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#ifndef INCLUDED_CONFIGMGR_SOURCE_SETNODE_HXX
#define INCLUDED_CONFIGMGR_SOURCE_SETNODE_HXX
#include "sal/config.h"
#include <vector>
#include "rtl/ref.hxx"
#include "rtl/ustring.hxx"
#include "node.hxx"
#include "nodemap.hxx"
namespace configmgr {
class SetNode: public Node {
public:
SetNode(
int layer, rtl::OUString const & defaultTemplateName,
rtl::OUString const & templateName);
virtual rtl::Reference< Node > clone(bool keepTemplateName) const;
virtual NodeMap & getMembers();
virtual rtl::OUString getTemplateName() const;
virtual void setMandatory(int layer);
virtual int getMandatory() const;
rtl::OUString const & getDefaultTemplateName() const;
std::vector< rtl::OUString > & getAdditionalTemplateNames();
bool isValidTemplate(rtl::OUString const & templateName) const;
private:
SetNode(SetNode const & other, bool keepTemplateName);
virtual ~SetNode();
virtual Kind kind() const;
virtual void clear();
rtl::OUString defaultTemplateName_;
std::vector< rtl::OUString > additionalTemplateNames_;
NodeMap members_;
rtl::OUString templateName_;
// non-empty iff this node is a template, free node, or set member
int mandatory_;
};
}
#endif