
nOffset = 0x0B66 - '0'; // oriya
break;
case LANGUAGE_TAMIL & LANGUAGE_MASK_PRIMARY:
nOffset = 0x0BE7 - '0'; // tamil
break;
case LANGUAGE_TELUGU & LANGUAGE_MASK_PRIMARY:
nOffset = 0x0C66 - '0'; // telugu
break;
case LANGUAGE_THAI & LANGUAGE_MASK_PRIMARY:
nOffset = 0x0E50 - '0'; // thai
break;
case LANGUAGE_TIBETAN & LANGUAGE_MASK_PRIMARY:
nOffset = 0x0F20 - '0'; // tibetan
break;
}
nChar = sal::static_int_cast<sal_Unicode>(nChar + nOffset);
return nChar;
}
void convertToLocalizedNumerals( XubString& rStr,
LanguageType eTextLanguage )
{
const sal_Unicode* pBase = rStr.GetBuffer();
const sal_Unicode* pBegin = pBase + 0;
const xub_StrLen nEndIndex = rStr.Len();
const sal_Unicode* pEnd = pBase + nEndIndex;
for( ; pBegin < pEnd; ++pBegin )
{
// TODO: are there non-digit localizations?
if( (*pBegin >= '0') && (*pBegin <= '9') )
{
// translate characters to local preference
sal_Unicode cChar = getLocalizedChar( *pBegin, eTextLanguage );
if( cChar != *pBegin )
rStr.SetChar( sal::static_int_cast<sal_uInt16>(pBegin - pBase), cChar );
}
}
}
}
namespace cppcanvas
{
namespace internal
{
bool ImplRenderer::createFillAndStroke( const ::basegfx::B2DPolyPolygon& rPolyPoly,
const ActionFactoryParameters& rParms )
{
const OutDevState& rState( getState( rParms.mrStates ) );
if( (!rState.isLineColorSet &&
!rState.isFillColorSet) ||
(rState.lineColor.getLength() == 0 &&
rState.fillColor.getLength() == 0) )
{
return false;
}
ActionSharedPtr pPolyAction(
internal::PolyPolyActionFactory::createPolyPolyAction(
rPolyPoly, rParms.mrCanvas, rState ) );
if( pPolyAction )
{
maActions.push_back(
MtfAction(
pPolyAction,
rParms.mrCurrActionIndex ) );
rParms.mrCurrActionIndex += pPolyAction->getActionCount()-1;
}
return true;
}
bool ImplRenderer::createFillAndStroke( const ::basegfx::B2DPolygon& rPoly,
const ActionFactoryParameters& rParms )
{
return createFillAndStroke( ::basegfx::B2DPolyPolygon( rPoly ),
rParms );
}
void ImplRenderer::skipContent( GDIMetaFile& rMtf,
const char* pCommentString,
sal_Int32& io_rCurrActionIndex ) const
{
ENSURE_OR_THROW( pCommentString,
"ImplRenderer::skipContent(): NULL string given" );
MetaAction* pCurrAct;
while( (pCurrAct=rMtf.NextAction()) != NULL )
{
// increment action index, we've skipped an action.
++io_rCurrActionIndex;
if( pCurrAct->GetType() == META_COMMENT_ACTION &&
static_cast<MetaCommentAction*>(pCurrAct)->GetComment().CompareIgnoreCaseToAscii(
pCommentString ) == COMPARE_EQUAL )
{
// requested comment found, done
return;
}
}
// EOF
return;
}
bool ImplRenderer::isActionContained( GDIMetaFile& rMtf,
const char* pCommentString,
sal_uInt16 nType ) const
{
ENSURE_OR_THROW( pCommentString,
"ImplRenderer::isActionContained(): NULL string given" );
bool bRet( false );
// at least _one_ call to GDIMetaFile::NextAction() is
// executed
sal_uIntPtr nPos( 1 );
MetaAction* pCurrAct;
while( (pCurrAct=rMtf.NextAction()) != NULL )
{
if( pCurrAct->GetType() == nType )
{
bRet = true; // action type found
break;
}
if( pCurrAct->GetType() == META_COMMENT_ACTION &&
static_cast<MetaCommentAction*>(pCurrAct)->GetComment().CompareIgnoreCaseToAscii(
pCommentString ) == COMPARE_EQUAL )
{
// delimiting end comment found, done
bRet = false; // not yet found
break;
}
++nPos;
}
// rewind metafile to previous position (this method must
// not change the current metaaction)
while( nPos-- )
rMtf.WindPrev();
if( !pCurrAct )
{
// EOF, and not yet found
bRet = false;
}
return bRet;
}
void ImplRenderer::createGradientAction( const ::PolyPolygon& rPoly,
const ::Gradient& rGradient,
const ActionFactoryParameters& rParms,
bool bIsPolygonRectangle,
bool bSubsettableActions )
{
DBG_TESTSOLARMUTEX();
::basegfx::B2DPolyPolygon aDevicePoly( rPoly.getB2DPolyPolygon() );
aDevicePoly.transform( getState( rParms.mrStates ).mapModeTransform );
// decide, whether this gradient can be rendered natively
// by the canvas, or must be emulated via VCL gradient
// action extraction.
const sal_uInt16 nSteps( rGradient.GetSteps() );
if( // step count is infinite, can use native canvas
// gradients here
nSteps == 0 ||
// step count is sufficiently high, such that no
// discernible difference should be visible.
nSteps > 64 )
{
uno::Reference< lang::XMultiServiceFactory> xFactory(
rParms.mrCanvas->getUNOCanvas()->getDevice()->getParametricPolyPolygonFactory() );
if( xFactory.is() )
{
rendering::Texture aTexture;
aTexture.RepeatModeX = rendering::TexturingMode::CLAMP;
aTexture.RepeatModeY = rendering::TexturingMode::CLAMP;
aTexture.Alpha = 1.0;
// setup start/end color values
// ----------------------------
// scale color coefficients with gradient intensities
const sal_uInt16 nStartIntensity( rGradient.GetStartIntensity() );
::Color aVCLStartColor( rGradient.GetStartColor() );
aVCLStartColor.SetRed( (sal_uInt8)(aVCLStartColor.GetRed() * nStartIntensity / 100) );
aVCLStartColor.SetGreen( (sal_uInt8)(aVCLStartColor.GetGreen() * nStartIntensity / 100) );
aVCLStartColor.SetBlue( (sal_uInt8)(aVCLStartColor.GetBlue() * nStartIntensity / 100) );
const sal_uInt16 nEndIntensity( rGradient.GetEndIntensity() );
::Color aVCLEndColor( rGradient.GetEndColor() );
aVCLEndColor.SetRed( (sal_uInt8)(aVCLEndColor.GetRed() * nEndIntensity / 100) );
aVCLEndColor.SetGreen( (sal_uInt8)(aVCLEndColor.GetGreen() * nEndIntensity / 100) );
aVCLEndColor.SetBlue( (sal_uInt8)(aVCLEndColor.GetBlue() * nEndIntensity / 100) );
uno::Reference<rendering::XColorSpace> xColorSpace(
rParms.mrCanvas->getUNOCanvas()->getDevice()->getDeviceColorSpace());
const uno::Sequence< double > aStartColor(
::vcl::unotools::colorToDoubleSequence( aVCLStartColor,
xColorSpace ));
const uno::Sequence< double > aEndColor(
::vcl::unotools::colorToDoubleSequence( aVCLEndColor,
xColorSpace ));
uno::Sequence< uno::Sequence < double > > aColors(2);
uno::Sequence< double > aStops(2);
if( rGradient.GetStyle() == GRADIENT_AXIAL )
{
aStops.realloc(3);
aColors.realloc(3);
aStops[0] = 0.0;
aStops[1] = 0.5;
aStops[2] = 1.0;
aColors[0] = aEndColor;
aColors[1] = aStartColor;
aColors[2] = aEndColor;
}
else
{
aStops[0] = 0.0;
aStops[1] = 1.0;
aColors[0] = aStartColor;
aColors[1] = aEndColor;
}
const ::basegfx::B2DRectangle aBounds(
::basegfx::tools::getRange(aDevicePoly) );
const ::basegfx::B2DVector aOffset(
rGradient.GetOfsX() / 100.0,
rGradient.GetOfsY() / 100.0);
double fRotation( rGradient.GetAngle() * M_PI / 1800.0 );
const double fBorder( rGradient.GetBorder() / 100.0 );
basegfx::B2DHomMatrix aRot90;
aRot90.rotate(M_PI_2);
basegfx::ODFGradientInfo aGradInfo;
rtl::OUString aGradientService;
switch( rGradient.GetStyle() )
{
case GRADIENT_LINEAR:
aGradInfo = basegfx::tools::createLinearODFGradientInfo(
aBounds,
nSteps,
fBorder,
fRotation);
// map odf to svg gradient orientation - x
// instead of y direction
aGradInfo.setTextureTransform(aGradInfo.getTextureTransform() * aRot90);
aGradientService = rtl::OUString::createFromAscii("LinearGradient");
break;
case GRADIENT_AXIAL:
{
// Adapt the border so that it is suitable
// for the axial gradient. An axial
// gradient consists of two linear
// gradients. Each of those covers half
// of the total size. In order to
// compensate for the condensed display of
// the linear gradients, we have to
// enlarge the area taken up by the actual
// gradient (1-fBorder). After that we
// have to turn the result back into a
// border value, hence the second (left
// most 1-...
const double fAxialBorder (1-2*(1-fBorder));
aGradInfo = basegfx::tools::createAxialODFGradientInfo(
aBounds,
nSteps,
fAxialBorder,
fRotation);
// map odf to svg gradient orientation - x
// instead of y direction
aGradInfo.setTextureTransform(aGradInfo.getTextureTransform() * aRot90);
// map odf axial gradient to 3-stop linear
// gradient - shift left by 0.5
basegfx::B2DHomMatrix aShift;
aShift.translate(-0.5,0);
aGradInfo.setTextureTransform(aGradInfo.getTextureTransform() * aShift);
aGradientService = rtl::OUString::createFromAscii("LinearGradient");
break;
}
case GRADIENT_RADIAL:
aGradInfo = basegfx::tools::createRadialODFGradientInfo(
aBounds,
aOffset,
nSteps,
fBorder);
aGradientService = rtl::OUString::createFromAscii("EllipticalGradient");
break;
case GRADIENT_ELLIPTICAL:
aGradInfo = basegfx::tools::createEllipticalODFGradientInfo(
aBounds,
aOffset,
nSteps,
fBorder,
fRotation);
aGradientService = rtl::OUString::createFromAscii("EllipticalGradient");
break;
case GRADIENT_SQUARE:
aGradInfo = basegfx::tools::createSquareODFGradientInfo(
aBounds,
aOffset,
nSteps,
fBorder,
fRotation);
aGradientService = rtl::OUString::createFromAscii("RectangularGradient");
break;
case GRADIENT_RECT:
aGradInfo = basegfx::tools::createRectangularODFGradientInfo(
aBounds,
aOffset,
nSteps,
fBorder,
fRotation);
aGradientService = rtl::OUString::createFromAscii("RectangularGradient");
break;
default:
ENSURE_OR_THROW( false,
"ImplRenderer::createGradientAction(): Unexpected gradient type" );
break;
}
// As the texture coordinate space is relative to
// the polygon coordinate space (NOT to the
// polygon itself), move gradient to the start of
// the actual polygon. If we skip this, the
// gradient will always display at the origin, and
// not within the polygon bound (which might be
// miles away from the origin).
aGradInfo.setTextureTransform(
basegfx::tools::createTranslateB2DHomMatrix(
aBounds.getMinX(),
aBounds.getMinY()) * aGradInfo.getTextureTransform());
::basegfx::unotools::affineMatrixFromHomMatrix( aTexture.AffineTransform,
aGradInfo.getTextureTransform() );
uno::Sequence<uno::Any> args(3);
beans::PropertyValue aProp;
aProp.Name = rtl::OUString::createFromAscii("Colors");
aProp.Value <<= aColors;
args[0] <<= aProp;
aProp.Name = rtl::OUString::createFromAscii("Stops");
aProp.Value <<= aStops;
args[1] <<= aProp;
aProp.Name = rtl::OUString::createFromAscii("AspectRatio");
aProp.Value <<= aGradInfo.getAspectRatio();
args[2] <<= aProp;
aTexture.Gradient.set(
xFactory->createInstanceWithArguments(aGradientService,
args),
uno::UNO_QUERY);
if( aTexture.Gradient.is() )
{
ActionSharedPtr pPolyAction(
internal::PolyPolyActionFactory::createPolyPolyAction(
aDevicePoly,
rParms.mrCanvas,
getState( rParms.mrStates ),
aTexture ) );
if( pPolyAction )
{
maActions.push_back(
MtfAction(
pPolyAction,
rParms.mrCurrActionIndex ) );
rParms.mrCurrActionIndex += pPolyAction->getActionCount()-1;
}
// done, using native gradients
return;
}
}
}
// cannot currently use native canvas gradients, as a
// finite step size is given (this funny feature is not
// supported by the XCanvas API)
pushState( rParms.mrStates, PUSH_ALL );
if( !bIsPolygonRectangle )
{
// only clip, if given polygon is not a rectangle in
// the first place (the gradient is always limited to
// the given bound rect)
updateClipping(
aDevicePoly,
rParms,
true );
}
GDIMetaFile aTmpMtf;
rParms.mrVDev.AddGradientActions( rPoly.GetBoundRect(),
rGradient,
aTmpMtf );
createActions( aTmpMtf, rParms, bSubsettableActions );
popState( rParms.mrStates );
}
uno::Reference< rendering::XCanvasFont > ImplRenderer::createFont( double& o_rFontRotation,
const ::Font& rFont,
const ActionFactoryParameters& rParms ) const
{
rendering::FontRequest aFontRequest;
if( rParms.mrParms.maFontName.is_initialized() )
aFontRequest.FontDescription.FamilyName = *rParms.mrParms.maFontName;
else
aFontRequest.FontDescription.FamilyName = rFont.GetName();
aFontRequest.FontDescription.StyleName = rFont.GetStyleName();
aFontRequest.FontDescription.IsSymbolFont = (rFont.GetCharSet() == RTL_TEXTENCODING_SYMBOL) ? util::TriState_YES : util::TriState_NO;
aFontRequest.FontDescription.IsVertical = rFont.IsVertical() ? util::TriState_YES : util::TriState_NO;
// TODO(F2): improve vclenum->panose conversion
aFontRequest.FontDescription.FontDescription.Weight =
rParms.mrParms.maFontWeight.is_initialized() ?
*rParms.mrParms.maFontWeight :
::canvas::tools::numeric_cast<sal_Int8>( ::basegfx::fround( rFont.GetWeight() ) );
aFontRequest.FontDescription.FontDescription.Letterform =
rParms.mrParms.maFontLetterForm.is_initialized() ?
*rParms.mrParms.maFontLetterForm :
(rFont.GetItalic() == ITALIC_NONE) ? 0 : 9;
aFontRequest.FontDescription.FontDescription.Proportion =
rParms.mrParms.maFontProportion.is_initialized() ?
*rParms.mrParms.maFontProportion :
(rFont.GetPitch() == PITCH_FIXED)
? rendering::PanoseProportion::MONO_SPACED
: rendering::PanoseProportion::ANYTHING;
LanguageType aLang = rFont.GetLanguage();
aFontRequest.Locale = MsLangId::convertLanguageToLocale(aLang, false);
// setup state-local text transformation,
// if the font be rotated
const short nFontAngle( rFont.GetOrientation() );
if( nFontAngle != 0 )
{
// set to unity transform rotated by font angle
const double nAngle( nFontAngle * (F_PI / 1800.0) );
o_rFontRotation = -nAngle;
}
else
{
o_rFontRotation = 0.0;
}
geometry::Matrix2D aFontMatrix;
::canvas::tools::setIdentityMatrix2D( aFontMatrix );
// TODO(F2): use correct scale direction, font
// height might be width or anything else
// TODO(Q3): This code smells of programming by
// coincidence (the next two if statements)
const ::Size rFontSizeLog( rFont.GetSize() );
const sal_Int32 nFontWidthLog = rFontSizeLog.Width();
if( nFontWidthLog != 0 )
{
::Font aTestFont = rFont;
aTestFont.SetWidth( 0 );
sal_Int32 nNormalWidth = rParms.mrVDev.GetFontMetric( aTestFont ).GetWidth();
if( nNormalWidth != nFontWidthLog )
if( nNormalWidth )
aFontMatrix.m00 = (double)nFontWidthLog / nNormalWidth;
}
// #i52608# apply map mode scale also to font matrix - an
// anisotrophic mapmode must be reflected in an
// anisotrophic font matrix scale.
const OutDevState& rState( getState( rParms.mrStates ) );
if( !::basegfx::fTools::equal(
rState.mapModeTransform.get(0,0),
rState.mapModeTransform.get(1,1)) )
{
const double nScaleX( rState.mapModeTransform.get(0,0) );
const double nScaleY( rState.mapModeTransform.get(1,1) );
// note: no reason to check for division by zero, we
// always have the value closer (or equal) to zero as
// the nominator.
if( fabs(nScaleX) < fabs(nScaleY) )
aFontMatrix.m00 *= nScaleX / nScaleY;
else
aFontMatrix.m11 *= nScaleY / nScaleX;
}
aFontRequest.CellSize = (rState.mapModeTransform * ::vcl::unotools::b2DSizeFromSize(rFontSizeLog)).getY();
return rParms.mrCanvas->getUNOCanvas()->createFont( aFontRequest,
uno::Sequence< beans::PropertyValue >(),
aFontMatrix );
}
// create text effects such as shadow/relief/embossed
void ImplRenderer::createTextAction( const ::Point& rStartPoint,
const String rString,
int nIndex,
int nLength,
const sal_Int32* pCharWidths,
const ActionFactoryParameters& rParms,
bool bSubsettableActions )
{
ENSURE_OR_THROW( nIndex >= 0 && nLength <= rString.Len() + nIndex,
"ImplRenderer::createTextWithEffectsAction(): Invalid text index" );
if( !nLength )
return; // zero-length text, no visible output
const OutDevState& rState( getState( rParms.mrStates ) );
// TODO(F2): implement all text effects
// if( rState.textAlignment ); // TODO(F2): NYI
::Color aShadowColor( COL_AUTO );
::Color aReliefColor( COL_AUTO );
::Size aShadowOffset;
::Size aReliefOffset;
uno::Reference<rendering::XColorSpace> xColorSpace(
rParms.mrCanvas->getUNOCanvas()->getDevice()->getDeviceColorSpace() );
if( rState.isTextEffectShadowSet )
{
// calculate shadow offset (similar to outdev3.cxx)
// TODO(F3): better match with outdev3.cxx
sal_Int32 nShadowOffset = static_cast<sal_Int32>(1.5 + ((rParms.mrVDev.GetFont().GetHeight()-24.0)/24.0));
if( nShadowOffset < 1 )
nShadowOffset = 1;
aShadowOffset.setWidth( nShadowOffset );
aShadowOffset.setHeight( nShadowOffset );
// determine shadow color (from outdev3.cxx)
::Color aTextColor = ::vcl::unotools::doubleSequenceToColor(
rState.textColor, xColorSpace );
bool bIsDark = (aTextColor.GetColor() == COL_BLACK)
|| (aTextColor.GetLuminance() < 8);
aShadowColor = bIsDark ? COL_LIGHTGRAY : COL_BLACK;
aShadowColor.SetTransparency( aTextColor.GetTransparency() );
}
if( rState.textReliefStyle )
{
// calculate relief offset (similar to outdev3.cxx)
sal_Int32 nReliefOffset = rParms.mrVDev.PixelToLogic( Size( 1, 1 ) ).Height();
nReliefOffset += nReliefOffset/2;
if( nReliefOffset < 1 )
nReliefOffset = 1;
if( rState.textReliefStyle == RELIEF_ENGRAVED )
nReliefOffset = -nReliefOffset;
aReliefOffset.setWidth( nReliefOffset );
aReliefOffset.setHeight( nReliefOffset );
// determine relief color (from outdev3.cxx)
::Color aTextColor = ::vcl::unotools::doubleSequenceToColor(
rState.textColor, xColorSpace );
aReliefColor = ::Color( COL_LIGHTGRAY );
// we don't have a automatic color, so black is always
// drawn on white (literally copied from
// vcl/source/gdi/outdev3.cxx)
if( aTextColor.GetColor() == COL_BLACK )
{
aTextColor = ::Color( COL_WHITE );
getState( rParms.mrStates ).textColor =
::vcl::unotools::colorToDoubleSequence(
aTextColor, xColorSpace );
}
if( aTextColor.GetColor() == COL_WHITE )
aReliefColor = ::Color( COL_BLACK );
aReliefColor.SetTransparency( aTextColor.GetTransparency() );
}
// create the actual text action
ActionSharedPtr pTextAction(
TextActionFactory::createTextAction(
rStartPoint,
aReliefOffset,
aReliefColor,
aShadowOffset,
aShadowColor,
rString,
nIndex,
nLength,
pCharWidths,
rParms.mrVDev,
rParms.mrCanvas,
rState,
rParms.mrParms,
bSubsettableActions ) );
ActionSharedPtr pStrikeoutTextAction;
if ( rState.textStrikeoutStyle == STRIKEOUT_X || rState.textStrikeoutStyle == STRIKEOUT_SLASH )
{
long nWidth = rParms.mrVDev.GetTextWidth( rString,nIndex,nLength );
xub_Unicode pChars[5];
if ( rState.textStrikeoutStyle == STRIKEOUT_X )
pChars[0] = 'X';
else
pChars[0] = '/';
pChars[3]=pChars[2]=pChars[1]=pChars[0];
long nStrikeoutWidth = nWidth;
String aStrikeoutTest( pChars, 4 );
if( aStrikeoutTest.Len() )
{
nStrikeoutWidth = ( rParms.mrVDev.GetTextWidth( aStrikeoutTest ) + 2 ) / 4;
aStrikeoutTest.Erase();
if( nStrikeoutWidth <= 0 )
nStrikeoutWidth = 1;
}
long nMaxWidth = nStrikeoutWidth/2;
if ( nMaxWidth < 2 )
nMaxWidth = 2;
nMaxWidth += nWidth + 1;
long nFullStrikeoutWidth = 0;
String aStrikeoutText( pChars, 0 );
while( (nFullStrikeoutWidth+=nStrikeoutWidth ) < nMaxWidth+1 )
aStrikeoutText += pChars[0];
sal_Int32 nStartPos = 0;
xub_StrLen nLen = aStrikeoutText.Len();
if( nLen )
{
long nInterval = ( nWidth - nStrikeoutWidth * nLen ) / nLen;
nStrikeoutWidth += nInterval;
sal_Int32* pStrikeoutCharWidths = new sal_Int32[nLen];
for ( int i = 0;i<nLen; i++)
{
pStrikeoutCharWidths[i] = nStrikeoutWidth;
}
for ( int i = 1;i< nLen; i++ )
{
pStrikeoutCharWidths[ i ] += pStrikeoutCharWidths[ i-1 ];
}
pStrikeoutTextAction =
TextActionFactory::createTextAction(
rStartPoint,
aReliefOffset,
aReliefColor,
aShadowOffset,
aShadowColor,
aStrikeoutText,
nStartPos,
aStrikeoutText.Len(),
pStrikeoutCharWidths,
rParms.mrVDev,
rParms.mrCanvas,
rState,
rParms.mrParms,
bSubsettableActions ) ;
}
}
if( pTextAction )
{
maActions.push_back(
MtfAction(
pTextAction,
rParms.mrCurrActionIndex ) );
if ( pStrikeoutTextAction )
{
maActions.push_back(
MtfAction(
pStrikeoutTextAction,
rParms.mrCurrActionIndex ) );
}
rParms.mrCurrActionIndex += pTextAction->getActionCount()-1;
}
}
void ImplRenderer::updateClipping( const ::basegfx::B2DPolyPolygon& rClipPoly,
const ActionFactoryParameters& rParms,
bool bIntersect )
{
::cppcanvas::internal::OutDevState& rState( getState( rParms.mrStates ) );
::basegfx::B2DPolyPolygon aClipPoly( rClipPoly );
const bool bEmptyClipRect( rState.clipRect.IsEmpty() );
const bool bEmptyClipPoly( rState.clip.count() == 0 );
ENSURE_OR_THROW( bEmptyClipPoly || bEmptyClipRect,
"ImplRenderer::updateClipping(): Clip rect and polygon are both set!" );
if( !bIntersect ||
(bEmptyClipRect && bEmptyClipPoly) )
{
rState.clip = rClipPoly;
}
else
{
if( !bEmptyClipRect )
{
// TODO(P3): Use Liang-Barsky polygon clip here,
// after all, one object is just a rectangle!
// convert rect to polygon beforehand, must revert
// to general polygon clipping here.
rState.clip = ::basegfx::B2DPolyPolygon(
::basegfx::tools::createPolygonFromRect(
// #121100# VCL rectangular clips always
// include one more pixel to the right
// and the bottom
::basegfx::B2DRectangle( rState.clipRect.Left(),
rState.clipRect.Top(),
rState.clipRect.Right()+1,
rState.clipRect.Bottom()+1 ) ) );
}
// AW: Simplified
rState.clip = basegfx::tools::clipPolyPolygonOnPolyPolygon(
aClipPoly, rState.clip, true, false);
}
// by now, our clip resides in the OutDevState::clip
// poly-polygon.
rState.clipRect.SetEmpty();
if( rState.clip.count() == 0 )
{
if( rState.clipRect.IsEmpty() )
{
rState.xClipPoly.clear();
}
else
{
rState.xClipPoly = ::basegfx::unotools::xPolyPolygonFromB2DPolyPolygon(
rParms.mrCanvas->getUNOCanvas()->getDevice(),
::basegfx::B2DPolyPolygon(
::basegfx::tools::createPolygonFromRect(
// #121100# VCL rectangular clips
// always include one more pixel to
// the right and the bottom
::basegfx::B2DRectangle( rState.clipRect.Left(),
rState.clipRect.Top(),
rState.clipRect.Right()+1,
rState.clipRect.Bottom()+1 ) ) ) );
}
}
else
{
rState.xClipPoly = ::basegfx::unotools::xPolyPolygonFromB2DPolyPolygon(
rParms.mrCanvas->getUNOCanvas()->getDevice(),
rState.clip );
}
}
void ImplRenderer::updateClipping( const ::Rectangle& rClipRect,
const ActionFactoryParameters& rParms,
bool bIntersect )
{
::cppcanvas::internal::OutDevState& rState( getState( rParms.mrStates ) );
const bool bEmptyClipRect( rState.clipRect.IsEmpty() );
const bool bEmptyClipPoly( rState.clip.count() == 0 );
ENSURE_OR_THROW( bEmptyClipPoly || bEmptyClipRect,
"ImplRenderer::updateClipping(): Clip rect and polygon are both set!" );
if( !bIntersect ||
(bEmptyClipRect && bEmptyClipPoly) )
{
rState.clipRect = rClipRect;
rState.clip.clear();
}
else if( bEmptyClipPoly )
{
rState.clipRect.Intersection( rClipRect );
rState.clip.clear();
}
else
{
// TODO(P3): Handle a fourth case here, when all clip
// polygons are rectangular, once B2DMultiRange's
// sweep line implementation is done.
// general case: convert to polygon and clip
// -----------------------------------------
// convert rect to polygon beforehand, must revert
// to general polygon clipping here.
::basegfx::B2DPolyPolygon aClipPoly(
::basegfx::tools::createPolygonFromRect(
::basegfx::B2DRectangle( rClipRect.Left(),
rClipRect.Top(),
rClipRect.Right(),
rClipRect.Bottom() ) ) );
rState.clipRect.SetEmpty();
// AW: Simplified
rState.clip = basegfx::tools::clipPolyPolygonOnPolyPolygon(
aClipPoly, rState.clip, true, false);
}
if( rState.clip.count() == 0 )
{
if( rState.clipRect.IsEmpty() )
{
rState.xClipPoly.clear();
}
else
{
rState.xClipPoly = ::basegfx::unotools::xPolyPolygonFromB2DPolyPolygon(
rParms.mrCanvas->getUNOCanvas()->getDevice(),
::basegfx::B2DPolyPolygon(
::basegfx::tools::createPolygonFromRect(
// #121100# VCL rectangular clips
// always include one more pixel to
// the right and the bottom
::basegfx::B2DRectangle( rState.clipRect.Left(),
rState.clipRect.Top(),
rState.clipRect.Right()+1,
rState.clipRect.Bottom()+1 ) ) ) );
}
}
else
{
rState.xClipPoly = ::basegfx::unotools::xPolyPolygonFromB2DPolyPolygon(
rParms.mrCanvas->getUNOCanvas()->getDevice(),
rState.clip );
}
}
bool ImplRenderer::createActions( GDIMetaFile& rMtf,
const ActionFactoryParameters& rFactoryParms,
bool bSubsettableActions )
{
/* TODO(P2): interpret mtf-comments
================================
- gradient fillings (do that via comments)
- think about mapping. _If_ we do everything in logical
coordinates (which would solve the probs for stroke
widths and text offsets), then we would have to
recalc scaling for every drawing operation. This is
because the outdev map mode might change at any time.
Also keep in mind, that, although we've double precision
float arithmetic now, different offsets might still
generate different roundings (aka
'OutputDevice::SetPixelOffset())
*/
// alias common parameters
VectorOfOutDevStates& rStates(rFactoryParms.mrStates);
const CanvasSharedPtr& rCanvas(rFactoryParms.mrCanvas);
::VirtualDevice& rVDev(rFactoryParms.mrVDev);
const Parameters& rParms(rFactoryParms.mrParms);
sal_Int32& io_rCurrActionIndex(rFactoryParms.mrCurrActionIndex);
// Loop over every metaaction
// ==========================
MetaAction* pCurrAct;
// TODO(P1): think about caching
for( pCurrAct=rMtf.FirstAction();
pCurrAct;
pCurrAct = rMtf.NextAction() )
{
// execute every action, to keep VDev state up-to-date
// currently used only for
// - the map mode
// - the line/fill color when processing a META_TRANSPARENT_ACTION
// - SetFont to process font metric specific actions
pCurrAct->Execute( &rVDev );
switch( pCurrAct->GetType() )
{
// ------------------------------------------------------------
// In the first part of this monster-switch, we
// handle all state-changing meta actions. These
// are all handled locally.
// ------------------------------------------------------------
case META_PUSH_ACTION:
{
MetaPushAction* pPushAction = static_cast<MetaPushAction*>(pCurrAct);
pushState( rStates,
pPushAction->GetFlags() );
}
break;
case META_POP_ACTION:
popState( rStates );
break;
case META_TEXTLANGUAGE_ACTION:
// FALLTHROUGH intended
case META_REFPOINT_ACTION:
// handled via pCurrAct->Execute( &rVDev )
break;
case META_MAPMODE_ACTION:
// modify current mapModeTransformation
// transformation, such that subsequent
// coordinates map correctly
tools::calcLogic2PixelAffineTransform( getState( rStates ).mapModeTransform,
rVDev );
break;
// monitor clip regions, to assemble clip polygon on our own
case META_CLIPREGION_ACTION:
{
MetaClipRegionAction* pClipAction = static_cast<MetaClipRegionAction*>(pCurrAct);
if( !pClipAction->IsClipping() )
{
// clear clipping
getState( rStates ).clip.clear();
}
else
{
if( !pClipAction->GetRegion().HasPolyPolygonOrB2DPolyPolygon() )
{
VERBOSE_TRACE( "ImplRenderer::createActions(): non-polygonal clip "
"region encountered, falling back to bounding box!" );
// #121806# explicitely kept integer
Rectangle aClipRect(
rVDev.LogicToPixel(
pClipAction->GetRegion().GetBoundRect() ) );
// intersect current clip with given rect
updateClipping(
aClipRect,
rFactoryParms,
false );
}
else
{
// set new clip polygon (don't intersect
// with old one, just set it)
// #121806# explicitely kept integer
basegfx::B2DPolyPolygon aPolyPolygon(pClipAction->GetRegion().GetAsB2DPolyPolygon());
aPolyPolygon.transform(rVDev.GetViewTransformation());
updateClipping(
aPolyPolygon,
rFactoryParms,
false );
}
}
break;
}
case META_ISECTRECTCLIPREGION_ACTION:
{
MetaISectRectClipRegionAction* pClipAction = static_cast<MetaISectRectClipRegionAction*>(pCurrAct);
// #121806# explicitely kept integer
Rectangle aClipRect(
rVDev.LogicToPixel( pClipAction->GetRect() ) );
// intersect current clip with given rect
updateClipping(
aClipRect,
rFactoryParms,
true );
break;
}
case META_ISECTREGIONCLIPREGION_ACTION:
{
MetaISectRegionClipRegionAction* pClipAction = static_cast<MetaISectRegionClipRegionAction*>(pCurrAct);
if( !pClipAction->GetRegion().HasPolyPolygonOrB2DPolyPolygon() )
{
VERBOSE_TRACE( "ImplRenderer::createActions(): non-polygonal clip "
"region encountered, falling back to bounding box!" );
// #121806# explicitely kept integer
Rectangle aClipRect(
rVDev.LogicToPixel( pClipAction->GetRegion().GetBoundRect() ) );
// intersect current clip with given rect
updateClipping(
aClipRect,
rFactoryParms,
true );
}
else
{
// intersect current clip with given clip polygon
// #121806# explicitely kept integer
basegfx::B2DPolyPolygon aPolyPolygon(pClipAction->GetRegion().GetAsB2DPolyPolygon());
aPolyPolygon.transform(rVDev.GetViewTransformation());
updateClipping(
aPolyPolygon,
rFactoryParms,
true );
}
break;
}
case META_MOVECLIPREGION_ACTION:
// TODO(F2): NYI
break;
case META_LINECOLOR_ACTION:
if( !rParms.maLineColor.is_initialized() )
{
setStateColor( static_cast<MetaLineColorAction*>(pCurrAct),
getState( rStates ).isLineColorSet,
getState( rStates ).lineColor,
rCanvas );
}
else
{
// #120994# Do switch on/off LineColor, even when a overriding one is set
bool bSetting(static_cast<MetaLineColorAction*>(pCurrAct)->IsSetting());
getState( rStates ).isLineColorSet = bSetting;
}
break;
case META_FILLCOLOR_ACTION:
if( !rParms.maFillColor.is_initialized() )
{
setStateColor( static_cast<MetaFillColorAction*>(pCurrAct),
getState( rStates ).isFillColorSet,
getState( rStates ).fillColor,
rCanvas );
}
else
{
// #120994# Do switch on/off FillColor, even when a overriding one is set
bool bSetting(static_cast<MetaFillColorAction*>(pCurrAct)->IsSetting());
getState( rStates ).isFillColorSet = bSetting;
}
break;
case META_TEXTCOLOR_ACTION:
{
if( !rParms.maTextColor.is_initialized() )
{
// Text color is set unconditionally, thus, no
// use of setStateColor here
::Color aColor( static_cast<MetaTextColorAction*>(pCurrAct)->GetColor() );
// force alpha part of color to
// opaque. transparent painting is done
// explicitely via META_TRANSPARENT_ACTION
aColor.SetTransparency(0);
getState( rStates ).textColor =
::vcl::unotools::colorToDoubleSequence(
aColor,
rCanvas->getUNOCanvas()->getDevice()->getDeviceColorSpace() );
}
}
break;
case META_TEXTFILLCOLOR_ACTION:
if( !rParms.maTextColor.is_initialized() )
{
setStateColor( static_cast<MetaTextFillColorAction*>(pCurrAct),
getState( rStates ).isTextFillColorSet,
getState( rStates ).textFillColor,
rCanvas );
}
else
{
// #120994# Do switch on/off TextFillColor, even when a overriding one is set
bool bSetting(static_cast<MetaTextFillColorAction*>(pCurrAct)->IsSetting());
getState( rStates ).isTextFillColorSet = bSetting;
}
break;
case META_TEXTLINECOLOR_ACTION:
if( !rParms.maTextColor.is_initialized() )
{
setStateColor( static_cast<MetaTextLineColorAction*>(pCurrAct),
getState( rStates ).isTextLineColorSet,
getState( rStates ).textLineColor,
rCanvas );
}
else
{
// #120994# Do switch on/off TextLineColor, even when a overriding one is set
bool bSetting(static_cast<MetaTextLineColorAction*>(pCurrAct)->IsSetting());
getState( rStates ).isTextLineColorSet = bSetting;
}
break;
case META_TEXTALIGN_ACTION:
{
::cppcanvas::internal::OutDevState& rState = getState( rStates );
const TextAlign eTextAlign( static_cast<MetaTextAlignAction*>(pCurrAct)->GetTextAlign() );
rState.textReferencePoint = eTextAlign;
}
break;
case META_FONT_ACTION:
{
::cppcanvas::internal::OutDevState& rState = getState( rStates );
const ::Font& rFont( static_cast<MetaFontAction*>(pCurrAct)->GetFont() );
rState.xFont = createFont( rState.fontRotation,
rFont,
rFactoryParms );
// TODO(Q2): define and use appropriate enumeration types
rState.textReliefStyle = (sal_Int8)rFont.GetRelief();
rState.textOverlineStyle = (sal_Int8)rFont.GetOverline();
rState.textUnderlineStyle = rParms.maFontUnderline.is_initialized() ?
(*rParms.maFontUnderline ? (sal_Int8)UNDERLINE_SINGLE : (sal_Int8)UNDERLINE_NONE) :
(sal_Int8)rFont.GetUnderline();
rState.textStrikeoutStyle = (sal_Int8)rFont.GetStrikeout();
rState.textEmphasisMarkStyle = (sal_Int8)rFont.GetEmphasisMark();
rState.isTextEffectShadowSet = (rFont.IsShadow() != sal_False);
rState.isTextWordUnderlineSet = (rFont.IsWordLineMode() != sal_False);
rState.isTextOutlineModeSet = (rFont.IsOutline() != sal_False);
}
break;
case META_RASTEROP_ACTION:
// TODO(F2): NYI
break;
case META_LAYOUTMODE_ACTION:
{
// TODO(F2): A lot is missing here
int nLayoutMode = static_cast<MetaLayoutModeAction*>(pCurrAct)->GetLayoutMode();
::cppcanvas::internal::OutDevState& rState = getState( rStates );
switch( nLayoutMode & (TEXT_LAYOUT_BIDI_RTL|TEXT_LAYOUT_BIDI_STRONG) )
{
case TEXT_LAYOUT_BIDI_LTR:
rState.textDirection = rendering::TextDirection::WEAK_LEFT_TO_RIGHT;
break;
case (TEXT_LAYOUT_BIDI_LTR | TEXT_LAYOUT_BIDI_STRONG):
rState.textDirection = rendering::TextDirection::STRONG_LEFT_TO_RIGHT;
break;
case TEXT_LAYOUT_BIDI_RTL:
rState.textDirection = rendering::TextDirection::WEAK_RIGHT_TO_LEFT;
break;
case (TEXT_LAYOUT_BIDI_RTL | TEXT_LAYOUT_BIDI_STRONG):
rState.textDirection = rendering::TextDirection::STRONG_RIGHT_TO_LEFT;
break;
}
rState.textAlignment = 0; // TODO(F2): rendering::TextAlignment::LEFT_ALIGNED;
if( (nLayoutMode & (TEXT_LAYOUT_BIDI_RTL | TEXT_LAYOUT_TEXTORIGIN_RIGHT) )
&& !(nLayoutMode & TEXT_LAYOUT_TEXTORIGIN_LEFT ) )
{
rState.textAlignment = 1; // TODO(F2): rendering::TextAlignment::RIGHT_ALIGNED;
}
}
break;
// ------------------------------------------------------------
// In the second part of this monster-switch, we
// handle all recursing meta actions. These are the
// ones generating a metafile by themselves, which is
// then processed by recursively calling this method.
// ------------------------------------------------------------
case META_GRADIENT_ACTION:
{
MetaGradientAction* pGradAct = static_cast<MetaGradientAction*>(pCurrAct);
createGradientAction( ::Polygon( pGradAct->GetRect() ),
pGradAct->GetGradient(),
rFactoryParms,
true,
bSubsettableActions );
}
break;
case META_HATCH_ACTION:
{
// TODO(F2): use native Canvas hatches here
GDIMetaFile aTmpMtf;
rVDev.AddHatchActions( static_cast<MetaHatchAction*>(pCurrAct)->GetPolyPolygon(),
static_cast<MetaHatchAction*>(pCurrAct)->GetHatch(),
aTmpMtf );
createActions( aTmpMtf, rFactoryParms,
bSubsettableActions );
}
break;
case META_EPS_ACTION:
{
MetaEPSAction* pAct = static_cast<MetaEPSAction*>(pCurrAct);
const GDIMetaFile& rSubstitute = pAct->GetSubstitute();
// #121806# explicitely kept integer
const Size aMtfSize( rSubstitute.GetPrefSize() );
const Size aMtfSizePixPre( rVDev.LogicToPixel( aMtfSize,
rSubstitute.GetPrefMapMode() ) );
// #i44110# correct null-sized output - there
// are metafiles which have zero size in at
// least one dimension
const Size aMtfSizePix( ::std::max( aMtfSizePixPre.Width(), 1L ),
::std::max( aMtfSizePixPre.Height(), 1L ) );
// Setup local transform, such that the
// metafile renders itself into the given
// output rectangle
pushState( rStates, PUSH_ALL );
rVDev.Push();
rVDev.SetMapMode( rSubstitute.GetPrefMapMode() );
const ::Point& rPos( rVDev.LogicToPixel( pAct->GetPoint() ) );
const ::Size& rSize( rVDev.LogicToPixel( pAct->GetSize() ) );
getState( rStates ).transform.translate( rPos.X(),
rPos.Y() );
getState( rStates ).transform.scale( (double)rSize.Width() / aMtfSizePix.Width(),
(double)rSize.Height() / aMtfSizePix.Height() );
createActions( const_cast<GDIMetaFile&>(pAct->GetSubstitute()),
rFactoryParms,
bSubsettableActions );
rVDev.Pop();
popState( rStates );
}
break;
// handle metafile comments, to retrieve
// meta-information for gradients, fills and
// strokes. May skip actions, and may recurse.
case META_COMMENT_ACTION:
{
MetaCommentAction* pAct = static_cast<MetaCommentAction*>(pCurrAct);
// Handle gradients
if ( pAct->GetComment().CompareIgnoreCaseToAscii( "XGRAD_SEQ_BEGIN" ) == COMPARE_EQUAL )
{
MetaGradientExAction* pGradAction = NULL;
bool bDone( false );
while( !bDone &&
(pCurrAct=rMtf.NextAction()) != NULL )
{
switch( pCurrAct->GetType() )
{
// extract gradient info
case META_GRADIENTEX_ACTION:
pGradAction = static_cast<MetaGradientExAction*>(pCurrAct);
break;
// skip broken-down rendering, output gradient when sequence is ended
case META_COMMENT_ACTION:
if( static_cast<MetaCommentAction*>(pCurrAct)->GetComment().CompareIgnoreCaseToAscii( "XGRAD_SEQ_END" ) == COMPARE_EQUAL )
{
bDone = true;
if( pGradAction )
{
createGradientAction( pGradAction->GetPolyPolygon(),
pGradAction->GetGradient(),
rFactoryParms,
false,
bSubsettableActions );
}
}
break;
}
}
}
// TODO(P2): Handle drawing layer strokes, via
// XPATHSTROKE_SEQ_BEGIN comment
// Handle drawing layer fills
else if( pAct->GetComment().Equals( "XPATHFILL_SEQ_BEGIN" ) )
{
const sal_uInt8* pData = pAct->GetData();
if ( pData )
{
SvMemoryStream aMemStm( (void*)pData, pAct->GetDataSize(), STREAM_READ );
SvtGraphicFill aFill;
aMemStm >> aFill;
// TODO(P2): Also handle gradients and
// hatches like this
// only evaluate comment for pure
// bitmap fills. If a transparency
// gradient is involved (denoted by
// the FloatTransparent action), take
// the normal meta actions.
if( aFill.getFillType() == SvtGraphicFill::fillTexture &&
!isActionContained( rMtf,
"XPATHFILL_SEQ_END",
META_FLOATTRANSPARENT_ACTION ) )
{
rendering::Texture aTexture;
// TODO(F1): the SvtGraphicFill
// can also transport metafiles
// here, handle that case, too
Graphic aGraphic;
aFill.getGraphic( aGraphic );
BitmapEx aBmpEx( aGraphic.GetBitmapEx() );
const ::Size aBmpSize( aBmpEx.GetSizePixel() );
::SvtGraphicFill::Transform aTransform;
aFill.getTransform( aTransform );
::basegfx::B2DHomMatrix aMatrix;
// convert to basegfx matrix
aMatrix.set(0,0, aTransform.matrix[ 0 ] );
aMatrix.set(0,1, aTransform.matrix[ 1 ] );
aMatrix.set(0,2, aTransform.matrix[ 2 ] );
aMatrix.set(1,0, aTransform.matrix[ 3 ] );
aMatrix.set(1,1, aTransform.matrix[ 4 ] );
aMatrix.set(1,2, aTransform.matrix[ 5 ] );
::basegfx::B2DHomMatrix aScale;
aScale.scale( aBmpSize.Width(),
aBmpSize.Height() );
// post-multiply with the bitmap
// size (XCanvas' texture assumes
// the given bitmap to be
// normalized to [0,1]x[0,1]
// rectangle)
aMatrix = aMatrix * aScale;
// pre-multiply with the
// logic-to-pixel scale factor
// (the metafile comment works in
// logical coordinates).
::basegfx::B2DHomMatrix aLogic2PixelTransform;
aMatrix *= tools::calcLogic2PixelLinearTransform( aLogic2PixelTransform,
rVDev );
::basegfx::unotools::affineMatrixFromHomMatrix(
aTexture.AffineTransform,
aMatrix );
aTexture.Alpha = 1.0 - aFill.getTransparency();
aTexture.Bitmap =
::vcl::unotools::xBitmapFromBitmapEx(
rCanvas->getUNOCanvas()->getDevice(),
aBmpEx );
if( aFill.isTiling() )
{
aTexture.RepeatModeX = rendering::TexturingMode::REPEAT;
aTexture.RepeatModeY = rendering::TexturingMode::REPEAT;
}
else
{
aTexture.RepeatModeX = rendering::TexturingMode::NONE;
aTexture.RepeatModeY = rendering::TexturingMode::NONE;
}
::PolyPolygon aPath;
aFill.getPath( aPath );
::basegfx::B2DPolyPolygon aPoly( aPath.getB2DPolyPolygon() );
aPoly.transform( getState( rStates ).mapModeTransform );
ActionSharedPtr pPolyAction(
internal::PolyPolyActionFactory::createPolyPolyAction(
aPoly,
rCanvas,
getState( rStates ),
aTexture ) );
if( pPolyAction )
{
maActions.push_back(
MtfAction(
pPolyAction,
io_rCurrActionIndex ) );
io_rCurrActionIndex += pPolyAction->getActionCount()-1;
}
// skip broken-down render output
skipContent( rMtf,
"XPATHFILL_SEQ_END",
io_rCurrActionIndex );
}
}
}
}
break;
// ------------------------------------------------------------
// In the third part of this monster-switch, we
// handle all 'acting' meta actions. These are all
// processed by constructing function objects for
// them, which will later ease caching.
// ------------------------------------------------------------
case META_POINT_ACTION:
{
const OutDevState& rState( getState( rStates ) );
if( rState.lineColor.getLength() )
{
ActionSharedPtr pPointAction(
internal::PointActionFactory::createPointAction(
rState.mapModeTransform * ::vcl::unotools::b2DPointFromPoint(
static_cast<MetaPointAction*>(pCurrAct)->GetPoint() ),
rCanvas,
rState ) );
if( pPointAction )
{
maActions.push_back(
MtfAction(
pPointAction,
io_rCurrActionIndex ) );
io_rCurrActionIndex += pPointAction->getActionCount()-1;
}
}
}
break;
case META_PIXEL_ACTION:
{
const OutDevState& rState( getState( rStates ) );
if( rState.lineColor.getLength() )
{
ActionSharedPtr pPointAction(
internal::PointActionFactory::createPointAction(
rState.mapModeTransform * ::vcl::unotools::b2DPointFromPoint(
static_cast<MetaPixelAction*>(pCurrAct)->GetPoint() ),
rCanvas,
rState,
static_cast<MetaPixelAction*>(pCurrAct)->GetColor() ) );
if( pPointAction )
{
maActions.push_back(
MtfAction(
pPointAction,
io_rCurrActionIndex ) );
io_rCurrActionIndex += pPointAction->getActionCount()-1;
}
}
}
break;
case META_LINE_ACTION:
{
const OutDevState& rState( getState( rStates ) );
if( rState.lineColor.getLength() )
{
MetaLineAction* pLineAct = static_cast<MetaLineAction*>(pCurrAct);
const LineInfo& rLineInfo( pLineAct->GetLineInfo() );
const ::basegfx::B2DPoint aStartPoint(
rState.mapModeTransform * ::vcl::unotools::b2DPointFromPoint( pLineAct->GetStartPoint() ));
const ::basegfx::B2DPoint aEndPoint(
rState.mapModeTransform * ::vcl::unotools::b2DPointFromPoint( pLineAct->GetEndPoint() ));
ActionSharedPtr pLineAction;
if( rLineInfo.IsDefault() )
{
// plain hair line
pLineAction =
internal::LineActionFactory::createLineAction(
aStartPoint,
aEndPoint,
rCanvas,
rState );
if( pLineAction )
{
maActions.push_back(
MtfAction(
pLineAction,
io_rCurrActionIndex ) );
io_rCurrActionIndex += pLineAction->getActionCount()-1;
}
}
else if( LINE_NONE != rLineInfo.GetStyle() )
{
// 'thick' line
rendering::StrokeAttributes aStrokeAttributes;
setupStrokeAttributes( aStrokeAttributes,
rFactoryParms,
rLineInfo );
// XCanvas can only stroke polygons,
// not simple lines - thus, handle
// this case via the polypolygon
// action
::basegfx::B2DPolygon aPoly;
aPoly.append( aStartPoint );
aPoly.append( aEndPoint );
pLineAction =
internal::PolyPolyActionFactory::createPolyPolyAction(
::basegfx::B2DPolyPolygon( aPoly ),
rCanvas, rState, aStrokeAttributes );
if( pLineAction )
{
maActions.push_back(
MtfAction(
pLineAction,
io_rCurrActionIndex ) );
io_rCurrActionIndex += pLineAction->getActionCount()-1;
}
}
// else: line style is default
// (i.e. invisible), don't generate action
}
}
break;
case META_RECT_ACTION:
{
const Rectangle& rRect(
static_cast<MetaRectAction*>(pCurrAct)->GetRect() );
if( rRect.IsEmpty() )
break;
const OutDevState& rState( getState( rStates ) );
const ::basegfx::B2DPoint aTopLeftPixel(
rState.mapModeTransform * ::vcl::unotools::b2DPointFromPoint( rRect.TopLeft() ) );
const ::basegfx::B2DPoint aBottomRightPixel(
rState.mapModeTransform * ::vcl::unotools::b2DPointFromPoint( rRect.BottomRight() ) +
// #121100# OutputDevice::DrawRect() fills
// rectangles Apple-like, i.e. with one
// additional pixel to the right and bottom.
::basegfx::B2DPoint(1,1) );
createFillAndStroke( ::basegfx::tools::createPolygonFromRect(
::basegfx::B2DRange( aTopLeftPixel,
aBottomRightPixel )),
rFactoryParms );
break;
}
case META_ROUNDRECT_ACTION:
{
const Rectangle& rRect(
static_cast<MetaRoundRectAction*>(pCurrAct)->GetRect());
if( rRect.IsEmpty() )
break;
::basegfx::B2DPolygon aPoly(
::basegfx::tools::createPolygonFromRect(
::basegfx::B2DRange(
::vcl::unotools::b2DPointFromPoint( rRect.TopLeft() ),
::vcl::unotools::b2DPointFromPoint( rRect.BottomRight() ) +
::basegfx::B2DPoint(1,1) ),
static_cast<MetaRoundRectAction*>(pCurrAct)->GetHorzRound(),
static_cast<MetaRoundRectAction*>(pCurrAct)->GetVertRound() ));
aPoly.transform( getState( rStates ).mapModeTransform );
createFillAndStroke( aPoly,
rFactoryParms );
}
break;
case META_ELLIPSE_ACTION:
{
const Rectangle& rRect(
static_cast<MetaEllipseAction*>(pCurrAct)->GetRect() );
if( rRect.IsEmpty() )
break;
const ::basegfx::B2DRange aRange(
::vcl::unotools::b2DPointFromPoint( rRect.TopLeft() ),
::vcl::unotools::b2DPointFromPoint( rRect.BottomRight() ) +
::basegfx::B2DPoint(1,1) );
::basegfx::B2DPolygon aPoly(
::basegfx::tools::createPolygonFromEllipse(
aRange.getCenter(),
aRange.getWidth(),
aRange.getHeight() ));
aPoly.transform( getState( rStates ).mapModeTransform );
createFillAndStroke( aPoly,
rFactoryParms );
}
break;
case META_ARC_ACTION:
{
// TODO(F1): Missing basegfx functionality. Mind empty rects!
const Polygon aToolsPoly( static_cast<MetaArcAction*>(pCurrAct)->GetRect(),
static_cast<MetaArcAction*>(pCurrAct)->GetStartPoint(),
static_cast<MetaArcAction*>(pCurrAct)->GetEndPoint(), POLY_ARC );
::basegfx::B2DPolygon aPoly( aToolsPoly.getB2DPolygon() );
aPoly.transform( getState( rStates ).mapModeTransform );
createFillAndStroke( aPoly,
rFactoryParms );
}
break;
case META_PIE_ACTION:
{
// TODO(F1): Missing basegfx functionality. Mind empty rects!
const Polygon aToolsPoly( static_cast<MetaPieAction*>(pCurrAct)->GetRect(),
static_cast<MetaPieAction*>(pCurrAct)->GetStartPoint(),
static_cast<MetaPieAction*>(pCurrAct)->GetEndPoint(), POLY_PIE );
::basegfx::B2DPolygon aPoly( aToolsPoly.getB2DPolygon() );
aPoly.transform( getState( rStates ).mapModeTransform );
createFillAndStroke( aPoly,
rFactoryParms );
}
break;
case META_CHORD_ACTION:
{
// TODO(F1): Missing basegfx functionality. Mind empty rects!
const Polygon aToolsPoly( static_cast<MetaChordAction*>(pCurrAct)->GetRect(),
static_cast<MetaChordAction*>(pCurrAct)->GetStartPoint(),
static_cast<MetaChordAction*>(pCurrAct)->GetEndPoint(), POLY_CHORD );
::basegfx::B2DPolygon aPoly( aToolsPoly.getB2DPolygon() );
aPoly.transform( getState( rStates ).mapModeTransform );
createFillAndStroke( aPoly,
rFactoryParms );
}
break;
case META_POLYLINE_ACTION:
{
const OutDevState& rState( getState( rStates ) );
if( rState.lineColor.getLength() ||
rState.fillColor.getLength() )
{
MetaPolyLineAction* pPolyLineAct = static_cast<MetaPolyLineAction*>(pCurrAct);
const LineInfo& rLineInfo( pPolyLineAct->GetLineInfo() );
::basegfx::B2DPolygon aPoly( pPolyLineAct->GetPolygon().getB2DPolygon() );
aPoly.transform( rState.mapModeTransform );
ActionSharedPtr pLineAction;
if( rLineInfo.IsDefault() )
{
// plain hair line polygon
pLineAction =
internal::PolyPolyActionFactory::createLinePolyPolyAction(
::basegfx::B2DPolyPolygon(aPoly),
rCanvas,
rState );
if( pLineAction )
{
maActions.push_back(
MtfAction(
pLineAction,
io_rCurrActionIndex ) );
io_rCurrActionIndex += pLineAction->getActionCount()-1;
}
}
else if( LINE_NONE != rLineInfo.GetStyle() )
{
// 'thick' line polygon
rendering::StrokeAttributes aStrokeAttributes;
setupStrokeAttributes( aStrokeAttributes,
rFactoryParms,
rLineInfo );
pLineAction =
internal::PolyPolyActionFactory::createPolyPolyAction(
::basegfx::B2DPolyPolygon(aPoly),
rCanvas,
rState,
aStrokeAttributes ) ;
if( pLineAction )
{
maActions.push_back(
MtfAction(
pLineAction,
io_rCurrActionIndex ) );
io_rCurrActionIndex += pLineAction->getActionCount()-1;
}
}
// else: line style is default
// (i.e. invisible), don't generate action
}
}
break;
case META_POLYGON_ACTION:
{
::basegfx::B2DPolygon aPoly( static_cast<MetaPolygonAction*>(pCurrAct)->GetPolygon().getB2DPolygon() );
aPoly.transform( getState( rStates ).mapModeTransform );
createFillAndStroke( aPoly,
rFactoryParms );
}
break;
case META_POLYPOLYGON_ACTION:
{
::basegfx::B2DPolyPolygon aPoly( static_cast<MetaPolyPolygonAction*>(pCurrAct)->GetPolyPolygon().getB2DPolyPolygon() );
aPoly.transform( getState( rStates ).mapModeTransform );
createFillAndStroke( aPoly,
rFactoryParms );
}
break;
case META_BMP_ACTION:
{
MetaBmpAction* pAct = static_cast<MetaBmpAction*>(pCurrAct);
ActionSharedPtr pBmpAction(
internal::BitmapActionFactory::createBitmapAction(
pAct->GetBitmap(),
getState( rStates ).mapModeTransform *
::vcl::unotools::b2DPointFromPoint( pAct->GetPoint() ),
rCanvas,
getState( rStates ) ) );
if( pBmpAction )
{
maActions.push_back(
MtfAction(
pBmpAction,
io_rCurrActionIndex ) );
io_rCurrActionIndex += pBmpAction->getActionCount()-1;
}
}
break;
case META_BMPSCALE_ACTION:
{
MetaBmpScaleAction* pAct = static_cast<MetaBmpScaleAction*>(pCurrAct);
ActionSharedPtr pBmpAction(
internal::BitmapActionFactory::createBitmapAction(
pAct->GetBitmap(),
getState( rStates ).mapModeTransform *
::vcl::unotools::b2DPointFromPoint( pAct->GetPoint() ),
getState( rStates ).mapModeTransform *
::vcl::unotools::b2DSizeFromSize( pAct->GetSize() ),
rCanvas,
getState( rStates ) ) );
if( pBmpAction )
{
maActions.push_back(
MtfAction(
pBmpAction,
io_rCurrActionIndex ) );
io_rCurrActionIndex += pBmpAction->getActionCount()-1;
}
}
break;
case META_BMPSCALEPART_ACTION:
{
MetaBmpScalePartAction* pAct = static_cast<MetaBmpScalePartAction*>(pCurrAct);
// crop bitmap to given source rectangle (no
// need to copy and convert the whole bitmap)
Bitmap aBmp( pAct->GetBitmap() );
const Rectangle aCropRect( pAct->GetSrcPoint(),
pAct->GetSrcSize() );
aBmp.Crop( aCropRect );
ActionSharedPtr pBmpAction(
internal::BitmapActionFactory::createBitmapAction(
aBmp,
getState( rStates ).mapModeTransform *
::vcl::unotools::b2DPointFromPoint( pAct->GetDestPoint() ),
getState( rStates ).mapModeTransform *
::vcl::unotools::b2DSizeFromSize( pAct->GetDestSize() ),
rCanvas,
getState( rStates ) ) );
if( pBmpAction )
{
maActions.push_back(
MtfAction(
pBmpAction,
io_rCurrActionIndex ) );
io_rCurrActionIndex += pBmpAction->getActionCount()-1;
}
}
break;
case META_BMPEX_ACTION:
{
MetaBmpExAction* pAct = static_cast<MetaBmpExAction*>(pCurrAct);
ActionSharedPtr pBmpAction(
internal::BitmapActionFactory::createBitmapAction(
pAct->GetBitmapEx(),
getState( rStates ).mapModeTransform *
::vcl::unotools::b2DPointFromPoint( pAct->GetPoint() ),
rCanvas,
getState( rStates ) ) );
if( pBmpAction )
{
maActions.push_back(
MtfAction(
pBmpAction,
io_rCurrActionIndex ) );
io_rCurrActionIndex += pBmpAction->getActionCount()-1;
}
}
break;
case META_BMPEXSCALE_ACTION:
{
MetaBmpExScaleAction* pAct = static_cast<MetaBmpExScaleAction*>(pCurrAct);
ActionSharedPtr pBmpAction(
internal::BitmapActionFactory::createBitmapAction(
pAct->GetBitmapEx(),
getState( rStates ).mapModeTransform *
::vcl::unotools::b2DPointFromPoint( pAct->GetPoint() ),
getState( rStates ).mapModeTransform *
::vcl::unotools::b2DSizeFromSize( pAct->GetSize() ),
rCanvas,
getState( rStates ) ) );
if( pBmpAction )
{
maActions.push_back(
MtfAction(
pBmpAction,
io_rCurrActionIndex ) );
io_rCurrActionIndex += pBmpAction->getActionCount()-1;
}
}
break;
case META_BMPEXSCALEPART_ACTION:
{
MetaBmpExScalePartAction* pAct = static_cast<MetaBmpExScalePartAction*>(pCurrAct);
// crop bitmap to given source rectangle (no
// need to copy and convert the whole bitmap)
BitmapEx aBmp( pAct->GetBitmapEx() );
const Rectangle aCropRect( pAct->GetSrcPoint(),
pAct->GetSrcSize() );
aBmp.Crop( aCropRect );
ActionSharedPtr pBmpAction(
internal::BitmapActionFactory::createBitmapAction(
aBmp,
getState( rStates ).mapModeTransform *
::vcl::unotools::b2DPointFromPoint( pAct->GetDestPoint() ),
getState( rStates ).mapModeTransform *
::vcl::unotools::b2DSizeFromSize( pAct->GetDestSize() ),
rCanvas,
getState( rStates ) ) );
if( pBmpAction )
{
maActions.push_back(
MtfAction(
pBmpAction,
io_rCurrActionIndex ) );
io_rCurrActionIndex += pBmpAction->getActionCount()-1;
}
}
break;
case META_MASK_ACTION:
{
MetaMaskAction* pAct = static_cast<MetaMaskAction*>(pCurrAct);
// create masked BitmapEx right here, as the
// canvas does not provide equivalent
// functionality
BitmapEx aBmp( createMaskBmpEx( pAct->GetBitmap(),
pAct->GetColor() ));
ActionSharedPtr pBmpAction(
internal::BitmapActionFactory::createBitmapAction(
aBmp,
getState( rStates ).mapModeTransform *
::vcl::unotools::b2DPointFromPoint( pAct->GetPoint() ),
rCanvas,
getState( rStates ) ) );
if( pBmpAction )
{
maActions.push_back(
MtfAction(
pBmpAction,
io_rCurrActionIndex ) );
io_rCurrActionIndex += pBmpAction->getActionCount()-1;
}
}
break;
case META_MASKSCALE_ACTION:
{
MetaMaskScaleAction* pAct = static_cast<MetaMaskScaleAction*>(pCurrAct);
// create masked BitmapEx right here, as the
// canvas does not provide equivalent
// functionality
BitmapEx aBmp( createMaskBmpEx( pAct->GetBitmap(),
pAct->GetColor() ));
ActionSharedPtr pBmpAction(
internal::BitmapActionFactory::createBitmapAction(
aBmp,
getState( rStates ).mapModeTransform *
::vcl::unotools::b2DPointFromPoint( pAct->GetPoint() ),
getState( rStates ).mapModeTransform *
::vcl::unotools::b2DSizeFromSize( pAct->GetSize() ),
rCanvas,
getState( rStates ) ) );
if( pBmpAction )
{
maActions.push_back(
MtfAction(
pBmpAction,
io_rCurrActionIndex ) );
io_rCurrActionIndex += pBmpAction->getActionCount()-1;
}
}
break;
case META_MASKSCALEPART_ACTION:
{
MetaMaskScalePartAction* pAct = static_cast<MetaMaskScalePartAction*>(pCurrAct);
// create masked BitmapEx right here, as the
// canvas does not provide equivalent
// functionality
BitmapEx aBmp( createMaskBmpEx( pAct->GetBitmap(),
pAct->GetColor() ));
// crop bitmap to given source rectangle (no
// need to copy and convert the whole bitmap)
const Rectangle aCropRect( pAct->GetSrcPoint(),
pAct->GetSrcSize() );
aBmp.Crop( aCropRect );
ActionSharedPtr pBmpAction(
internal::BitmapActionFactory::createBitmapAction(
aBmp,
getState( rStates ).mapModeTransform *
::vcl::unotools::b2DPointFromPoint( pAct->GetDestPoint() ),
getState( rStates ).mapModeTransform *
::vcl::unotools::b2DSizeFromSize( pAct->GetDestSize() ),
rCanvas,
getState( rStates ) ) );
if( pBmpAction )
{
maActions.push_back(
MtfAction(
pBmpAction,
io_rCurrActionIndex ) );
io_rCurrActionIndex += pBmpAction->getActionCount()-1;
}
}
break;
case META_GRADIENTEX_ACTION:
// TODO(F1): use native Canvas gradients here
// action is ignored here, because redundant to META_GRADIENT_ACTION
break;
case META_WALLPAPER_ACTION:
// TODO(F2): NYI
break;
case META_TRANSPARENT_ACTION:
{
const OutDevState& rState( getState( rStates ) );
if( rState.lineColor.getLength() ||
rState.fillColor.getLength() )
{
MetaTransparentAction* pAct = static_cast<MetaTransparentAction*>(pCurrAct);
::basegfx::B2DPolyPolygon aPoly( pAct->GetPolyPolygon().getB2DPolyPolygon() );
aPoly.transform( rState.mapModeTransform );
ActionSharedPtr pPolyAction(
internal::PolyPolyActionFactory::createPolyPolyAction(
aPoly,
rCanvas,
rState,
pAct->GetTransparence() ) );
if( pPolyAction )
{
maActions.push_back(
MtfAction(
pPolyAction,
io_rCurrActionIndex ) );
io_rCurrActionIndex += pPolyAction->getActionCount()-1;
}
}
}
break;
case META_FLOATTRANSPARENT_ACTION:
{
MetaFloatTransparentAction* pAct = static_cast<MetaFloatTransparentAction*>(pCurrAct);
internal::MtfAutoPtr pMtf(
new ::GDIMetaFile( pAct->GetGDIMetaFile() ) );
// TODO(P2): Use native canvas gradients here (saves a lot of UNO calls)
internal::GradientAutoPtr pGradient(
new Gradient( pAct->GetGradient() ) );
DBG_TESTSOLARMUTEX();
ActionSharedPtr pFloatTransAction(
internal::TransparencyGroupActionFactory::createTransparencyGroupAction(
pMtf,
pGradient,
rParms,
getState( rStates ).mapModeTransform *
::vcl::unotools::b2DPointFromPoint( pAct->GetPoint() ),
getState( rStates ).mapModeTransform *
::vcl::unotools::b2DSizeFromSize( pAct->GetSize() ),
rCanvas,
getState( rStates ) ) );
if( pFloatTransAction )
{
maActions.push_back(
MtfAction(
pFloatTransAction,
io_rCurrActionIndex ) );
io_rCurrActionIndex += pFloatTransAction->getActionCount()-1;
}
}
break;
case META_TEXT_ACTION:
{
MetaTextAction* pAct = static_cast<MetaTextAction*>(pCurrAct);
XubString sText = XubString( pAct->GetText() );
if( rVDev.GetDigitLanguage())
convertToLocalizedNumerals ( sText,rVDev.GetDigitLanguage() );
createTextAction(
pAct->GetPoint(),
sText,
pAct->GetIndex(),
pAct->GetLen() == (sal_uInt16)STRING_LEN ? pAct->GetText().Len() - pAct->GetIndex() : pAct->GetLen(),
NULL,
rFactoryParms,
bSubsettableActions );
}
break;
case META_TEXTARRAY_ACTION:
{
MetaTextArrayAction* pAct = static_cast<MetaTextArrayAction*>(pCurrAct);
XubString sText = XubString( pAct->GetText() );
if( rVDev.GetDigitLanguage())
convertToLocalizedNumerals ( sText,rVDev.GetDigitLanguage() );
createTextAction(
pAct->GetPoint(),
sText,
pAct->GetIndex(),
pAct->GetLen() == (sal_uInt16)STRING_LEN ? pAct->GetText().Len() - pAct->GetIndex() : pAct->GetLen(),
pAct->GetDXArray(),
rFactoryParms,
bSubsettableActions );
}
break;
case META_TEXTLINE_ACTION:
{
MetaTextLineAction* pAct = static_cast<MetaTextLineAction*>(pCurrAct);
const OutDevState& rState( getState( rStates ) );
const ::Size aBaselineOffset( tools::getBaselineOffset( rState,
rVDev ) );
const ::Point aStartPoint( pAct->GetStartPoint() );
const ::basegfx::B2DSize aSize( rState.mapModeTransform *
::basegfx::B2DSize(pAct->GetWidth(),
0 ));
ActionSharedPtr pPolyAction(
PolyPolyActionFactory::createPolyPolyAction(
tools::createTextLinesPolyPolygon(
rState.mapModeTransform *
::basegfx::B2DPoint(
::vcl::unotools::b2DPointFromPoint(pAct->GetStartPoint()) +
::vcl::unotools::b2DSizeFromSize(aBaselineOffset)),
aSize.getX(),
tools::createTextLineInfo( rVDev,
rState )),
rCanvas,
rState ) );
if( pPolyAction.get() )
{
maActions.push_back(
MtfAction(
pPolyAction,
io_rCurrActionIndex ) );
io_rCurrActionIndex += pPolyAction->getActionCount()-1;
}
}
break;
case META_TEXTRECT_ACTION:
{
MetaTextRectAction* pAct = static_cast<MetaTextRectAction*>(pCurrAct);
pushState( rStates, PUSH_ALL );
// use the VDev to break up the text rect
// action into readily formatted lines
GDIMetaFile aTmpMtf;
rVDev.AddTextRectActions( pAct->GetRect(),
pAct->GetText(),
pAct->GetStyle(),
aTmpMtf );
createActions( aTmpMtf,
rFactoryParms,
bSubsettableActions );
popState( rStates );
break;
}
case META_STRETCHTEXT_ACTION:
{
MetaStretchTextAction* pAct = static_cast<MetaStretchTextAction*>(pCurrAct);
XubString sText = XubString( pAct->GetText() );
if( rVDev.GetDigitLanguage())
convertToLocalizedNumerals ( sText,rVDev.GetDigitLanguage() );
const sal_uInt16 nLen( pAct->GetLen() == (sal_uInt16)STRING_LEN ?
pAct->GetText().Len() - pAct->GetIndex() : pAct->GetLen() );
// #i70897# Nothing to do, actually...
if( nLen == 0 )
break;
// have to fit the text into the given
// width. This is achieved by internally
// generating a DX array, and uniformly
// distributing the excess/insufficient width
// to every logical character.
::boost::scoped_array< sal_Int32 > pDXArray( new sal_Int32[nLen] );
rVDev.GetTextArray( pAct->GetText(), pDXArray.get(),
pAct->GetIndex(), pAct->GetLen() );
const sal_Int32 nWidthDifference( pAct->GetWidth() - pDXArray[ nLen-1 ] );
// Last entry of pDXArray contains total width of the text
sal_Int32* p=pDXArray.get();
for( sal_uInt16 i=1; i<=nLen; ++i )
{
// calc ratio for every array entry, to
// distribute rounding errors 'evenly'
// across the characters. Note that each
// entry represents the 'end' position of
// the corresponding character, thus, we
// let i run from 1 to nLen.
*p++ += (sal_Int32)i*nWidthDifference/nLen;
}
createTextAction(
pAct->GetPoint(),
sText,
pAct->GetIndex(),
pAct->GetLen() == (sal_uInt16)STRING_LEN ? pAct->GetText().Len() - pAct->GetIndex() : pAct->GetLen(),
pDXArray.get(),
rFactoryParms,
bSubsettableActions );
}
break;
default:
OSL_ENSURE( false,
"Unknown meta action type encountered" );
break;
}
// increment action index (each mtf action counts _at
// least_ one. Some count for more, therefore,
// io_rCurrActionIndex is sometimes incremented by
// pAct->getActionCount()-1 above, the -1 being the
// correction for the unconditional increment here).
++io_rCurrActionIndex;
}
return true;
}
namespace
{
class ActionRenderer
{
public:
ActionRenderer( const ::basegfx::B2DHomMatrix& rTransformation ) :
maTransformation( rTransformation ),
mbRet( true )
{
}
bool result()
{
return mbRet;
}
void operator()( const ::cppcanvas::internal::ImplRenderer::MtfAction& rAction )
{
// ANDing the result. We want to fail if at least
// one action failed.
mbRet &= rAction.mpAction->render( maTransformation );
}
void operator()( const ::cppcanvas::internal::ImplRenderer::MtfAction& rAction,
const Action::Subset& rSubset )
{
// ANDing the result. We want to fail if at least
// one action failed.
mbRet &= rAction.mpAction->render( maTransformation,
rSubset );
}
private:
::basegfx::B2DHomMatrix maTransformation;
bool mbRet;
};
class AreaQuery
{
public:
AreaQuery( const ::basegfx::B2DHomMatrix& rTransformation ) :
maTransformation( rTransformation ),
maBounds()
{
}
bool result()
{
return true; // nothing can fail here
}
void operator()( const ::cppcanvas::internal::ImplRenderer::MtfAction& rAction )
{
maBounds.expand( rAction.mpAction->getBounds( maTransformation ) );
}
void operator()( const ::cppcanvas::internal::ImplRenderer::MtfAction& rAction,
const Action::Subset& rSubset )
{
maBounds.expand( rAction.mpAction->getBounds( maTransformation,
rSubset ) );
}
::basegfx::B2DRange getBounds() const
{
return maBounds;
}
private:
::basegfx::B2DHomMatrix maTransformation;
::basegfx::B2DRange maBounds;
};
// Doing that via inline class. Compilers tend to not inline free
// functions.
struct UpperBoundActionIndexComparator
{
bool operator()( const ::cppcanvas::internal::ImplRenderer::MtfAction& rLHS,
const ::cppcanvas::internal::ImplRenderer::MtfAction& rRHS )
{
const sal_Int32 nLHSCount( rLHS.mpAction ?
rLHS.mpAction->getActionCount() : 0 );
const sal_Int32 nRHSCount( rRHS.mpAction ?
rRHS.mpAction->getActionCount() : 0 );
// compare end of action range, to have an action selected
// by lower_bound even if the requested index points in
// the middle of the action's range
return rLHS.mnOrigIndex + nLHSCount < rRHS.mnOrigIndex + nRHSCount;
}
};
/** Algorithm to apply given functor to a subset range
@tpl Functor
Functor to call for each element of the subset
range. Must provide the following method signatures:
bool result() (returning false if operation failed)
*/
template< typename Functor > bool
forSubsetRange( Functor& rFunctor,
ImplRenderer::ActionVector::const_iterator aRangeBegin,
ImplRenderer::ActionVector::const_iterator aRangeEnd,
sal_Int32 nStartIndex,
sal_Int32 nEndIndex,
const ImplRenderer::ActionVector::const_iterator& rEnd )
{
if( aRangeBegin == aRangeEnd )
{
// only a single action. Setup subset, and call functor
Action::Subset aSubset;
aSubset.mnSubsetBegin = ::std::max( sal_Int32( 0 ),
nStartIndex - aRangeBegin->mnOrigIndex );
aSubset.mnSubsetEnd = ::std::min( aRangeBegin->mpAction->getActionCount(),
nEndIndex - aRangeBegin->mnOrigIndex );
ENSURE_OR_RETURN_FALSE( aSubset.mnSubsetBegin >= 0 && aSubset.mnSubsetEnd >= 0,
"ImplRenderer::forSubsetRange(): Invalid indices" );
rFunctor( *aRangeBegin, aSubset );
}
else
{
// more than one action.
// render partial first, full intermediate, and
// partial last action
Action::Subset aSubset;
aSubset.mnSubsetBegin = ::std::max( sal_Int32( 0 ),
nStartIndex - aRangeBegin->mnOrigIndex );
aSubset.mnSubsetEnd = aRangeBegin->mpAction->getActionCount();
ENSURE_OR_RETURN_FALSE( aSubset.mnSubsetBegin >= 0 && aSubset.mnSubsetEnd >= 0,
"ImplRenderer::forSubsetRange(): Invalid indices" );
rFunctor( *aRangeBegin, aSubset );
// first action rendered, skip to next
++aRangeBegin;
// render full middle actions
while( aRangeBegin != aRangeEnd )
rFunctor( *aRangeBegin++ );
if( aRangeEnd == rEnd ||
aRangeEnd->mnOrigIndex > nEndIndex )
{
// aRangeEnd denotes end of action vector,
//
// or
//
// nEndIndex references something _after_
// aRangeBegin, but _before_ aRangeEnd
//
// either way: no partial action left
return rFunctor.result();
}
aSubset.mnSubsetBegin = 0;
aSubset.mnSubsetEnd = nEndIndex - aRangeEnd->mnOrigIndex;
ENSURE_OR_RETURN_FALSE( aSubset.mnSubsetBegin >= 0 && aSubset.mnSubsetEnd >= 0,
"ImplRenderer::forSubsetRange(): Invalid indices" );
rFunctor( *aRangeEnd, aSubset );
}
return rFunctor.result();
}
}
bool ImplRenderer::getSubsetIndices( sal_Int32& io_rStartIndex,
sal_Int32& io_rEndIndex,
ActionVector::const_iterator& o_rRangeBegin,
ActionVector::const_iterator& o_rRangeEnd ) const
{
ENSURE_OR_RETURN_FALSE( io_rStartIndex<=io_rEndIndex,
"ImplRenderer::getSubsetIndices(): invalid action range" );
ENSURE_OR_RETURN_FALSE( !maActions.empty(),
"ImplRenderer::getSubsetIndices(): no actions to render" );
const sal_Int32 nMinActionIndex( maActions.front().mnOrigIndex );
const sal_Int32 nMaxActionIndex( maActions.back().mnOrigIndex +
maActions.back().mpAction->getActionCount() );
// clip given range to permissible values (there might be
// ranges before and behind the valid indices)
io_rStartIndex = ::std::max( nMinActionIndex,
io_rStartIndex );
io_rEndIndex = ::std::min( nMaxActionIndex,
io_rEndIndex );
if( io_rStartIndex == io_rEndIndex ||
io_rStartIndex > io_rEndIndex )
{
// empty range, don't render anything. The second
// condition e.g. happens if the requested range lies
// fully before or behind the valid action indices.
return false;
}
const ActionVector::const_iterator aBegin( maActions.begin() );
const ActionVector::const_iterator aEnd( maActions.end() );
// find start and end action
// =========================
o_rRangeBegin = ::std::lower_bound( aBegin, aEnd,
MtfAction( ActionSharedPtr(), io_rStartIndex ),
UpperBoundActionIndexComparator() );
o_rRangeEnd = ::std::lower_bound( aBegin, aEnd,
MtfAction( ActionSharedPtr(), io_rEndIndex ),
UpperBoundActionIndexComparator() );
return true;
}
// Public methods
// ====================================================================
ImplRenderer::ImplRenderer( const CanvasSharedPtr& rCanvas,
const GDIMetaFile& rMtf,
const Parameters& rParams ) :
CanvasGraphicHelper( rCanvas ),
maActions()
{
RTL_LOGFILE_CONTEXT( aLog, "::cppcanvas::internal::ImplRenderer::ImplRenderer(mtf)" );
OSL_ENSURE( rCanvas.get() != NULL && rCanvas->getUNOCanvas().is(),
"ImplRenderer::ImplRenderer(): Invalid canvas" );
OSL_ENSURE( rCanvas->getUNOCanvas()->getDevice().is(),
"ImplRenderer::ImplRenderer(): Invalid graphic device" );
// make sure canvas and graphic device are valid; action
// creation don't check that every time
if( rCanvas.get() == NULL ||
!rCanvas->getUNOCanvas().is() ||
!rCanvas->getUNOCanvas()->getDevice().is() )
{
// leave actions empty
return;
}
VectorOfOutDevStates aStateStack;
VirtualDevice aVDev;
aVDev.EnableOutput( sal_False );
// Setup VDev for state tracking and mapping
// =========================================
aVDev.SetMapMode( rMtf.GetPrefMapMode() );
const Size aMtfSize( rMtf.GetPrefSize() );
const Size aMtfSizePixPre( aVDev.LogicToPixel( aMtfSize,
rMtf.GetPrefMapMode() ) );
const Point aEmptyPt;
const Point aMtfOriginPix( aVDev.LogicToPixel( aEmptyPt ) );
// #i44110# correct null-sized output - there are shapes
// which have zero size in at least one dimension
const Size aMtfSizePix( ::std::max( aMtfSizePixPre.Width(), 1L ),
::std::max( aMtfSizePixPre.Height(), 1L ) );
sal_Int32 nCurrActions(0);
ActionFactoryParameters aParms(aStateStack,
rCanvas,
aVDev,
rParams,
nCurrActions );
// init state stack
clearStateStack( aStateStack );
// Setup local state, such that the metafile renders
// itself into a one-by-one square at the origin for
// identity view and render transformations
getState( aStateStack ).transform.scale( 1.0 / aMtfSizePix.Width(),
1.0 / aMtfSizePix.Height() );
tools::calcLogic2PixelAffineTransform( getState( aStateStack ).mapModeTransform,
aVDev );
ColorSharedPtr pColor( getCanvas()->createColor() );
// setup default text color to black
getState( aStateStack ).textColor =
getState( aStateStack ).textFillColor =
getState( aStateStack ).textLineColor = pColor->getDeviceColor( 0x000000FF );
// apply overrides from the Parameters struct
if( rParams.maFillColor.is_initialized() )
{
getState( aStateStack ).isFillColorSet = true;
getState( aStateStack ).fillColor = pColor->getDeviceColor( *rParams.maFillColor );
}
if( rParams.maLineColor.is_initialized() )
{
getState( aStateStack ).isLineColorSet = true;
getState( aStateStack ).lineColor = pColor->getDeviceColor( *rParams.maLineColor );
}
if( rParams.maTextColor.is_initialized() )
{
getState( aStateStack ).isTextFillColorSet = true;
getState( aStateStack ).isTextLineColorSet = true;
getState( aStateStack ).textColor =
getState( aStateStack ).textFillColor =
getState( aStateStack ).textLineColor = pColor->getDeviceColor( *rParams.maTextColor );
}
if( rParams.maFontName.is_initialized() ||
rParams.maFontWeight.is_initialized() ||
rParams.maFontLetterForm.is_initialized() ||
rParams.maFontUnderline.is_initialized() ||
rParams.maFontProportion.is_initialized() )
{
::cppcanvas::internal::OutDevState& rState = getState( aStateStack );
rState.xFont = createFont( rState.fontRotation,
::Font(), // default font
aParms );
}
createActions( const_cast<GDIMetaFile&>(rMtf), // HACK(Q2):
// we're
// changing
// the
// current
// action
// in
// createActions!
aParms,
true // TODO(P1): make subsettability configurable
);
}
ImplRenderer::ImplRenderer( const CanvasSharedPtr& rCanvas,
const BitmapEx& rBmpEx,
const Parameters& rParams ) :
CanvasGraphicHelper( rCanvas ),
maActions()
{
// TODO(F3): property modification parameters are
// currently ignored for Bitmaps
(void)rParams;
RTL_LOGFILE_CONTEXT( aLog, "::cppcanvas::internal::ImplRenderer::ImplRenderer(bitmap)" );
OSL_ENSURE( rCanvas.get() != NULL && rCanvas->getUNOCanvas().is(),
"ImplRenderer::ImplRenderer(): Invalid canvas" );
OSL_ENSURE( rCanvas->getUNOCanvas()->getDevice().is(),
"ImplRenderer::ImplRenderer(): Invalid graphic device" );
// make sure canvas and graphic device are valid; action
// creation don't check that every time
if( rCanvas.get() == NULL ||
!rCanvas->getUNOCanvas().is() ||
!rCanvas->getUNOCanvas()->getDevice().is() )
{
// leave actions empty
return;
}
OutDevState aState;
const Size aBmpSize( rBmpEx.GetSizePixel() );
// Setup local state, such that the bitmap renders itself
// into a one-by-one square for identity view and render
// transformations
aState.transform.scale( 1.0 / aBmpSize.Width(),
1.0 / aBmpSize.Height() );
// create a single action for the provided BitmapEx
maActions.push_back(
MtfAction(
BitmapActionFactory::createBitmapAction(
rBmpEx,
::basegfx::B2DPoint(),
rCanvas,
aState),
0 ) );
}
ImplRenderer::~ImplRenderer()
{
}
bool ImplRenderer::drawSubset( sal_Int32 nStartIndex,
sal_Int32 nEndIndex ) const
{
RTL_LOGFILE_CONTEXT( aLog, "::cppcanvas::internal::ImplRenderer::drawSubset()" );
ActionVector::const_iterator aRangeBegin;
ActionVector::const_iterator aRangeEnd;
try
{
if( !getSubsetIndices( nStartIndex, nEndIndex,
aRangeBegin, aRangeEnd ) )
return true; // nothing to render (but _that_ was successful)
// now, aRangeBegin references the action in which the
// subset rendering must start, and aRangeEnd references
// the action in which the subset rendering must end (it
// might also end right at the start of the referenced
// action, such that zero of that action needs to be
// rendered).
// render subset of actions
// ========================
::basegfx::B2DHomMatrix aMatrix;
::canvas::tools::getRenderStateTransform( aMatrix,
getRenderState() );
ActionRenderer aRenderer( aMatrix );
return forSubsetRange( aRenderer,
aRangeBegin,
aRangeEnd,
nStartIndex,
nEndIndex,
maActions.end() );
}
catch( uno::Exception& )
{
OSL_ENSURE( false,
rtl::OUStringToOString(
comphelper::anyToString( cppu::getCaughtException() ),
RTL_TEXTENCODING_UTF8 ).getStr() );
// convert error to return value
return false;
}
}
::basegfx::B2DRange ImplRenderer::getSubsetArea( sal_Int32 nStartIndex,
sal_Int32 nEndIndex ) const
{
RTL_LOGFILE_CONTEXT( aLog, "::cppcanvas::internal::ImplRenderer::getSubsetArea()" );
ActionVector::const_iterator aRangeBegin;
ActionVector::const_iterator aRangeEnd;
if( !getSubsetIndices( nStartIndex, nEndIndex,
aRangeBegin, aRangeEnd ) )
return ::basegfx::B2DRange(); // nothing to render -> empty range
// now, aRangeBegin references the action in which the
// subset querying must start, and aRangeEnd references
// the action in which the subset querying must end (it
// might also end right at the start of the referenced
// action, such that zero of that action needs to be
// queried).
// query bounds for subset of actions
// ==================================
::basegfx::B2DHomMatrix aMatrix;
::canvas::tools::getRenderStateTransform( aMatrix,
getRenderState() );
AreaQuery aQuery( aMatrix );
forSubsetRange( aQuery,
aRangeBegin,
aRangeEnd,
nStartIndex,
nEndIndex,
maActions.end() );
return aQuery.getBounds();
}
bool ImplRenderer::draw() const
{
RTL_LOGFILE_CONTEXT( aLog, "::cppcanvas::internal::ImplRenderer::draw()" );
::basegfx::B2DHomMatrix aMatrix;
::canvas::tools::getRenderStateTransform( aMatrix,
getRenderState() );
try
{
return ::std::for_each( maActions.begin(), maActions.end(), ActionRenderer( aMatrix ) ).result();
}
catch( uno::Exception& )
{
OSL_ENSURE( false,
rtl::OUStringToOString(
comphelper::anyToString( cppu::getCaughtException() ),
RTL_TEXTENCODING_UTF8 ).getStr() );
return false;
}
}
}
}